manage-tcg-collection
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Esta habilidad ayuda a los desarrolladores a construir herramientas para organizar, rastrear y valorar colecciones de juegos de cartas coleccionables de Pokémon, MTG y otros TCG. Proporciona funcionalidades para la gestión de inventario, mejores prácticas de almacenamiento, valoración basada en grados y análisis de colecciones. Úsala al crear aplicaciones para catalogar colecciones, evaluar el valor con fines de seguro o venta, o gestionar envíos para calificación.
Instalación rápida
Claude Code
Recomendadonpx skills add pjt222/agent-almanac -a claude-code/plugin add https://github.com/pjt222/agent-almanacgit clone https://github.com/pjt222/agent-almanac.git ~/.claude/skills/manage-tcg-collectionCopia y pega este comando en Claude Code para instalar esta habilidad
Documentación
Manage TCG Collection
Organize, inventory, value card collection. Structured tracking, proper storage, data-driven valuation.
When Use
- Start new collection, set up tracking from beginning
- Catalog existing collection grown beyond casual knowledge
- Value collection for insurance, sale, estate
- Manage want-lists, trade binders for target cards
- Decide which cards send for pro grading based on value
Inputs
- Required: Card game(s) in collection (Pokemon, MTG, FaB, Kayou, etc.)
- Required: Collection scope (whole, specific sets, specific cards)
- Optional: Current inventory system (spreadsheet, app, binder org)
- Optional: Goal (complete sets, competitive play, investment, nostalgia)
- Optional: Budget for storage + grading supplies
Steps
Step 1: Set Inventory System
Pick tracking system to match collection size.
- Choose method by size:
Collection Size Guide:
+-----------+-------+-------------------------------------------+
| Size | Cards | Recommended System |
+-----------+-------+-------------------------------------------+
| Small | <200 | Spreadsheet (Google Sheets, Excel) |
| Medium | 200- | Dedicated app (TCGPlayer, Moxfield, |
| | 2000 | PokeCollector, Collectr) |
| Large | 2000+ | Database + app combo with barcode scanning |
+-----------+-------+-------------------------------------------+
- Define data fields per card:
- Identity: Set, card number, name, variant (holo, reverse, full art)
- Condition: Raw grade estimate (NM, LP, MP, HP, DMG) or numeric grade
- Quantity: Copies owned
- Location: Where stored (binder page, box label, graded slab)
- Acquisition: Date, price paid, source (pack, purchase, trade)
- Value: Current market value at condition, last update date
- Set up system with these fields
- Set update cadence (weekly active, monthly stable)
Got: Functional inventory system, fields defined, ready for entry. Matches scale — not over-engineered for small, not under-powered for large.
If fail: Ideal app missing for game/platform? Use spreadsheet. Format matters less than consistency. Simple spreadsheet kept current beats fancy app abandoned in week.
Step 2: Catalog Collection
Enter cards into system.
- Sort physically before digital entry:
- By set (one set together)
- Within set, by card number ascending
- Variants grouped with base card
- Enter cards:
- Use bulk entry where available (barcode, set checklists)
- Record condition honest — over-grading own cards causes valuation errors
- Note special provenance (signed, first edition, tournament prizes)
- Large collections, work in sessions:
- One set or one box per session
- Mark progress (which boxes/binders done)
- Verify random sample each session for accuracy
- Cross-reference set checklists, find completion percentages
Got: Every card entered with accurate condition + location. Completion known per set.
If fail: Too large for manual entry? Prioritize: rare/valuable cards first, bulk-enter commons by set with estimated quantities. 80% accurate inventory beats none.
Step 3: Organize Physical Storage
Store cards by value + use.
- Apply storage tier system:
Storage Tiers:
+----------+---------------+----------------------------------------------+
| Tier | Card Value | Storage Method |
+----------+---------------+----------------------------------------------+
| Premium | >$50 | Top-loader + team bag, or penny sleeve in |
| | | magnetic case. Stored upright in a box. |
| Standard | $5-$50 | Penny sleeve + top-loader or binder with |
| | | side-loading pages. |
| Bulk | <$5 | Row box (BCW 800-count or similar), sorted |
| | | by set. No individual sleeves needed. |
| Graded | Any (slabbed) | Upright in graded card box. Never stack heavy.|
+----------+---------------+----------------------------------------------+
- Environment controls:
- Cool, dry, dark place (not attic, not basement)
- Avoid direct sun, humidity, temperature swings
- Silica gel packets in boxes for moisture
- Label everything:
- Each box: contents (set name, card range, date)
- Each binder page matches inventory location codes
- Graded cards labeled with inventory ID matching digital system
- Update inventory with storage locations
Got: Every card stored proper for value, location data in inventory. Premium protected, bulk organized + accessible.
