スキル一覧に戻る

jahro-troubleshooting

jahro-console
更新日 Yesterday
4 閲覧
12
12
GitHubで表示
メタai

について

このClaudeスキルは、Jahro開発における一般的な問題(コマンドの欠落、ウォッチャーの障害、コンソールエラーなど)を、構造化された決定木を用いて診断します。生成されたJahroコードが期待通りに動作しない場合、コードスニペットや設定修正を伴うステップバイステップのトラブルシューティングを提供します。Jahroコンポーネントが壊れている、見つからない、または意図した通りに機能しない場合にご利用ください。

クイックインストール

Claude Code

推奨
メイン
npx skills add jahro-console/unity-agent-skills -a claude-code
プラグインコマンド代替
/plugin add https://github.com/jahro-console/unity-agent-skills
Git クローン代替
git clone https://github.com/jahro-console/unity-agent-skills.git ~/.claude/skills/jahro-troubleshooting

このコマンドをClaude Codeにコピー&ペーストしてスキルをインストールします

ドキュメント

Jahro Troubleshooting

Diagnose and fix common Jahro issues. Follow the decision tree for the reported symptom.

Diagnostic Approach

  1. Identify the symptom — match to a decision tree below
  2. Walk the tree — check conditions in priority order
  3. Apply fix — provide code snippet or configuration change
  4. VERIFY — "Enter Play Mode, reproduce the original issue"
  5. If still broken — continue down the tree or escalate

Issue: Commands Not Appearing

The user added [JahroCommand] attributes but commands don't show in the console.

Decision Tree

Commands not appearing
├── Is the method static or instance?
│   ├── Instance → Is RegisterObject called?
│   │   ├── No → FIX: Add OnEnable/OnDisable registration
│   │   └── Yes → Is the object active in scene?
│   │       ├── No → Object never enables → RegisterObject never runs
│   │       └── Yes → Continue below
│   └── Static → Continue below
├── Is the correct assembly selected?
│   └── Check Tools → Jahro Settings → Assemblies Selection
│       └── Is the assembly containing this class checked?
│           ├── No → FIX: Select the assembly
│           └── Yes → Continue below
├── Is Jahro enabled?
│   ├── Check Jahro.Enabled at runtime (log it)
│   ├── Check JAHRO_DISABLE in Scripting Define Symbols
│   └── Check Auto-disable + build type
├── Is the method public?
│   └── Private/internal methods → FIX: Make public
├── Are parameter types supported?
│   └── Only: int, float, bool, string, Vector2, Vector3, enum
│       └── Custom class params → FIX: Change to supported type
└── Assembly scanning order issue?
    └── Static commands discovered at startup; if class loaded late,
        try manual RegisterObject or dynamic registration

Fix: Missing RegisterObject

// Add to the class with instance [JahroCommand] methods:
void OnEnable()  => Jahro.RegisterObject(this);
void OnDisable() => Jahro.UnregisterObject(this);

Fix: Wrong assembly selected

  1. Open Tools → Jahro Settings → General Settings
  2. Under Assemblies Selection, check the assembly containing your class
  3. Your main game assembly is typically Assembly-CSharp

Issue: Watcher Not Updating

Watcher entries appear but values are frozen or stale.

Decision Tree

Watcher values not updating
├── Is the Watcher tab actually open?
│   └── Values are ONLY read when the Watcher UI is visible
│       └── FIX: Switch to the Watcher tab to see live updates
├── Is RegisterObject called?
│   ├── No → FIX: Add OnEnable/OnDisable registration
│   └── Yes → Continue below
├── Is the watched member a field or property?
│   ├── Field → Updates automatically when value changes
│   └── Property → Check the getter
│       ├── Does the getter reference stale data?
│       ├── Does the getter throw an exception? (silently caught)
│       └── Is it an expensive getter that's being throttled?
├── Was the object destroyed?
│   └── Object destroyed without OnDisable → watcher reads stale reference
│       └── FIX: Ensure UnregisterObject runs (OnDisable handles this)
├── Is it a static watcher?
│   └── Static watchers don't need RegisterObject but do need
│       the assembly selected in Jahro Settings
└── Is Jahro enabled?
    └── Same checks as commands: JAHRO_DISABLE, auto-disable, settings

