enhance-glyph
Acerca de
Esta habilidad audita y mejora pictogramas glifos existentes basados en R para visualizaciones. Diagnostica y corrige problemas como proporciones deficientes, legibilidad en tamaños pequeños y efectos de brillo neón desequilibrados. Los desarrolladores deben usarla para refinar glifos de habilidades, agentes o equipos después de cambios en el pipeline o cuando la metáfora visual de un glifo no es clara.
Instalación rápida
Claude Code
Recomendadonpx skills add pjt222/agent-almanac -a claude-code/plugin add https://github.com/pjt222/agent-almanacgit clone https://github.com/pjt222/agent-almanac.git ~/.claude/skills/enhance-glyphCopia y pega este comando en Claude Code para instalar esta habilidad
Documentación
Enhance Glyph
Improve existing pictogram glyph in viz/ → audit render, diagnose issues, targeted mods, re-render, compare before/after. Works skill/agent/team.
Use When
- Glyph renders poor small sizes (details lost, shapes merge)
- Metaphor unclear / mismatch entity
- Proportion issues (too big/small, off-center)
- Neon glow overpowers or underwhelms
- Good in 1 palette, poor others
- Batch improve after new palettes / pipeline change
In
- Required: Entity type —
skill,agent,team - Required: Entity ID (e.g.,
commit-changes,mystic,tending) - Required: Specific issue (readability, proportions, glow, palette compat)
- Optional: Reference glyph showing desired quality
- Optional: Target palette(s) (default: all)
Do
Step 1: Audit
Examine current, identify issues.
- Locate glyph fn by entity type:
- Skills:
viz/R/primitives*.R(19 domain files), mapviz/R/glyphs.R - Agents:
viz/R/agent_primitives.R, mapviz/R/agent_glyphs.R - Teams:
viz/R/team_primitives.R, mapviz/R/team_glyphs.R
- Skills:
- Read fn structure:
- How many layers?
- Which primitives?
- Scale + position?
- View rendered output:
- Skills:
viz/public/icons/cyberpunk/<domain>/<skillId>.webp - Agents:
viz/public/icons/cyberpunk/agents/<agentId>.webp - Teams:
viz/public/icons/cyberpunk/teams/<teamId>.webp - Check 2-3 other palettes
- View icon (~48px) + panel (~160px)
- Skills:
- Score on quality dimensions:
Glyph Quality Dimensions:
+----------------+------+-----------------------------------------------+
| Dimension | 1-5 | Assessment Criteria |
+----------------+------+-----------------------------------------------+
| Readability | | Recognizable at 48px? Clear at 160px? |
| Proportions | | Well-centered? Good use of the 100x100 canvas?|
| Metaphor | | Does the shape clearly represent the entity? |
| Glow balance | | Glow enhances without overwhelming? |
| Palette compat | | Looks good across cyberpunk + viridis palettes?|
| Complexity | | Appropriate layer count (not too busy/sparse)? |
+----------------+------+-----------------------------------------------+
- Identify 1-2 lowest dims → enhancement targets
→ Clear diagnosis. Specific: "proportions: uses 40% canvas" not "looks bad."
If err: fn missing or entity not in *_glyphs.R → glyph not created → use create-glyph.
Step 2: Diagnose
Root cause.
- Readability:
- Too many fine details merge small?
- Low contrast between elements?
- Lines too thin (< 1.5
sizeat s=1.0)? - Elements too close?
- Proportion:
- Scale
stoo small/large? - Center offset from (50, 50)?
- Elements beyond safe area (10-90)?
- Scale
- Glow:
- Stroke width +
ggfx::with_outer_glow():- Thin lines → glow fuzzy
- Thick fills → excessive bloom
- Multiple overlapping → compound glow hot spots
- Stroke width +
- Palette compat:
- Hardcoded colors not
col/bright? - Low-contrast palettes (cividis, mako) make invisible?
