brand-ideation
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Esta habilidad ayuda en el proceso creativo inicial del desarrollo de marca, ayudando a generar y refinar conceptos como nombres, posicionamiento y direcciones de estilo. Se activa durante la exploración inicial, lluvias de ideas o cuando se busca converger múltiples ideas a medio formar en una dirección coherente. Los desarrolladores deben usarla para apoyar tareas relacionadas con la creación de nombres de marca, territorios de posicionamiento y la creación de ángulos narrativos.
Instalación rápida
Claude Code
Recomendadonpx skills add rampstackco/claude-skills -a claude-code/plugin add https://github.com/rampstackco/claude-skillsgit clone https://github.com/rampstackco/claude-skills.git ~/.claude/skills/brand-ideationCopia y pega este comando en Claude Code para instalar esta habilidad
Documentación
Brand Ideation
Generate and converge on brand directions before committing to identity work. This is upstream of brand-identity (the visual system) and brand-style-guide (the documentation). It is the divergent-then-convergent thinking phase where ideas are cheap and direction matters more than polish.
When to use
- Generating naming options for a new brand or product
- Exploring positioning territories before committing
- Building moodboards and visual direction options
- Drafting narrative or origin-story angles
- Helping the user converge from many half-ideas to one direction
- Stress-testing an existing brand idea before investing in identity work
When NOT to use
- The brand direction is already locked, the user wants logo and identity work (use
brand-identity) - Documenting an existing brand system (use
brand-style-guide) - Defining voice for an existing brand (use
brand-voice) - Initial discovery and audience research (use
brand-discovery)
Required inputs
- The category or product type
- The audience (at least roughly)
- The reason this brand exists (the problem it solves or the gap it fills)
- Constraints (existing brand assumptions, parent brand, regulatory limits)
- Number of directions desired (typically 3 to 5)
If the audience is unclear, run brand-discovery first.
The framework: 4 stages
Brand ideation moves through four stages. Each stage diverges (generate options) then converges (pick a direction).
Stage 1: Positioning territories
A positioning territory is the strategic space the brand occupies. It is not a tagline. It is the answer to "what does this brand stand for that competitors do not?"
Generate 3 to 5 territories using these angles:
- Functional benefit. "The fastest way to X." (Risk: easy to copy.)
- Emotional benefit. "The brand that makes you feel Y." (Risk: vague if not earned.)
- Identity. "For people who are Z." (Risk: alienates non-Z customers.)
- Antagonist. "The opposite of [incumbent]." (Risk: defines you by them.)
- Originator. "The first or only one to do W." (Risk: must be defensible.)
- Worldview. "We believe V." (Risk: must be lived, not just stated.)
For each territory, write:
- Statement (one sentence)
- Why this is true (the proof point)
- What this rejects (the territory we are NOT going to)
- Risk (what makes this fragile)
Stage 2: Naming directions
Names cluster by approach. Generate names across multiple approaches, not just one.
| Approach | Description | Examples |
|---|---|---|
| Descriptive | Says what it is | "General Electric," "American Airlines" |
| Evocative | Suggests a feeling or quality | "Patagonia," "Oasis," "Stripe" |
| Founder | Person's name | "Disney," "Ford," "Tesla" |
| Acronym | Letters from longer phrase | "IBM," "BMW," "AWS" |
| Coined | Made-up word | "Kodak," "Häagen-Dazs," "Asana" |
| Metaphor | Borrowed concept | "Apple," "Amazon," "Twitch" |
| Compound | Two words combined | "Facebook," "PayPal," "Spotify" |
| Suggestive | Hints at function without describing | "Tide," "Sprint," "Slack" |
Generate 8 to 15 candidates per direction. Apply naming filters before short-listing:
- Pronounceable in target languages
- Spellable without confusion
- Available as a domain (.com or relevant TLD), social handles, and trademark
- Distinctive in the category (search the name + category, see what comes up)
- Stretchable (does the name still work if the company expands?)
- Free of negative associations (run it past native speakers of any major target market)
A short-listable name passes all six. Most names fail at least one. The bar is necessarily high.
Stage 3: Mood and visual direction
Generate visual directions BEFORE designing anything. Each direction should be distinct enough that a designer would produce visibly different work for each.
For each mood direction (typically 2 to 4):
- Mood adjectives (3 to 5 words)
- Color territory (warm/cool, saturated/muted, light/dark - not specific hex yet)
- Type territory (serif/sans, modern/classical, geometric/humanist)
- Imagery direction (photography style, illustration style, iconography)
- Reference brands or sites (3 to 5 that exemplify the direction)
- What this rejects (the visual territory we are NOT going to)
A mood direction is "Editorial sophistication: Warm cream paper backgrounds, classical serifs, archival photography. Think: The New York Times Magazine meets a literary journal."
