go-defensive-coding
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Esta habilidad ayuda a los desarrolladores a prevenir errores de tiempo de ejecución y fallos sutiles en código Go, abordando problemas comunes como interfaces nulas, aliasing de slices y desbordamiento de enteros. Se utiliza para robustecer el código contra bloqueos, garantizar la seguridad ante valores nulos y tomar decisiones defensivas en los límites de las API. La guía cubre patrones específicos como la comparación de flotantes, el uso de defer en bucles y el diseño con valores cero, pero excluye concurrencia, seguridad y solución de problemas tras fallos.
Instalación rápida
Claude Code
Recomendadonpx skills add eduardo-sl/go-agent-skills -a claude-code/plugin add https://github.com/eduardo-sl/go-agent-skillsgit clone https://github.com/eduardo-sl/go-agent-skills.git ~/.claude/skills/go-defensive-codingCopia y pega este comando en Claude Code para instalar esta habilidad
Documentación
Go Defensive Coding
Go has no exceptions and no null-safety in the type system. Every trap below compiles cleanly, passes review, and fails in production.
Detailed reference material, loaded on demand:
references/nil-and-aliasing.md— the full typed-nil rules, slice aliasing scenarios, and memory retention.references/numeric-safety.md— conversion range checks, overflow detection, float and time comparison.
Read a reference file only when the section below is not enough.
Operating Modes
- Harden — you are writing or changing code. Apply every rule as you go.
- Review — you are auditing existing code. Report findings with severity (🔴 panic or corruption, 🟡 latent bug, 🟢 style) and cite file:line.
1. The Typed-Nil Interface Trap
A non-nil interface can hold a nil pointer. This is the single most common source of "impossible" nil checks in Go.
type NotFoundError struct{ ID string }
func (e *NotFoundError) Error() string { return "not found: " + e.ID }
// ❌ Bad — returns a non-nil error even on success
func find(id string) error {
var err *NotFoundError // typed nil
if id == "" {
err = &NotFoundError{ID: id}
}
return err // interface is (type=*NotFoundError, value=nil) — NOT nil
}
// ✅ Good — return the untyped nil literal
func find(id string) error {
if id == "" {
return &NotFoundError{ID: id}
}
return nil
}
Rules:
- Never declare a concrete error/pointer variable and return it as an
interface. Return
nilexplicitly on the success path. - Never store a possibly-nil concrete pointer in an
error,io.Reader, or any interface-typed struct field. go vet'snilnessanalyzer catches some of these. It does not catch all.
2. Nil Map, Slice, and Channel Behaviour
Memorise this table — half of these are safe and half panic or hang.
| Operation | nil map | nil slice | nil channel |
|---|---|---|---|
| Read / receive | zero value | index panics | blocks forever |
| Write / send | panics | append works | blocks forever |
len / cap | 0 | 0 | 0 |
range | zero iterations | zero iterations | blocks forever |
close | n/a | n/a | panics |
// ✅ A nil slice is a valid empty slice — do not guard append
var out []string
out = append(out, "a")
// ❌ A nil map is read-only
var m map[string]int
m["k"] = 1 // panic: assignment to entry in nil map
// ✅ Initialise every map before writing
m := make(map[string]int)
Return nil slices, not []T{}. They marshal identically in JSON for
encoding/json when the field is omitempty, and cost no allocation.
Return an empty non-nil map only when the caller is documented to write to it.
3. Slice Aliasing
A slice is a view. append writes through that view whenever capacity
allows, mutating data the caller still owns.
a := []int{1, 2, 3, 4}
b := a[:2]
b = append(b, 99) // ❌ overwrites a[2]; a is now [1 2 99 4]
// ✅ Full slice expression caps the view — append must reallocate
b := a[:2:2]
b = append(b, 99) // a is untouched
Apply this whenever you hand a subslice to code you do not control, and whenever a struct field holds a subslice of a larger buffer.
A subslice also keeps the entire backing array alive. To release a large
buffer, copy what you need: head := slices.Clone(buf[:64]).
4. Defensive Copying at Boundaries
Slices and maps are reference types. Storing or returning one without a copy hands out a mutable handle to your internals.
type Config struct{ hosts []string }
// ❌ Bad — caller can mutate our state, both ways
func NewConfig(hosts []string) *Config { return &Config{hosts: hosts} }
func (c *Config) Hosts() []string { return c.hosts }
// ✅ Good — copy in, copy out
func NewConfig(hosts []string) *Config {
return &Config{hosts: slices.Clone(hosts)}
}
func (c *Config) Hosts() []string { return slices.Clone(c.hosts) }
Use maps.Clone for maps. Both are shallow — a []*User clone still shares
the pointed-to users.
Copy when the value is retained past the call or exposed to a caller. Do not copy a slice you only read inside the function; that is wasted allocation.
Preventing accidental copies
A struct containing a sync.Mutex, sync.WaitGroup, or atomic.Int64 must
never be copied — the copy gets its own independent lock, and both halves
believe they are synchronised.