If fail: Premium supplies missing now? Penny sleeves + top-loaders always minimum for any card worth >$10. Upgrade as supplies arrive — priority is valuable cards in some protection.
Step 4: Value Collection
Calculate current market values.
- Pick pricing source:
- TCGPlayer Market Price: Common US market (MTG, Pokemon)
- CardMarket: Standard EU market
- eBay Sold Listings: Best for rare/unique without standard pricing
- PSA/BGS Price Guide: Graded cards specifically
- Update values for Standard + Premium tier cards
- Bulk cards: use per-set bulk pricing not individual lookup
- Calculate summary:
Collection Value Summary:
+------------------+--------+--------+
| Category | Count | Value |
+------------------+--------+--------+
| Graded cards | | $ |
| Premium ungraded | | $ |
| Standard cards | | $ |
| Bulk cards | | $ |
+------------------+--------+--------+
| TOTAL | | $ |
+------------------+--------+--------+
- Find grading candidates: cards where grade-premium > grading cost
- Rule of thumb: grade if (expected graded value - raw value) > 2x grading cost
Got: Current valuation, per-card values for significant cards, aggregate values for bulk. Grading candidates found.
If fail: Pricing data stale or missing? Note pricing date + source. Very rare cards: check multiple sources, use median. Never trust single outlier sale.
Step 5: Maintain + Optimize
Set ongoing routines.
- Regular updates (cadence from Step 1):
- Enter new acquisitions immediately
- Premium tier values quarterly, Standard semi-annually
- Re-assess storage tier when values change
- Want-list management:
- List desired cards with max prices
- Cross-reference want-list vs trade binder
- Price alerts where app supports
- Collection analytics:
- Track total value over time (monthly snapshots)
- Monitor set completion percentages
- Find concentration risk (too much value in one card/set)
- Periodic audit (annually):
- Physical count vs inventory count for random sample
- Verify storage conditions (humidity, pest damage)
- Review + update grading candidates by current values
Got: Living management system stays current. Supports informed decisions on buy, sell, grade, trade.
If fail: Maintenance lapses? Prioritize: Premium tier values first, then catch up on new acquisitions. Most important: know what most valuable cards worth today.
Checks
- Inventory system set with proper data fields
- All cards cataloged with condition + location
- Physical storage matches value tiers
- Environment controls in place (cool, dry, dark)
- Collection valued with current prices + dates
- Grading candidates found with cost/benefit
- Maintenance cadence set + followed
- Want-list maintained for acquisition targets
Pitfalls
- Over-grading own cards: Collectors rate own cards 1-2 grades higher than reality. Be honest or use
grade-tcg-cardfor structured assessment - Ignoring bulk: Bulk cards stack value. Box of 800 commons at $0.10 each = $80 — worth tracking
- Poor storage environment: Humidity + temperature swings damage cards faster than handling. Environment matters more than sleeves
- Stale valuations: Card markets move. Valuation from 6 months ago wildly inaccurate, especially around set releases or ban announcements
- No backup: Digital inventory without backup is fragile. Export CSV monthly. Photograph premium cards for insurance
See Also
grade-tcg-card— Structured grading for accurate condition assessmentbuild-tcg-deck— Deck construction from collection inventory
Repositorio GitHub
Frequently asked questions
What is the manage-tcg-collection skill?
manage-tcg-collection is a Claude Skill by pjt222. Skills package instructions and resources that Claude loads on demand, so Claude can perform manage-tcg-collection-related tasks without extra prompting.
How do I install manage-tcg-collection?
Use the install commands on this page: add manage-tcg-collection to Claude Code as a plugin, or clone its repository into your skills directory, then restart Claude so it picks up the skill.
What category does manage-tcg-collection belong to?
manage-tcg-collection is in the Design category, tagged design and data.
Is manage-tcg-collection free to use?
Yes. manage-tcg-collection is listed on AIMCP and free to install. It runs inside Claude, so no separate service account is required to use the skill itself.
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