SKILL·DE6482

time

SimHacker
Updated 1 month ago
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Designmoollmturnsdurationnarrativeflow

About

This skill provides a framework for managing narrative time by distinguishing between simulation turns (in-game actions) and LLM iterations (model responses). It allows developers to define durations for actions and effects using turn-based, conditional, or permanent timing. Use this skill when you need to control the flow of time and action pacing in simulation or adventure-style Claude applications.

Quick Install

Claude Code

Recommended
Primary
npx skills add SimHacker/moollm -a claude-code
Plugin CommandAlternative
/plugin add https://github.com/SimHacker/moollm
Git CloneAlternative
git clone https://github.com/SimHacker/moollm.git ~/.claude/skills/time

Copy and paste this command in Claude Code to install this skill

GitHub Repository

SimHacker/moollm
Path: skills/time
0
FAQ

Frequently asked questions

What is the time skill?

time is a Claude Skill by SimHacker. Skills package instructions and resources that Claude loads on demand, so Claude can perform time-related tasks without extra prompting.

How do I install time?

Use the install commands on this page: add time to Claude Code as a plugin, or clone its repository into your skills directory, then restart Claude so it picks up the skill.

What category does time belong to?

time is in the Design category, tagged moollm, turns, duration, narrative and flow.

Is time free to use?

Yes. time is listed on AIMCP and free to install. It runs inside Claude, so no separate service account is required to use the skill itself.

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