Fix: Property getter issues

// BAD: getter may throw if Rigidbody is destroyed
[JahroWatch("Velocity", "Physics")]
public Vector3 Velocity => GetComponent<Rigidbody>().velocity;

// GOOD: null-safe getter
[JahroWatch("Velocity", "Physics")]
public Vector3 Velocity => TryGetComponent<Rigidbody>(out var rb) ? rb.velocity : Vector3.zero;

Issue: Console Not Opening

User presses ~ (or triple-taps) but nothing happens.

Decision Tree

Console not opening
├── Is Jahro enabled?
│   ├── Check Tools → Jahro Settings → Enable Jahro → must be ON
│   ├── Check JAHRO_DISABLE in Player Settings → Scripting Define Symbols
│   │   └── If defined → FIX: Remove it (or it's intentional for this build)
│   └── Check Auto-disable in Release Builds + build type
│       └── If Release build with auto-disable ON → expected behavior
├── Is the launch key correct?
│   └── Check Tools → Jahro Settings → Launch Key
│       └── Default is ~ (Tilde). May have been changed.
├── Is it a mobile build?
│   └── ~ key doesn't work on mobile
│       └── FIX: Triple-tap at top of screen (must be enabled in settings)
│           └── Check Mobile Tap Activation in Jahro Settings
├── Is Play Mode actually running?
│   └── Jahro only works in Play Mode, not Edit Mode
├── Check Unity console for messages:
│   ├── "Jahro Console: Disabled in this build" → Jahro disabled (see above)
│   └── Any Jahro initialization errors → report them
└── Keyboard shortcut conflict?
    └── Another asset or system binding may capture ~ before Jahro
        └── FIX: Change Launch Key to an unused key

Fix: Verify Jahro is running

Add this to any MonoBehaviour's Start method temporarily:

void Start()
{
    Debug.Log($"Jahro.Enabled: {Jahro.Enabled}");
    Debug.Log($"Jahro.IsOpen: {Jahro.IsOpen}");
}

Issue: Snapshots Failing

Snapshots don't upload, don't stream, or show errors.

Decision Tree

Snapshots failing
├── Is the API key configured?
│   └── Check Tools → Jahro Settings → Account → API Key
│       ├── Empty → FIX: Get key from console.jahro.io → Project → API Keys
│       └── Present → Does it validate? (settings show project info if valid)
├── Is the device online?
│   └── Upload and streaming require network connectivity
│       └── Recording mode works offline; upload when connected
├── What snapshot mode is selected?
│   ├── Recording → Must manually tap Upload after stopping
│   ├── Streaming (All) → Should auto-stream; check network
│   └── Streaming (Except Editor) → Won't stream from Editor
│       └── If testing in Editor → FIX: Use Recording or Streaming (All)
├── Is the session in the right state?
│   ├── Recording → must Stop first → then Upload
│   ├── Recorded → ready to Upload
│   ├── Uploading → wait for completion
│   └── Error shown → check inline error message, tap Retry
├── Check snapshot mode setting:
│   └── Tools → Jahro Settings → Snapshots Settings
└── Web console access:
    └── Can you access console.jahro.io? → verify account and project exist

Issue: Launch Button Missing

The floating launch button doesn't appear.

Decision Tree

Launch button missing
├── Is it enabled?
│   └── Check if code calls Jahro.DisableLaunchButton()
│       └── FIX: Call Jahro.EnableLaunchButton()
├── Is it hidden?
│   └── Check if code calls Jahro.HideLaunchButton()
│       └── FIX: Call Jahro.ShowLaunchButton()
├── Is Jahro itself enabled?
│   └── Same checks: JAHRO_DISABLE, auto-disable, settings
├── UI layer conflict?
│   └── Launch button renders in an overlay canvas
│       └── Check if another full-screen UI is rendering on top
└── Was it dragged off-screen?
    └── Position persists across sessions
        └── FIX: Reset Jahro settings or call EnableLaunchButton() to reset

Issue: Configuration Conflicts

JAHRO_DISABLE but expecting Jahro to work

User defined JAHRO_DISABLE in Scripting Define Symbols but expects
Jahro to function in Debug builds.