- Relies on color variation some palettes lack?
- Hardcoded colors not
- Document specific root cause each issue
→ Root causes point to code changes. "Too small" → "s=0.6, should be 0.8." "Glow overwhelms" → "3 overlapping filled polygons each generate glow."
If err: root cause not obvious from code → render isolation w/ diff params. render_glyph() single glyph to test.
Step 3: Modify
Edit fn → targeted fixes.
- Open file containing fn
- Mods per diagnosis:
- Scale/proportion: Adjust
smultiplier or element offsets - Readability: Simplify, increase stroke width, spacing
- Glow balance: Reduce overlapping fills, outlines where bloom
- Palette compat: All colors from
col/bright, alpha for depth
- Scale/proportion: Adjust
- Follow contract:
glyph_name <- function(cx, cy, s, col, bright) { # cx, cy = center (50, 50) # s = scale (1.0 = ~70% of canvas) # col = domain color, bright = brightened variant # Returns: list() of ggplot2 layers } - Preserve signature — no param change
- Minimal mods — fix diagnosed, no redesign
→ Modified fn addresses Step 1-2 issues. Targeted + minimal.
If err: mods make other dims worse → revert, try diff. Needs redesign → create-glyph.
Step 4: Re-render
Render + verify. Always build.sh → handles platform + R binary. See render-icon-pipeline for flags.
-
Re-render by entity:
# From project root — use --no-cache to force re-render of modified glyph bash viz/build.sh --only <domain> --no-cache # skills bash viz/build.sh --type agent --only <id> --no-cache # agents bash viz/build.sh --type team --only <id> --no-cache # teams -
Verify output exists each palette
-
Check sizes — icons 2-15 KB (WebP):
- Under 2 KB: too simple or render failed
- Over 15 KB: too complex (too many layers)
→ Fresh icons each palette. Sizes in range.
If err: build errs → R console for specific. Common: missing paren, undefined primitives, non-list return. Renders but blank → layers outside canvas.
Step 5: Compare
Verify enhancement improved targets.
- Compare old/new:
- Cyberpunk at icon (48px) + panel (160px)
- ≥2 other palettes (light = turbo, dark = mako)
- Re-score dims from Step 1:
- Target dims ↑ ≥1 pt
- Non-target dims no ↓
- If in force-graph, test there:
- HTTP server:
python3 -m http.server 8080fromviz/ - Load graph, find entity node
- Verify renders default zoom + zoomed in
- HTTP server:
- Document changes + improvement
→ Measurable improvement on targets, no regression others. Better both sizes + all palettes.
If err: marginal improvement or regression → revert, reconsider diagnosis. Sometimes orig limit = inherent to metaphor → metaphor itself needs change (escalate create-glyph).
Check
- Audited w/ specific issue diagnosis
- Root cause each issue
- Mods targeted to diagnosed (no over-edit)
- Fn contract preserved (sig unchanged)
- Re-rendered all palettes
- Before/after shows target improvement
- No regression non-target
- Sizes 2-15 KB WebP
- Renders correctly force-graph (if applicable)
Traps
- Over-enhance: Fix 1 + tweak all. Stick to diagnosed.
- Break contract: Sig change breaks pipeline. 5-param contract immutable.
- Palette-specific opt: Perfect cyberpunk but poor viridis. Check 3+ palettes.
- Ignore small-size: Beautiful 160px that blobs at 48px = fail.
- Forget re-render: Edit fn no build → changes invisible.
- Wrong build cmd: Skills
build-icons.R, agentsbuild-agent-icons.R, teamsbuild-team-icons.R.
→
- create-glyph — new glyph scratch (enhancement insufficient)
- audit-icon-pipeline — detect which need enhance pipeline-wide
- render-icon-pipeline — full pipeline after enhancements
- ornament-style-mono — design principles applied to composition
- chrysopoeia — value extraction parallels optimization (amplify gold, remove dross)
Repositorio GitHub
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