render-icon-pipeline
Über
Diese Fähigkeit führt den Visualisierungsprozess aus, um aus bestehenden Glyphen Icons für Fähigkeiten, Agenten und Teams zu generieren. Sie verwaltet den gesamten Workflow inklusive Palettenerzeugung, Datenaufbau, Manifest-Erstellung und finalem Rendering. Entwickler müssen stets das `build.sh`-Skript als Einstiegspunkt verwenden und nicht Rscript direkt aufrufen.
Schnellinstallation
Claude Code
Empfohlennpx skills add pjt222/agent-almanac -a claude-code/plugin add https://github.com/pjt222/agent-almanacgit clone https://github.com/pjt222/agent-almanac.git ~/.claude/skills/render-icon-pipelineKopieren Sie diesen Befehl und fügen Sie ihn in Claude Code ein, um diese Fähigkeit zu installieren
Dokumentation
Render Icon Pipeline
Run the viz pipeline end-to-end to render icons from existing glyphs. Covers palette generation, data building, manifest creation, and icon rendering for skills, agents, and teams.
Canonical entry point: bash viz/build.sh [flags] from the project root, or bash build.sh [flags] from viz/. This script handles platform detection (WSL, Docker, native), R binary selection, and step ordering. Never call Rscript directly for build scripts — that path is only for MCP server configuration.
When to Use
- After creating or modifying glyph functions
- After adding new skills, agents, or teams to registries
- When icons need re-rendering for new or updated palettes
- For a full pipeline rebuild (e.g., after infrastructure changes)
- When setting up the viz environment for the first time
Inputs
- Optional: Entity type —
skill,agent,team, orall(default:all) - Optional: Palette — specific palette name or
all(default:all) - Optional: Domain filter — specific domain for skill icons (e.g.,
git,design) - Optional: Render mode —
full,incremental, ordry-run(default:incremental)
Procedure
Step 1: Verify Prerequisites
Ensure the environment is ready for rendering.
- Confirm
viz/build.shexists:ls -la viz/build.sh - Verify Node.js is available:
node --version - Check that
viz/config.ymlexists (platform-specific R path profiles):ls viz/config.yml
build.sh handles R binary resolution automatically — you do not need to verify R paths manually. On WSL it uses /usr/local/bin/Rscript (WSL-native R), on Docker it uses the container R, and on native Linux/macOS it uses Rscript from PATH.
Got: build.sh, Node.js, and config.yml are present.
If fail: If config.yml is missing, the pipeline falls back to system defaults. If Node.js is missing, install via nvm.
Step 2: Run the Pipeline
build.sh executes 5 steps in order:
- Generate palette colors (R) →
palette-colors.json+colors-generated.js - Build data (Node) →
skills.json - Build manifests (Node) →
icon-manifest.json,agent-icon-manifest.json,team-icon-manifest.json - Render icons (R) →
icons/andicons-hd/WebP files - Generate terminal glyphs (Node) →
cli/lib/glyph-data.json
Full pipeline (all types, all palettes, standard + HD):
bash viz/build.sh
Incremental (skip icons that already exist on disk):
bash viz/build.sh --skip-existing
Single domain (skills only):
bash viz/build.sh --only design
Single entity type:
bash viz/build.sh --type skill
bash viz/build.sh --type agent
bash viz/build.sh --type team
Dry run (preview without rendering):
bash viz/build.sh --dry-run
Standard size only (skip HD):
bash viz/build.sh --no-hd
All flags after build.sh are passed through to build-all-icons.R.
Got: Icons rendered to viz/public/icons/<palette>/ and viz/public/icons-hd/<palette>/.
If fail:
- renv hang on NTFS: The viz
.Rprofilebypassesrenv/activate.Rand sets.libPaths()directly. Ensure you run fromviz/(build.sh does this automatically viacd "$(dirname "$0")") - Missing R packages: Run
Rscript -e "install.packages(c('ggplot2', 'ggforce', 'ggfx', 'ragg', 'magick', 'future', 'furrr', 'digest'))"from the R environment thatbuild.shselects - No glyph mapped: The entity needs a glyph function — use the
create-glyphskill before rendering
Step 3: Verify Output
Confirm the render completed successfully.
- Check file counts match expectations:
find viz/public/icons/cyberpunk -name "*.webp" | wc -l find viz/public/icons-hd/cyberpunk -name "*.webp" | wc -l - Check for reasonable file sizes (2-80 KB per icon)
- Run the
audit-icon-pipelineskill for a comprehensive check
Got: File counts match manifest entry counts. File sizes in expected range.
If fail: If counts don't match, some glyphs may have errored during rendering. Check the build log for [ERROR] lines.
