go-defensive-coding
About
This skill helps developers prevent runtime errors and subtle bugs in Go code by addressing common pitfalls like nil interfaces, slice aliasing, and integer overflow. It's used for hardening code against crashes, ensuring nil-safety, and making defensive decisions at API boundaries. The guidance covers specific patterns such as float comparison, defer in loops, and zero-value design, but excludes concurrency, security, and post-failure troubleshooting.
Quick Install
Claude Code
Recommendednpx skills add eduardo-sl/go-agent-skills -a claude-code/plugin add https://github.com/eduardo-sl/go-agent-skillsgit clone https://github.com/eduardo-sl/go-agent-skills.git ~/.claude/skills/go-defensive-codingCopy and paste this command in Claude Code to install this skill
Documentation
Go Defensive Coding
Go has no exceptions and no null-safety in the type system. Every trap below compiles cleanly, passes review, and fails in production.
Detailed reference material, loaded on demand:
references/nil-and-aliasing.md— the full typed-nil rules, slice aliasing scenarios, and memory retention.references/numeric-safety.md— conversion range checks, overflow detection, float and time comparison.
Read a reference file only when the section below is not enough.
Operating Modes
- Harden — you are writing or changing code. Apply every rule as you go.
- Review — you are auditing existing code. Report findings with severity (🔴 panic or corruption, 🟡 latent bug, 🟢 style) and cite file:line.
1. The Typed-Nil Interface Trap
A non-nil interface can hold a nil pointer. This is the single most common source of "impossible" nil checks in Go.
type NotFoundError struct{ ID string }
func (e *NotFoundError) Error() string { return "not found: " + e.ID }
// ❌ Bad — returns a non-nil error even on success
func find(id string) error {
var err *NotFoundError // typed nil
if id == "" {
err = &NotFoundError{ID: id}
}
return err // interface is (type=*NotFoundError, value=nil) — NOT nil
}
// ✅ Good — return the untyped nil literal
func find(id string) error {
if id == "" {
return &NotFoundError{ID: id}
}
return nil
}
Rules:
- Never declare a concrete error/pointer variable and return it as an
interface. Return
nilexplicitly on the success path. - Never store a possibly-nil concrete pointer in an
error,io.Reader, or any interface-typed struct field. go vet'snilnessanalyzer catches some of these. It does not catch all.
2. Nil Map, Slice, and Channel Behaviour
Memorise this table — half of these are safe and half panic or hang.
| Operation | nil map | nil slice | nil channel |
|---|---|---|---|
| Read / receive | zero value | index panics | blocks forever |
| Write / send | panics | append works | blocks forever |
len / cap | 0 | 0 | 0 |
range | zero iterations | zero iterations | blocks forever |
close | n/a | n/a | panics |
// ✅ A nil slice is a valid empty slice — do not guard append
var out []string
out = append(out, "a")
// ❌ A nil map is read-only
var m map[string]int
m["k"] = 1 // panic: assignment to entry in nil map
// ✅ Initialise every map before writing
m := make(map[string]int)
Return nil slices, not []T{}. They marshal identically in JSON for
encoding/json when the field is omitempty, and cost no allocation.
Return an empty non-nil map only when the caller is documented to write to it.
3. Slice Aliasing
A slice is a view. append writes through that view whenever capacity
allows, mutating data the caller still owns.
a := []int{1, 2, 3, 4}
b := a[:2]
b = append(b, 99) // ❌ overwrites a[2]; a is now [1 2 99 4]
// ✅ Full slice expression caps the view — append must reallocate
b := a[:2:2]
b = append(b, 99) // a is untouched
Apply this whenever you hand a subslice to code you do not control, and whenever a struct field holds a subslice of a larger buffer.
A subslice also keeps the entire backing array alive. To release a large
buffer, copy what you need: head := slices.Clone(buf[:64]).
4. Defensive Copying at Boundaries
Slices and maps are reference types. Storing or returning one without a copy hands out a mutable handle to your internals.
type Config struct{ hosts []string }
// ❌ Bad — caller can mutate our state, both ways
func NewConfig(hosts []string) *Config { return &Config{hosts: hosts} }
func (c *Config) Hosts() []string { return c.hosts }
// ✅ Good — copy in, copy out
func NewConfig(hosts []string) *Config {
return &Config{hosts: slices.Clone(hosts)}
}
func (c *Config) Hosts() []string { return slices.Clone(c.hosts) }
Use maps.Clone for maps. Both are shallow — a []*User clone still shares
the pointed-to users.
Copy when the value is retained past the call or exposed to a caller. Do not copy a slice you only read inside the function; that is wasted allocation.
Preventing accidental copies
A struct containing a sync.Mutex, sync.WaitGroup, or atomic.Int64 must
never be copied — the copy gets its own independent lock, and both halves
believe they are synchronised.
