frontend-component-build
Über
Diese Claude-Fähigkeit unterstützt Entwickler beim Erstellen von wiederverwendbaren, produktionsreifen Frontend-Komponenten mit korrekter Barrierefreiheit, gut gestalteten Props und definierten Zuständen. Sie bietet stack-agnostische Anleitungen für die Erstellung von Komponenten von Grund auf, die Refaktorierung bestehender Komponenten oder das Design von Komponenten-APIs. Nutzen Sie sie bei der Implementierung von UI-Elementen wie Buttons, Modalen oder Formulareingaben, die robust und wartbar sein müssen.
Schnellinstallation
Claude Code
Empfohlennpx skills add rampstackco/claude-skills -a claude-code/plugin add https://github.com/rampstackco/claude-skillsgit clone https://github.com/rampstackco/claude-skills.git ~/.claude/skills/frontend-component-buildKopieren Sie diesen Befehl und fügen Sie ihn in Claude Code ein, um diese Fähigkeit zu installieren
Dokumentation
Frontend Component Build
Build production-ready components. Stack-agnostic principles. Most patterns translate to React, Vue, Svelte, or vanilla web components.
This skill is about implementing a component well. For broader system design see design-system. For day-to-day visual decisions see design-standards.
When to use
- Building a new component from scratch
- Refactoring an existing component
- Designing a component API (props, slots, events)
- Adding accessibility to an existing component
- Implementing a component from a design
When NOT to use
- Building a full design system (use
design-system) - Page-level design decisions (use
design-standards) - Backend or data work (use
code-review-web) - Performance-only optimization (use
performance-optimization)
Required inputs
- The component's purpose (what UI need it serves)
- The design (or willingness to design it)
- The framework or technical context
- The states the component must support
- Accessibility requirements
The framework: 6 dimensions
A complete component handles six dimensions. Skip any one and the component is incomplete.
1. Anatomy
Identify the parts that make up the component before writing any markup.
Common anatomies:
- Button: container + label + (optional) icon + (optional) loading indicator
- Modal: backdrop + container + header + body + footer + close affordance
- Form input: label + input + (optional) help text + (optional) error message
- Card: container + (optional) header + body + (optional) footer + (optional) media
Naming the parts up front makes the API obvious.
2. Variants
What variations does the component support?
- Visual variants (primary, secondary, ghost, danger)
- Size variants (small, medium, large)
- Functional variants (with icon, without icon, icon-only)
Variants should be a managed set, not a free-for-all. Document the supported set; reject requests for new variants without a real use case.
3. States
What states must the component handle?
- Default
- Hover (when pointer is supported)
- Focus (always - keyboard navigation requires it)
- Active / pressed
- Disabled
- Loading (where applicable)
- Error (for inputs, forms, validation-bound components)
- Empty (for components that display data)
Every state needs visual treatment AND accessibility treatment.
4. Props / API
Design the component's contract.
API design principles:
- Required props minimal. What's truly needed every time? That's required. Everything else has a sensible default.
- Boolean props are red flags. Three booleans means seven combinations. Prefer enum strings:
variant: "primary" | "secondary" | "ghost"overprimary={true} ghost={false}. - Children > props. Where content is content, accept children. Don't invent
headerTextandbodyTextprops when slots work. - Composition > configuration. A component that does 5 things via 12 props often should be 5 smaller components.
- Type the props. TypeScript or PropTypes or JSDoc. The type is documentation that won't go out of date.
5. Accessibility
Build it accessible from the start. Adding accessibility later is 5x harder.
Universal:
- Semantic HTML elements (
<button>,<a>,<nav>,<form>, etc.) over generic<div> - Keyboard navigable (Tab, Shift+Tab, Enter/Space for buttons)
- Focus visible
- Tap targets minimum 44 by 44 pixels
- ARIA only where semantic HTML is insufficient
Component-specific:
- Button: use
<button>. Don't fake one with a<div>. - Modal: focus trap, ESC to close, returns focus to trigger on close,
role="dialog"andaria-labelledby. - Form input: label associated via
for/idoraria-labelledby. Error messages linked viaaria-describedby.aria-invalidwhen in error state. - Toggles:
<button>witharia-pressedfor two-state, orrole="switch"for on/off. - Tabs:
role="tablist"/role="tab"/role="tabpanel"witharia-selectedand arrow-key navigation. - Tooltips and popovers: triggered by focus AND hover. Dismissible with ESC.
- Loading states: announce with
aria-liveso screen readers know something changed.
6. Tests
Verify the component works before declaring it done.
Test types by priority:
- Visual regression. Renders correctly across variants and states. (Storybook + visual diff tools, or manual screenshots.)
- Accessibility. Passes axe or equivalent automated checks.
- Keyboard navigation. Tab, Enter, Escape, arrow keys all work as expected.
- Component logic. Props produce expected output. Events fire correctly. (Unit tests.)
