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swiftui-design-skill

wholiver
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Esta habilidad ayuda a los desarrolladores a diseñar interfaces distintivas y de alta calidad en SwiftUI que eviten patrones genéricos generados por IA. Ofrece orientación sobre dirección de diseño, maquetación, tipografía y un proceso estructurado de revisión para vistas, prototipos y la estética de la aplicación. Úsala al crear o refinar pantallas en SwiftUI para garantizar que luzcan intencionadamente elaboradas.

Instalación rápida

Claude Code

Recomendado
Principal
npx skills add wholiver/swiftui-design-skill -a claude-code
Comando PluginAlternativo
/plugin add https://github.com/wholiver/swiftui-design-skill
Git CloneAlternativo
git clone https://github.com/wholiver/swiftui-design-skill.git ~/.claude/skills/swiftui-design-skill

Copia y pega este comando en Claude Code para instalar esta habilidad

Documentación

SwiftUI Design Skill

TL;DR: Design SwiftUI apps that look intentionally crafted, not AI-generated. Follow the 6 Anti-Slop Rules, use the Design Direction workflow when requirements are vague, and always pass the 5-Dimension Review before shipping.

When to Use

  • Designing new SwiftUI views or screens from scratch
  • Reviewing or improving existing UI quality
  • Creating iOS app prototypes or mockups
  • Choosing a visual style or design direction
  • Integrating brand assets into SwiftUI
  • When someone says "the UI looks generic" or "make it look better"
  • When building a new feature that needs visual design

When NOT to Use

  • Pure backend / API work with no UI
  • Fixing SwiftUI compilation errors (use swiftui-expert-skill instead)
  • Performance optimization of existing views (use swiftui-expert-skill)
  • Accessibility compliance only (use swiftui-expert-skill's accessibility topic)

Prerequisites

  • Xcode 16+ with iOS 18+ / macOS 15+ SDK
  • SwiftUI framework (not UIKit unless explicitly requested)
  • Familiarity with SwiftUI view hierarchy and modifiers

Core Design Philosophy

These 6 principles guide every design decision. They are distilled from real-world design practice and anti-patterns observed in AI-generated UI.

Principle 1: Start From Context, Never Blank

Before designing any screen, ask:

  • Is there an existing design system, UI kit, or Figma file?
  • Is there an existing codebase with established visual language?
  • Are there brand guidelines or a style guide?

If no context exists, create a brand-spec.md first (see Brand Asset Protocol below).

Principle 2: Junior Designer Mode — Hypothesize Early, Iterate Fast

Don't wait for the "perfect" design. Show hypotheses with placeholders early:

  • Gray boxes for images are better than bad AI-generated SVGs
  • System fonts with good spacing > custom fonts with bad spacing
  • A rough but honest layout > a polished but generic one

Principle 3: Offer Variations, Not Finals

Always present 2-3 distinct design directions, not one "final answer." Each variation should:

  • Represent a different design philosophy (e.g., editorial, functional, expressive)
  • Have a clear rationale for why it works
  • Be visually distinct — not just color swaps

Principle 4: Placeholder > Bad Implementation

If you cannot source a real asset (icon, image, illustration):

  • Use a clean gray placeholder with clear labeling
  • Never use AI-generated SVG clipart
  • Never use emoji as icon substitutes in production UI
  • For icons, prefer SF Symbols (Apple's built-in icon library)

Principle 5: System First, Don't Fill

Every element must earn its place. Before adding any UI element, ask:

  • Does this serve the user's goal?
  • Can this be combined with something else?
  • What happens if I remove it?

Whitespace is a feature, not emptiness.

Principle 6: Anti-AI-Slop

These patterns are banned in production UI. See references/anti-ai-slop.md for detailed rules.

Banned visual patterns:

  • ❌ Purple-to-blue gradient backgrounds
  • ❌ Emoji as functional icons
  • ❌ Rounded cards with left-border accent color
  • ❌ Generic "hero section" with centered text over gradient
  • ❌ Inter/Roboto as display fonts on Apple platforms
  • ❌ Neon-on-dark "cyber" aesthetic (#0D1117 base)
  • ❌ Symmetric 3-column feature grids
  • ❌ AI-drawn SVG illustrations or CSS silhouettes

What to do instead:

  • ✅ Single warm accent color on neutral background
  • ✅ SF Symbols for icons, or custom icon set
  • ✅ Serif display font (e.g., New York, Georgia) for headings
  • ✅ Restrained info density — let content breathe
  • ✅ One signature detail at 120% effort per screen
  • ✅ Real photography or clean placeholders

Brand Asset Protocol

When building UI for a specific brand, follow this 5-step hard flow:

  1. Ask — Request brand guidelines, logo files, color palette, typography
  2. Search — If not provided, search the web for "[brand name] brand guidelines"
  3. Download — Get actual asset files (PNG/SVG logos, font files)
  4. Verify — Confirm colors match official sources (check hex values)
  5. Write brand-spec.md — Document: primary/secondary colors, fonts, logo usage rules, spacing tokens

Quality threshold: 5 real brand colors, 10 verified design tokens, 2 font families, 8pt spacing grid.

