art-direction
정보
아트 디렉션 스킬은 승인된 브랜드 아이덴티티를 구체적인 결과물로 확장하여 사진, 일러스트레이션, 비디오와 같은 시각적 자산의 제작을 안내합니다. 이 스킬은 개발자가 크리에이티브 담당자에게 브리핑을 제공하고, 캠페인 컨셉을 개발하며, 작업물이 적합한지 평가하는 데 도움을 줍니다. 크리에이티브 캠페인을 기획하거나, 디렉션 문서를 작성하거나, 브랜드 경험을 위한 시각적 처리가 필요할 때 사용하세요.
빠른 설치
Claude Code
추천npx skills add rampstackco/claude-skills -a claude-code/plugin add https://github.com/rampstackco/claude-skillsgit clone https://github.com/rampstackco/claude-skills.git ~/.claude/skills/art-directionClaude Code에서 이 명령을 복사하여 붙여넣어 스킬을 설치하세요
문서
Art Direction
Direct creative work that extends the brand into specific deliverables. Photography, illustration, video, motion, campaigns, environmental design.
This skill assumes brand identity is approved (brand-identity complete). Art direction is about applying and extending it, not defining it.
When to use
- Briefing photographers, illustrators, videographers
- Developing campaign creative concepts
- Directing in-house creative teams
- Writing creative direction documents for vendors
- Evaluating creative deliverables for brand fit
- Adapting brand visual identity to a new format or context
When NOT to use
- Setting project-wide aesthetic direction across multiple downstream skills (use
creative-directioninstead). This skill briefs specific creative deliverables;creative-directionproduces the structured aesthetic brief that this skill consumes. - Defining brand visual identity from scratch (use
brand-identity) - Day-to-day component design (use
design-standards) - Writing copy for creative work (use
content-and-copyorlanding-page-copy) - Building a design system (use
design-system)
Required inputs
- The deliverable (photo shoot, illustration set, video, campaign)
- The brand identity (visual system, voice, imagery direction)
- The audience for this specific work
- The goal (brand awareness, conversion, education, emotional connection)
- Budget and timeline
- Distribution context (where it will be seen)
The framework: 5 layers
A creative brief covers five layers. Each must be clear before the brief leaves your hands.
1. The story
What this creative work is fundamentally about.
- The premise. The core idea in one sentence.
- The emotional through-line. What the audience feels.
- The role of the brand. How the brand shows up in the story.
- The takeaway. What the audience walks away with.
A weak premise produces work that's pretty but says nothing. Spend time here.
2. The look
The visual treatment.
For photography:
- Subject and composition (close-up, environmental, candid, posed)
- Lighting (natural, studio, dramatic, soft)
- Color palette (true color, treated, monochrome)
- Locations (specific or general direction)
- Wardrobe and props
- Mood references (3 to 5 reference images)
For illustration:
- Style (flat, dimensional, hand-drawn, geometric, abstract)
- Color use (full palette, restricted, brand-only)
- Line treatment
- Composition style
- Detail level
- Reference artists or works (with explicit "we want like X but NOT like Y")
For video / motion:
- Pacing (slow, medium, fast cuts)
- Camera movement (static, handheld, sweeping)
- Color grading
- Transitions and effects
- Audio direction (music, voiceover, ambient)
- Reference work (3 to 5 examples)
3. The execution
Production-level direction.
Specifications:
- Deliverable formats and sizes (web hero, social square, print full-page)
- Required shots or frames
- Optional shots if budget allows
- Wardrobe and prop list (for live action)
- Color and asset specs (RGB, CMYK, hex codes for matching)
Constraints:
- Things to avoid (specific cliches, forbidden treatments, regulatory)
- Brand-system requirements (logo placement, color use, type rules)
4. The variants
How this creative scales across distribution.
Most creative needs to live in multiple places. Plan the variants up front.
Common variant set for a campaign:
- Hero web image (16:9 or wider)
- Mobile web hero (4:5 or 1:1)
- Social square (1:1)
- Social vertical (9:16)
- Email banner (3:1 typical)
- Display ad sizes (300x250, 728x90, etc.)
- Print sizes if applicable
For each variant, note: how the composition adapts, what gets cropped or repositioned, what assets are required.
5. The standards
The quality bar.
Technical:
- Resolution and format requirements
- Color profile
- File naming conventions
- Delivery format (raw + edited, layered files, exported variants)
Creative:
- What "approved" looks like (specific examples of acceptable work)
- What "not approved" looks like (specific examples to avoid)
- Number of revision rounds budgeted
Workflow
For briefing external creative
- Confirm the inputs. Brand identity locked. Audience and goal clear. Budget and timeline known.