CLI Flag Reference
All flags are passed through build.sh to build-all-icons.R:
| Flag | Default | Description |
|---|---|---|
--type <types> | all | Comma-separated: skill, agent, team |
--palette <name> | all | Single palette or all (9 palettes) |
--only <filter> | none | Domain (skills) or entity ID (agents/teams) |
--skip-existing | off | Skip icons with existing WebP files |
--dry-run | off | List what would be generated |
--size <n> | 512 | Output dimension in pixels |
--glow-sigma <n> | 4 | Glow blur radius |
--workers <n> | auto | Parallel workers (detectCores()-1) |
--no-cache | off | Ignore content-hash cache |
--hd | on | Enable HD variants (1024px) |
--no-hd | off | Skip HD variants |
--strict | off | Exit on first sub-script failure |
What build.sh Does Internally
For reference only — do NOT run these steps manually:
cd viz/
# 1. Platform detection: sets R_CONFIG_ACTIVE (wsl, docker, or unset)
# 2. R binary selection: WSL → /usr/local/bin/Rscript, Docker → same, native → Rscript
# 3. $RSCRIPT generate-palette-colors.R
# 4. node build-data.js
# 5. node build-icon-manifest.js --type all
# 6. $RSCRIPT build-all-icons.R "$@" (flags passed through)
# 7. node build-terminal-glyphs.js
Docker Alternative
The pipeline can also run in Docker:
cd viz
docker compose up --build
This runs the full pipeline in an isolated Linux environment and serves the result on port 8080.
Validation Checklist
- Ran
bash viz/build.sh(not bareRscript) - Palette colors generated (JSON + JS)
- Data files built from registries
- Manifests generated from data
- Icons rendered for target types and palettes
- File counts match expectations
- File sizes in expected range (2-80 KB)
Pitfalls
- Calling Rscript directly: Never run
Rscript build-icons.RorRscript generate-palette-colors.Rmanually. Always usebash build.sh [flags]. Direct Rscript calls bypass platform detection and may use the wrong R binary (Windows R via~/bin/Rscriptwrapper instead of WSL-native R at/usr/local/bin/Rscript). Note: the Windows R path in CLAUDE.md and guides is for MCP server configuration only, not for build scripts. - Wrong working directory:
build.shCDs to its own directory automatically (cd "$(dirname "$0")"), so you can call it from anywhere:bash viz/build.shfrom project root works correctly. - Stale manifests:
build.shruns Steps 1-5 in order, so manifests are always regenerated before rendering. If you only need manifests without rendering, usenode viz/build-data.js && node viz/build-icon-manifest.js(the Node steps don't need R). - renv not activated: The
.Rprofileworkaround requires running fromviz/—build.shhandles this. Using--vanillaflag or running R from another directory will skip it. - Parallel on Windows: Windows doesn't support fork-based parallelism — the pipeline auto-selects
multisessionviaconfig.yml.
Related Skills
- audit-icon-pipeline — detect missing glyphs and icons before rendering
- create-glyph — create new glyph functions for entities missing icons
- enhance-glyph — improve existing glyphs before re-rendering
GitHub Repository
Verwandte Skills
content-collections
MetaDiese Skill bietet eine produktionsgetestete Einrichtung für Content Collections – ein TypeScript-first-Tool, das Markdown/MDX-Dateien in typsichere Datensammlungen mit Zod-Validierung umwandelt. Verwenden Sie ihn beim Erstellen von Blogs, Dokumentationsseiten oder inhaltsstarken Vite + React-Anwendungen, um Typsicherheit und automatische Inhaltsvalidierung zu gewährleisten. Er behandelt alles von der Vite-Plugin-Konfiguration und MDX-Kompilierung bis hin zur Deployment-Optimierung und Schema-Validierung.
polymarket
MetaDiese Fähigkeit ermöglicht es Entwicklern, Anwendungen mit der Polymarket-Prognosemärkte-Plattform zu erstellen, einschließlich API-Integration für Handel und Marktdaten. Sie bietet außerdem Echtzeit-Datenstreaming über WebSocket, um Live-Trades und Marktaktivitäten zu überwachen. Nutzen Sie sie zur Implementierung von Handelsstrategien oder zur Erstellung von Tools, die Live-Marktaktualisierungen verarbeiten.
creating-opencode-plugins
MetaDiese Fähigkeit unterstützt Entwickler dabei, OpenCode-Plugins zu erstellen, die in über 25 Ereignistypen wie Befehle, Dateien und LSP-Operationen eingreifen. Sie bietet die Plugin-Struktur, Event-API-Spezifikationen und Implementierungsmuster für JavaScript/TypeScript-Module. Nutzen Sie sie, wenn Sie den Lebenszyklus des OpenCode KI-Assistenten mit benutzerdefinierter ereignisgesteuerter Logik abfangen, überwachen oder erweitern müssen.
sglang
MetaSGLang ist ein hochperformantes LLM-Serving-Framework, das sich auf schnelle, strukturierte Generierung für JSON, Regex und agentenbasierte Workflows unter Verwendung seines RadixAttention-Prefix-Cachings spezialisiert. Es bietet deutlich schnellere Inferenz, insbesondere für Aufgaben mit wiederholten Präfixen, was es ideal für komplexe, strukturierte Ausgaben und Mehrfachdialoge macht. Wählen Sie SGLang gegenüber Alternativen wie vLLM, wenn Sie constrained decoding benötigen oder Anwendungen mit umfangreicher Präfix-Weitergabe entwickeln.