If no brand exists, create a brand-spec.md with:

  • 1 primary accent color (warm, not purple-blue gradient)
  • 1 neutral palette (grays with warm undertone)
  • 1 display font + 1 body font (SF Pro default is fine)
  • 8pt spacing grid

Design Direction Workflow

When requirements are vague or the user asks "what style should we use?", follow this workflow:

Phase 1: Understand Context (5 min)

  1. Ask: What is the app? Who is the user? What platform (iOS/macOS/watchOS)?
  2. Ask: Any reference apps or websites they admire?
  3. Check: Existing design system or brand assets?

Phase 2: Recommend 3 Directions

Present 3 distinct design philosophies from different schools:

SchoolExample Directions
InformationClean data-first, chart-heavy, Bloomberg-style
EditorialMagazine layout, serif typography, generous whitespace
ExpressiveBold color, asymmetric layout, motion-forward
FunctionalDense utility, monospace accents, minimal decoration
Warm MinimalSoft neutrals, rounded shapes, subtle texture

Phase 3: Present Visual Anchors

For each direction, describe:

  • Color palette (3-5 colors with hex values)
  • Typography pairing (display + body)
  • Layout density (comfortable / compact / spacious)
  • Signature detail (one standout element per screen)

Phase 4: Let User Choose

Present options clearly. After choice, lock in the design system.


SwiftUI Design Workflow

Step 1: Define the Design System (Before Coding)

Create or confirm these design tokens:

// Requires: references/swift-extensions.md (Color(hex:) extension)
// DesignTokens.swift
enum DesignTokens {
    // Colors
    static let accent = Color(hex: "E85D3A")      // Warm coral
    static let background = Color(hex: "FAFAF8")   // Warm white
    static let textPrimary = Color(hex: "1A1A1A")   // Near-black
    static let textSecondary = Color(hex: "6B6B6B") // Muted gray
    
    // Typography
    static let displayFont = "New York"  // Serif for headings
    static let bodyFont = "SF Pro"       // System default
    
    // Spacing (8pt grid)
    static let spaceXS: CGFloat = 4
    static let spaceS: CGFloat = 8
    static let spaceM: CGFloat = 16
    static let spaceL: CGFloat = 24
    static let spaceXL: CGFloat = 32
    static let spaceXXL: CGFloat = 48
    
    // Corner radius
    static let radiusS: CGFloat = 8
    static let radiusM: CGFloat = 12
    static let radiusL: CGFloat = 16
}

Step 2: Build the Layout Hierarchy

Follow the layout patterns in references/layout-patterns.md:

  • Start with the primary content container
  • Use VStack for vertical flow, HStack for horizontal
  • Use LazyVGrid / LazyHGrid for grid layouts
  • Use ScrollView with .scrollTargetBehavior(.paging) for paged content
  • Avoid GeometryReader — prefer containerRelativeFrame (iOS 17+)

Step 3: Apply Typography Hierarchy

Follow references/typography-color.md:

  • Display (screen titles): Serif font, 28-34pt, bold
  • Heading (section titles): Sans-serif, 20-24pt, semibold
  • Body (content text): Sans-serif, 15-17pt, regular
  • Caption (labels, metadata): Sans-serif, 12-13pt, secondary color

Step 4: Add the Signature Detail

Each screen should have ONE element that goes 120% — a custom animation, a unique layout choice, a distinctive color moment. This is what makes the design memorable.

Examples:

  • A custom pull-to-refresh with brand-colored animation
  • A card that expands with a spring animation on tap
  • A header that uses the brand's display font at an oversized scale
  • A subtle parallax effect on scroll

Step 5: Review Against Checklist

Before shipping, run the 5-Dimension Review (see references/design-review.md).


Common Mistakes to Avoid

MistakeFix
Using UIColor or NSColorUse Color (SwiftUI native)
UIScreen.main.bounds for sizingUse containerRelativeFrame or geometry-based modifiers
Default blue tint everywhereDefine a custom accent color in design tokens
No spacing system (random padding values)Use 8pt grid: 4, 8, 16, 24, 32, 48
Emoji as iconsUse SF Symbols or custom icon assets
Purple-blue gradient backgroundUse solid warm neutrals
All content in one giant VStackBreak into semantic sections with clear hierarchy
No visual hierarchy (everything same size)Use 3+ type scales (display, heading, body, caption)
Ignoring dark modeDefine semantic colors that adapt to appearance
Generic "Welcome!" hero sectionShow actual content immediately

Quick Reference: Topic Router

TopicReference File
Anti-AI-Slop Rules (detail)references/anti-ai-slop.md
Layout Patterns & Gridsreferences/layout-patterns.md
Typography & Color Systemsreferences/typography-color.md
5-Dimension Design Reviewreferences/design-review.md
Swift Extensions (required)references/swift-extensions.md
Brand Spec Templatetemplates/brand-spec.md

Validation Checklist

Before considering any SwiftUI design complete, verify:

  • Design tokens defined (colors, fonts, spacing)
  • No banned AI-slop patterns present
  • Typography has clear hierarchy (3+ scales)
  • Spacing follows 8pt grid
  • Dark mode colors defined and tested
  • One signature detail per screen
  • SF Symbols used for icons (not emoji)
  • Minimum 44×44pt tap targets
  • No GeometryReader or UIScreen.main.bounds
  • 5-Dimension Review score ≥ 7/10 on all dimensions

Repositorio GitHub

wholiver/swiftui-design-skill
Ruta: SKILL.md
0
accessibilityagent-skillai-slopclaude-codecodexcolor-theory

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