// ❌ Bad — the receiver is a copy, so the mutex protects nothing
func (c Counter) Value() int { ... }
// ❌ Bad — passing by value copies the mutex
func report(c Counter) { ... }
go vet's copylocks analyzer catches these. For types that must not be
copied but hold no lock, embed a noCopy marker so vet catches them too:
type noCopy struct{}
func (*noCopy) Lock() {}
func (*noCopy) Unlock() {}
type Tracker struct {
noCopy noCopy
// ...
}
5. Numeric Conversion and Comparison
Go never panics on numeric conversion. It truncates.
// ❌ Silent corruption when the value does not fit
count := int32(int64Total)
// ✅ Range-check before narrowing
if int64Total > math.MaxInt32 || int64Total < math.MinInt32 {
return fmt.Errorf("total %d out of int32 range", int64Total)
}
count := int32(int64Total)
The same applies to int → uint (negatives wrap to huge values) and to
len() results assigned to sized types. gosec reports these as G115.
Never compare floats with ==; never compare time.Time with ==.
// ✅ Floats: compare against a tolerance
if math.Abs(got-want) < 1e-9 { ... }
// ✅ Times: Equal compares the instant, == also compares wall clock and location
if t1.Equal(t2) { ... }
Integer division by zero panics; float division by zero yields ±Inf or
NaN, and NaN != NaN. Guard divisors that come from input.
6. Resource Lifecycle
defer runs at function return, not at the end of the block.
// ❌ Bad — all files stay open until the loop finishes
for _, name := range names {
f, err := os.Open(name)
if err != nil {
return err
}
defer f.Close()
process(f)
}
// ✅ Good — a function scope per iteration
for _, name := range names {
if err := func() error {
f, err := os.Open(name)
if err != nil {
return err
}
defer f.Close()
return process(f)
}(); err != nil {
return err
}
}
The same rule applies to resp.Body.Close, rows.Close, mu.Unlock, and
tx.Rollback inside loops or long-lived functions.
Check the error from a deferred Close on anything you wrote to — a failed
flush on close is a silent data loss otherwise:
defer func() {
if cerr := f.Close(); cerr != nil && err == nil {
err = fmt.Errorf("close %s: %w", name, cerr)
}
}()
7. Zero-Value and Initialisation Safety
Design types so the zero value works, then no constructor can be forgotten.
// ✅ Usable zero value — sync.Mutex and the nil map read are both fine
type Counter struct {
mu sync.Mutex
n map[string]int
}
func (c *Counter) Inc(k string) {
c.mu.Lock()
defer c.mu.Unlock()
if c.n == nil { // lazily initialise on first write
c.n = make(map[string]int)
}
c.n[k]++
}
When lazy init must happen exactly once and may race, use sync.Once.
Avoid init(). It runs before main, cannot fail cleanly, cannot be tested
in isolation, and its cross-file order depends on filenames. Use an explicit
New... constructor that returns an error.
Enforce with Tooling
Run these; do not rely on reading alone. Skip and note any tool that is not installed.
go vet ./... # includes the nilness analyzer
golangci-lint run # errcheck, bodyclose, makezero, sqlclosecheck
gosec -include=G115,G104,G601 ./... # integer overflow, unhandled errors
go test -race ./... # aliasing bugs often surface as races
Relevant golangci-lint linters: errcheck, bodyclose, sqlclosecheck,
rowserrcheck, makezero, nilerr, exhaustive, and govet with the
nilness analyzer enabled.
Go 1.22 and later give each loop iteration its own variable. Do not add the
old v := v shadow line; do not remove one from a module still on go 1.21.
Verification Checklist
- No function returns a concrete pointer type as an interface on a success path
- Every map is initialised before its first write
- Subslices handed across a package boundary use a full slice expression
a[:n:n] - Slices and maps stored in or returned from a struct are cloned
- No type holding a mutex or atomic is passed or received by value
- Every narrowing numeric conversion is range-checked, or documented as bounded
- No
==on floats or ontime.Time - Divisors derived from input are checked against zero
- No
deferinside a loop body without an enclosing function scope - Deferred
Closeon written resources reports its error go vet,golangci-lintandgo test -raceare clean
GitHub Repository
Frequently asked questions
What is the go-defensive-coding skill?
go-defensive-coding is a Claude Skill by eduardo-sl. Skills package instructions and resources that Claude loads on demand, so Claude can perform go-defensive-coding-related tasks without extra prompting.
How do I install go-defensive-coding?
Use the install commands on this page: add go-defensive-coding to Claude Code as a plugin, or clone its repository into your skills directory, then restart Claude so it picks up the skill.
What category does go-defensive-coding belong to?
go-defensive-coding is in the Design category.
Is go-defensive-coding free to use?
Yes. go-defensive-coding is listed on AIMCP and free to install.
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