- Integration. Component works inside its expected parent contexts.
A component without at least automated accessibility testing is not done.
Workflow
- Understand the use case. What UI need does this component serve? Where will it appear? Adjacent components?
- Sketch the anatomy. Name the parts.
- List variants and states. Match the design system or define new ones if needed.
- Design the API. Required props, optional props, children, events. Type it.
- Build the markup with semantic HTML. Choose the right elements. Avoid generic
<div>for interactive things. - Style with tokens. No hardcoded colors, spacing, or sizes.
- Add interaction. Focus management, keyboard handlers, ARIA.
- Add states. Hover, focus, active, disabled, loading, error.
- Test. Automated accessibility, keyboard navigation, visual regression.
- Document. Usage, API, examples, anti-patterns.
Failure patterns
- Building with
<div onClick>. Loses keyboard accessibility, screen reader semantics, and focus. Use<button>or<a>. - Hardcoding colors and sizes. Tokens exist for a reason. Hardcoded values resist theming and consistency.
- Boolean prop explosion.
<Button primary large rounded fullWidth disabled icon />. Too many booleans means you actually need fewer variants designed more thoughtfully. - Forgetting focus states. Hover gets attention; focus gets neglected. Keyboard users see invisible buttons.
- Skipping disabled-state thought. A disabled button should look obviously disabled AND be
aria-disabledAND not respond to clicks. - Inventing ARIA. ARIA roles and properties have specific behaviors. Made-up ARIA is worse than no ARIA. Use semantic HTML first.
- Loading state that doesn't announce. Screen readers don't know the spinner appeared. Use
aria-live="polite"orrole="status". - Tooltip-only critical content. Hover-only content is invisible to keyboard and touch users. Critical content goes in the visible UI.
- Component without docs. Future-you, your teammate, or the next maintainer cannot use what they cannot understand.
Output format
A complete component delivery includes:
- Component code (in the appropriate framework)
- Storybook (or equivalent) entry showing all variants and states
- Documentation:
- Anatomy diagram or description
- Props/API table
- Usage examples (basic, advanced, edge cases)
- When to use vs. when to use an alternative
- Anti-patterns (what to avoid)
- Accessibility notes
- Tests (visual regression + accessibility + logic)
Reference files
references/component-spec-template.md- Template for documenting a component (props, states, accessibility, edge cases) before building.references/component-api-patterns.md- Common patterns for designing flexible component APIs (compound components, controlled vs uncontrolled, polymorphicasprop, render props, slots).references/accessibility-patterns.md- ARIA patterns for common interactive components.
GitHub Repository
Verwandte Skills
sparc-methodology
EntwicklungDie SPARC-Methodologie bietet einen umfassenden Multi-Agenten-Entwicklungsrahmen mit 17 spezialisierten Modi für die systematische Softwareerstellung. Sie führt Entwickler durch die Phasen Spezifikation, Pseudocode, Architektur, Verfeinerung und Fertigstellung und integriert dabei TDD und Orchestrierungsmuster. Nutzen Sie diese Fähigkeit, wenn Sie einen strukturierten, durchgängigen Entwicklungs-Workflow von der ersten Recherche bis zum Deployment benötigen.
sparc-methodology
EntwicklungDie SPARC-Methodik-Fähigkeit bietet einen systematischen, Multi-Agenten-Rahmen für umfassende Softwareentwicklung. Sie führt Entwickler durch 17 spezialisierte Modi, die alle Phasen von Spezifikation und Architektur bis hin zur Verfeinerung und Fertigstellung abdecken. Nutzen Sie diese Fähigkeit, wenn Sie strukturierte Entwicklungs-Workflows mit integrierten Test-, Orchestrierungs- und Bereitstellungsfunktionen benötigen.
sparc-methodology
EntwicklungDie SPARC-Methodik-Fähigkeit bietet einen systematischen Multi-Agenten-Entwicklungsrahmen für umfassende Softwareprojekte. Sie gliedert die Arbeit in fünf Phasen – Spezifikation, Pseudocode, Architektur, Verfeinerung und Abschluss – mit 17 spezialisierten Modi, die alles von der Forschung bis zur Bereitstellung abdecken. Nutzen Sie diese Fähigkeit, wenn Sie einen orchestrierten, strukturierten Ansatz benötigen, um eine komplexe Entwicklungsaufgabe von Anfang bis Ende zu führen.
rust-desktop-applications
EntwicklungDiese Fähigkeit unterstützt Entwickler beim Erstellen plattformübergreifender Desktop-Anwendungen mit Rust, primär durch das Tauri-Framework oder native GUI-Alternativen. Sie ist ideal für die Entwicklung performanter Anwendungen, die Systemintegration, kleine Bündelgrößen und hohe Leistung erfordern. Die Anleitung behandelt Projekteinrichtung, IPC, Zustandsverwaltung sowie plattformübergreifendes Testen und Deployment.