// ❌ Bad — the receiver is a copy, so the mutex protects nothing
func (c Counter) Value() int { ... }
// ❌ Bad — passing by value copies the mutex
func report(c Counter) { ... }
go vet's copylocks analyzer catches these. For types that must not be
copied but hold no lock, embed a noCopy marker so vet catches them too:
type noCopy struct{}
func (*noCopy) Lock() {}
func (*noCopy) Unlock() {}
type Tracker struct {
noCopy noCopy
// ...
}
5. Numeric Conversion and Comparison
Go never panics on numeric conversion. It truncates.
// ❌ Silent corruption when the value does not fit
count := int32(int64Total)
// ✅ Range-check before narrowing
if int64Total > math.MaxInt32 || int64Total < math.MinInt32 {
return fmt.Errorf("total %d out of int32 range", int64Total)
}
count := int32(int64Total)
The same applies to int → uint (negatives wrap to huge values) and to
len() results assigned to sized types. gosec reports these as G115.
Never compare floats with ==; never compare time.Time with ==.
// ✅ Floats: compare against a tolerance
if math.Abs(got-want) < 1e-9 { ... }
// ✅ Times: Equal compares the instant, == also compares wall clock and location
if t1.Equal(t2) { ... }
Integer division by zero panics; float division by zero yields ±Inf or
NaN, and NaN != NaN. Guard divisors that come from input.
6. Resource Lifecycle
defer runs at function return, not at the end of the block.
// ❌ Bad — all files stay open until the loop finishes
for _, name := range names {
f, err := os.Open(name)
if err != nil {
return err
}
defer f.Close()
process(f)
}
// ✅ Good — a function scope per iteration
for _, name := range names {
if err := func() error {
f, err := os.Open(name)
if err != nil {
return err
}
defer f.Close()
return process(f)
}(); err != nil {
return err
}
}
The same rule applies to resp.Body.Close, rows.Close, mu.Unlock, and
tx.Rollback inside loops or long-lived functions.
Check the error from a deferred Close on anything you wrote to — a failed
flush on close is a silent data loss otherwise:
defer func() {
if cerr := f.Close(); cerr != nil && err == nil {
err = fmt.Errorf("close %s: %w", name, cerr)
}
}()
7. Zero-Value and Initialisation Safety
Design types so the zero value works, then no constructor can be forgotten.
// ✅ Usable zero value — sync.Mutex and the nil map read are both fine
type Counter struct {
mu sync.Mutex
n map[string]int
}
func (c *Counter) Inc(k string) {
c.mu.Lock()
defer c.mu.Unlock()
if c.n == nil { // lazily initialise on first write
c.n = make(map[string]int)
}
c.n[k]++
}
When lazy init must happen exactly once and may race, use sync.Once.
Avoid init(). It runs before main, cannot fail cleanly, cannot be tested
in isolation, and its cross-file order depends on filenames. Use an explicit
New... constructor that returns an error.
Enforce with Tooling
Run these; do not rely on reading alone. Skip and note any tool that is not installed.
go vet ./... # includes the nilness analyzer
golangci-lint run # errcheck, bodyclose, makezero, sqlclosecheck
gosec -include=G115,G104,G601 ./... # integer overflow, unhandled errors
go test -race ./... # aliasing bugs often surface as races
Relevant golangci-lint linters: errcheck, bodyclose, sqlclosecheck,
rowserrcheck, makezero, nilerr, exhaustive, and govet with the
nilness analyzer enabled.
Go 1.22 and later give each loop iteration its own variable. Do not add the
old v := v shadow line; do not remove one from a module still on go 1.21.
Verification Checklist
- No function returns a concrete pointer type as an interface on a success path
- Every map is initialised before its first write
- Subslices handed across a package boundary use a full slice expression
a[:n:n] - Slices and maps stored in or returned from a struct are cloned
- No type holding a mutex or atomic is passed or received by value
- Every narrowing numeric conversion is range-checked, or documented as bounded
- No
==on floats or ontime.Time - Divisors derived from input are checked against zero
- No
deferinside a loop body without an enclosing function scope - Deferred
Closeon written resources reports its error go vet,golangci-lintandgo test -raceare clean
Repositorio GitHub
Preguntas frecuentes
¿Qué es el Skill go-defensive-coding?
go-defensive-coding es un Skill de Claude creado por eduardo-sl. Los Skills agrupan instrucciones y recursos que Claude carga cuando los necesita para realizar tareas relacionadas con go-defensive-coding sin indicaciones adicionales.
¿Cómo instalo go-defensive-coding?
Usa los comandos de instalación de esta página: añade go-defensive-coding a Claude Code como plugin o clona su repositorio en tu directorio de skills y reinicia Claude para cargarlo.
¿A qué categoría pertenece go-defensive-coding?
go-defensive-coding pertenece a la categoría Diseño.
¿Se puede usar go-defensive-coding gratis?
Sí. go-defensive-coding aparece en AIMCP y se puede instalar gratis.
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