- Develop the concept. Premise, emotional through-line, takeaway.
- Build the look. Mood references. Specific direction on style elements.
- Write the spec. Production-level direction. Variants. Constraints.
- Brief the vendor. In writing. Walk through it live. Allow questions.
- Review milestones. Treatment review, halfway review, final review. Don't skip the early reviews; corrections compound.
- Approve and document. What was produced, what's licensed for what use.
For directing in-house creative
- Same brief, lighter format. In-house direction can be more iterative. Still document the brief.
- Co-create. In-house teams know the brand. Use their judgment. Don't over-direct.
- Establish review rhythm. Daily check-ins for fast work, weekly for longer projects.
For evaluating existing creative
- Score against the brief. Did the work hit the brief? Where did it deviate?
- Score against the brand. Does this look like the brand? Could this be confused with a competitor?
- Score against the goal. Will this drive the intended outcome?
- Identify fixes. What can be improved? What's a deal-breaker vs. acceptable?
Failure patterns
- "Modern, clean, minimal" briefs. Means nothing. Force specificity. Use specific reference brands, named artists, or visual examples.
- No "what to avoid" direction. Vendors interpret broadly. Tell them what's out of bounds explicitly.
- Reference imagery that's actually competitor work. You'll get something that looks like the competitor. Never use direct competitors as references.
- Skipping early reviews. Every revision late in the process is 5x more expensive than catching issues at treatment stage.
- Too many cooks. 6 stakeholders all giving creative feedback produces incoherent work. Concentrate creative authority.
- Ignoring distribution. Creative that doesn't work in the actual contexts where it will live is failed creative.
- No variant planning. Discovering at delivery that you need a square crop and the photographer composed for 16:9 only.
- Approving creative that's "fine." Fine is the enemy of distinctive. If it doesn't move you, it won't move the audience.
Output format
Default output is a creative brief at creative-brief-[project].md.
Structure:
- The story (premise, through-line, role of brand, takeaway)
- The look (visual treatment with references)
- The execution (specs, variants, constraints)
- The standards (quality bar, examples of acceptable and unacceptable)
- The logistics (timeline, milestones, budget, deliverables)
Plus a separate moodboard or visual reference doc with images.
Reference files
references/creative-brief-template.md- Generic art direction brief template covering any production type (photo, illustration, video, animation, mixed).references/photo-shoot-brief.md- Detailed brief template for photography commissions.references/illustration-brief.md- Brief template for illustration commissions.
GitHub 저장소
연관 스킬
pexels
디자인Pexels 스킬은 개발자들이 창의적인 프로젝트를 위해 로열티 프리 스톡 사진과 동영상을 프로그래밍 방식으로 검색, 다운로드 및 관리할 수 있게 합니다. 이 스킬은 Pexels 라이브러리에 대한 직접 API 접근을 제공하여, 출처 표기 요구 없이 고품질 시각 콘텐츠를 통합할 수 있도록 합니다. 애플리케이션에서 무료 스톡 미디어 자산을 조달하거나 관리해야 할 때 이 스킬을 사용하세요.
canva
디자인이 스킬은 Claude가 Canva에서 그래픽, 프레젠테이션, 마케팅 자료를 포함한 시각적 디자인을 생성하고 편집할 수 있게 합니다. 다양한 콘텐츠 유형에 대해 템플릿 기반 및 맞춤형 디자인 워크플로우를 모두 지원합니다. 개발자는 빠른 설치를 통해 통합하고, 환경 변수 또는 수동 브라우저 로그인을 통해 인증을 구성할 수 있습니다.
behance
디자인이 Behance 스킬은 Claude가 창작 포트폴리오 관리 및 발견을 위해 Behance 플랫폼과 상호작용할 수 있게 합니다. 개발자는 이를 통해 Claude를 직접 사용하여 디자인 프로젝트를 탐색하고, 포트폴리오를 관리하며, 트렌드를 살펴볼 수 있습니다. 인증 설정이 필요하며, 개발 환경에 창작 워크플로우 지원을 통합하는 데 이상적입니다.
framer
디자인이 스킬은 Claude가 Framer에서 직접 웹사이트를 디자인하고 게시할 수 있게 해주며, 인터랙티브 페이지 생성 및 프로젝트 관리 기능을 포함합니다. 사이트 설정 구성 및 게시와 같은 작업을 처리하여 신속한 웹 프로토타이핑이 필요한 개발자에게 유용합니다. 설정을 위해서는 개인정보 보호를 위해 수동으로 제공하거나 브라우저 로그인을 통해 입력할 수 있는 Framer 자격 증명이 필요합니다.