A bad mood direction is "Modern and clean."
Stage 4: Narrative and origin
Every brand has a story. The narrative answers: how do we tell people why this exists?
Common narrative shapes:
- Founder story. A real person solved a real problem they had.
- Mission story. A bigger purpose drives every decision.
- Discovery story. We found something the world did not know.
- Heritage story. This has always been done a certain way; we honor or refresh it.
- Frustration story. The category was broken; we built the alternative.
- Vision story. Here is the future we are pulling toward.
For each candidate narrative:
- One-sentence summary
- The opening line (how the story starts when told for the first time)
- The proof points (what makes it true and not marketing puff)
- The hero (who the audience identifies with - the founder, the customer, the world)
Workflow
- Confirm the inputs. Category, audience, reason for being, constraints.
- Stage 1: Generate 3 to 5 positioning territories. Use the 6 angles above. Name what each rejects.
- Pick 1 to 2 territories. Move forward with the strongest.
- Stage 2: Generate 30 to 50 naming candidates across at least 4 approaches. Filter to 8 to 12 that pass the six-criteria check.
- Stage 3: Generate 2 to 4 mood directions. Each must be distinguishable enough to brief a designer.
- Stage 4: Generate 2 to 3 narrative shapes. Pick the one that fits the founders, the audience, and the proof points.
- Converge. Present the user with: 1 positioning, 8 to 12 naming finalists, 2 to 4 mood directions, 2 to 3 narrative shapes. Help them pick.
- Output. Use the template in
references/ideation-output-template.md.
Failure patterns
- Generating one option and calling it "the answer." The point of ideation is divergence. Without options, there is no real choice.
- Skipping the rejection step. A territory that does not name what it rejects is not a territory. Same for moods.
- Naming before positioning. Names without positioning end up arbitrary. Position first.
- Falling in love with one name too early. Run the full filter on every candidate. The clever name that fails the trademark check is not a candidate.
- "Modern, clean, minimal" mood direction. Means nothing. Always require specific reference brands.
- Skipping pronunciation tests. Especially for international brands. A name that confuses non-English speakers loses search volume forever.
- Mistaking ideation for execution. The output of this stage is direction, not finished assets. Resist the urge to design logos here.
Output format
Default output is a markdown brief at brand-ideation.md in the project root. Includes:
- The chosen positioning territory (with what it rejects)
- Naming finalists (8 to 12) with notes on each
- Mood directions (2 to 4) with reference URLs
- Narrative shape (chosen) with opening line and proof points
- Open questions and decisions still needed before identity work begins
Optional: a separate naming-explorations.md with the full list of 30 to 50 candidates (the "kill file") in case the chosen finalists fail later checks.
Reference files
references/ideation-output-template.md- Fillable template for the ideation deliverable.references/naming-evaluation-rubric.md- The 6-criteria filter applied with examples.
Repositorio GitHub
Habilidades relacionadas
brand-style-guide
OtroEsta habilidad de Claude ayuda a los desarrolladores a crear o auditar guías de estilo de marca integrales, documentando el sistema completo que incluye logotipo, color, tipografía y voz. Se activa cuando necesitas construir un manual de marca, auditar lineamientos existentes o producir un artefacto de referencia duradero para la entrega. Úsala para generar el documento canónico que asegura la aplicación consistente de la marca entre equipos y proveedores.
logo-design
OtroLa habilidad `logo-design` genera variantes de logos listas para producción en múltiples arquitecturas como logotipos tipográficos y símbolos, proporcionando fundamentos detallados y especificaciones técnicas. Se enfoca específicamente en la ejecución profunda de logos, incluyendo la selección tipográfica y pruebas de aplicación para contextos como faviconos o señalización. Utiliza esta habilidad para proyectos dedicados de logos, pero cambia a `brand-identity` para un sistema de identidad completo.
brand-voice
OtroLa habilidad de voz de marca ayuda a los desarrolladores a definir y documentar la personalidad escrita completa de una marca, incluyendo atributos de voz, cambios de tono y reglas de vocabulario. Se activa para crear pautas, auditar textos o entrenar IA en la voz de marca. Úsala siempre que un usuario necesite establecer, refinar o hacer cumplir cómo suena una marca en contenido escrito.
brand-identity
OtroEsta habilidad ayuda a diseñar o evaluar un sistema completo de identidad visual de marca, incluyendo logotipo, color, tipografía e imágenes. Se activa cuando los usuarios necesitan crear estos elementos visuales o evaluar la cohesión de un sistema existente. Úsala para tareas como construir una paleta de colores, elegir tipografía o desarrollar un sistema de logotipos.