FIX: JAHRO_DISABLE overrides ALL other settings. Remove it from
Player Settings → Scripting Define Symbols if you want Jahro to
function. Use "Auto-disable in Release Builds" instead for
production-only disabling.

Auto-disable ON but testing in Release build

User has Auto-disable in Release Builds ON and is testing a Release
build. Jahro correctly disables itself.

FIX: Use a Development Build for testing with Jahro, or temporarily
disable Auto-disable in Jahro Settings.

Commands work in Editor but not on device

Commands appear in Editor but not on built devices.

CHECK:
1. Assembly scanning — device builds may use different assemblies
2. JAHRO_DISABLE — may be set for the target platform only
3. Auto-disable — device build may be Release
4. RegisterObject — ensure the MonoBehaviour is active in the device scene

Source Code Tracing (Optional)

If the Jahro source code is available in the project (either jahro-unity-package/ or Assets/JahroPackage/), you can optionally read relevant source files to trace issues deeper:

  • Registration logic: look for RegisterObject implementation
  • Assembly scanning: look for attribute discovery code
  • Lifecycle: look for RuntimeInitializeOnLoadMethod handlers

Only do this if the standard decision tree doesn't resolve the issue. The source is not always present (UPM installations don't include it).


Verify-After-Fix Loop

After every fix suggestion:

Verify: Enter Play Mode and reproduce the original issue. If fixed, confirm the expected behavior. If still broken, report back what you see and we'll continue down the decision tree.

For commands/watchers: check the relevant tab in the console. For console not opening: press ~ and check Unity console for messages. For snapshots: try the full capture → upload/stream → check web console flow.

GitHub リポジトリ

jahro-console/unity-agent-skills
パス: skills/jahro-troubleshooting
0
agent-skillsai-assistantai-codingclaude-codecursordebugging

関連スキル

content-collections

メタ

このスキルは、Content Collections(Markdown/MDXファイルを型安全なデータコレクションに変換するTypeScriptファーストのツール)の本番環境でテストされた設定を提供します。Zodバリデーションによる型安全性を実現し、ブログ、ドキュメントサイト、コンテンツ重視のVite + Reactアプリケーション構築時にご利用ください。Viteプラグインの設定、MDXコンパイルから、デプロイ最適化、スキーマバリデーションまで、すべてを網羅しています。

スキルを見る

polymarket

メタ

このスキルは、開発者がPolymarket予測市場プラットフォームを活用したアプリケーション構築を可能にします。API統合による取引や市場データの取得に加え、WebSocketを介したリアルタイムデータストリーミングにより、ライブ取引や市場活動を監視できます。取引戦略の実装や、ライブ市場更新を処理するツールの作成にご利用ください。

スキルを見る

creating-opencode-plugins

メタ

このスキルは、開発者がコマンド、ファイル、LSP操作など25種類以上のイベントタイプにフックするOpenCodeプラグインを作成することを支援します。JavaScript/TypeScriptモジュール向けに、プラグイン構造、イベントAPI仕様、および実装パターンを提供します。カスタムイベント駆動ロジックでOpenCode AIアシスタントのライフサイクルをインターセプト、監視、または拡張する必要がある場合にご利用ください。

スキルを見る

sglang

メタ

SGLangは、高性能なLLMサービングフレームワークであり、RadixAttentionプレフィックスキャッシュを活用したJSON、正規表現、エージェントワークフロー向けの高速で構造化された生成を特長とします。特にプレフィックスが繰り返されるタスクにおいて、大幅に高速な推論を実現し、複雑な構造化出力やマルチターン対話に最適です。制約付きデコードが必要な場合や、広範なプレフィックス共有を伴うアプリケーションを構築する場合は、vLLMなどの代替案ではなくSGLangを選択してください。

スキルを見る