정보
이 Claude Skill은 긍정적 강화 기법을 사용하여 핵심적인 개 훈련 명령어에 대한 체계적인 교육을 제공합니다. 이는 기초 기술, 세션 관리, 그리고 강아지, 성견 또는 구조견을 위한 문제 해결 방법을 다룹니다. 개발자는 이를 활용하여 신뢰할 수 있고 단계별로 구성된 개 훈련 안내를 자신들의 애플리케이션에 통합할 수 있습니다.
빠른 설치
Claude Code
추천npx skills add pjt222/agent-almanac -a claude-code/plugin add https://github.com/pjt222/agent-almanacgit clone https://github.com/pjt222/agent-almanac.git ~/.claude/skills/basic-obedienceClaude Code에서 이 명령을 복사하여 붙여넣어 스킬을 설치하세요
문서
Basic Obedience
Foundation cmds (sit, stay, come, heel, down) → positive reinforcement + marker training.
Use When
- New puppy (8+ wks) ready for foundation
- Adult dog no reliable basics
- Rescue dog → learn household cmd vocab
- Before complex behaviors or off-leash
- Existing cmds degraded → re-establish
In
- Required: Dog (any breed, 8+ wks)
- Required: High-value treats (small, soft, quick)
- Optional: Clicker or verbal marker ("yes")
- Optional: 6-ft leash + flat collar/harness
- Optional: Quiet space, min distractions (init)
Do
Step 1: Charge Marker
Marker bridges behavior → reward.
Marker Training Protocol:
1. Choose your marker: clicker (precise) or verbal "yes" (always available)
2. Charge the marker (10-15 reps):
- Mark (click or "yes") then immediately deliver a treat
- No behavior required — just marker → treat, marker → treat
- Dog should begin orienting toward you at the sound of the marker
3. Test: mark when the dog is looking away. Does the dog turn toward
you expecting a treat? If yes, the marker is charged.
Timing Rule:
The marker must occur WITHIN 1 second of the desired behavior.
Late marking teaches the wrong behavior.
Mark → then reach for the treat (not the reverse).
→ Dog orients to handler on marker, expects reward.
If err: No response after 20 reps → treat value low. Higher-value (cheese, chicken, liver). Dog too distracted to eat → env too stimulating, quieter space.
Step 2: Five Foundation Cmds
One cmd per session → reliable, then mix.
Command Protocols:
SIT:
1. Hold treat above dog's nose, slowly arc backward over the head
2. As the dog's head follows up, the rear naturally lowers
3. The instant the rear touches the ground → mark and treat
4. Add the verbal cue "sit" AFTER the dog is offering the behavior reliably
(cue comes before behavior only once the dog understands the behavior)
DOWN:
1. From a sit, hold treat at the dog's nose then lower slowly to the ground
2. Draw the treat slightly forward along the ground
3. As elbows touch the ground → mark and treat
4. If the dog stands instead, reset and try with less forward movement
STAY:
1. Ask for a sit or down
2. Open palm toward the dog, say "stay"
3. Wait 1 second → mark and treat while the dog is still in position
4. Gradually increase duration: 2s, 5s, 10s, 30s, 1 min
5. Add distance: one step back, then two, then five
6. Add distraction: only after duration and distance are solid
(the "three Ds": Duration, Distance, Distraction — increase one at a time)
COME (recall):
1. Start on a long line (15-30 ft) in a low-distraction environment
2. Let the dog wander, then call name + "come" in an upbeat tone
3. If the dog turns toward you → mark → reward generously when the dog arrives
4. NEVER call "come" for something unpleasant (bath, crate, leaving the park)
5. Recall is the most important safety command — make it the most rewarding
HEEL:
1. Dog on your left side, treat in left hand at your hip
2. Take one step, if the dog moves with you → mark and treat
3. Gradually increase to two steps, five steps, ten steps
4. Mark and treat for maintaining position (head roughly at your knee)
5. If the dog pulls ahead, stop walking. Resume when the leash is loose.
→ Each cmd reliable in low-distraction env w/ treats.
If err: Cmd no progress after 3 sessions → break into smaller steps. Intermediate behavior (e.g., "down" → reward head-lowering before full elbows-on-ground).
Step 3: Session Structure
Session Guidelines:
+--------------------+------------------------------------------+
| Parameter | Guideline |
+--------------------+------------------------------------------+
| Duration | 5-10 minutes (puppies: 3-5 minutes) |
| Frequency | 2-3 sessions per day |
| End on success | Always end after a successful rep, not |
| | after a failure |
| Reward rate | Initially: every correct rep |
| | Later: intermittent (variable schedule) |
| Energy management | High-energy dog? Exercise BEFORE training|
| | Low-energy dog? Train when most alert |
| Session structure | Warm-up (easy known command) → new |
| | material → cool-down (easy command) |
+--------------------+------------------------------------------+
The 80/20 Rule:
- 80% of reps should succeed (dog is getting it right)
- If success rate drops below 80%, the criteria is too high — go easier
- 20% challenge keeps the dog engaged without frustrating
→ Short, successful sessions. Dog wants more.
If err: Dog disengages (sniff, look away, lie down) → session too long/hard or rewards weak. End, reassess.
Step 4: Distraction-Proof
Reliable quiet env → add distractions systematically.
Distraction Ladder (work through sequentially):
1. Quiet room, no distractions (starting point)
2. Room with a family member present
3. Backyard or garden
4. Front yard with street noise
5. Quiet park or trail
6. Busy park with other dogs at a distance
7. Busy park with other dogs nearby
8. Novel environments (pet store, cafe patio)
At each new level:
- Expect performance to decrease — this is normal
- Increase reward rate back to every correct rep
- Do not add more distraction until the current level is reliable
- If the dog fails 3 reps in a row, you moved up too fast — go back one level
→ Cmds reliable in progressively more distracting envs.
If err: Specific distraction (other dogs, squirrels) consistently breaks training → needs separate counter-conditioning (see behavioral-modification).
Check
- Marker charged, dog responds reliably
- All 5 cmds work in low-distraction env
- Sessions 5-10 min, end on success
- Success rate ≥80% per cmd
- Cmds generalizing via distraction ladder
- Handler timing (marker within 1s) consistent
Traps
- Repeat cue: "sit, sit, SIT" → teaches first "sit" optional. Say once, wait
- Treat late: Treat follows marker within 2-3s. Late → breaks assoc
- Lure forever: Hand motion w/ treat fades in 10-20 reps. Else dog only responds when food visible
- Punish failed recall: Call "come" then scold → poisons recall cue permanently
- Train too long: Fatigued dog learns nothing. Quit ahead
- Inconsistent cues: All household uses same words + gestures
→
behavioral-modification— unwanted behaviors that interfere w/ basic obedience
GitHub 저장소
자주 묻는 질문
basic-obedience Skill이란 무엇인가요?
basic-obedience은(는) pjt222이(가) 만든 Claude Skill입니다. Skill은 Claude가 필요할 때 불러오는 지침과 리소스를 묶어 추가 프롬프트 없이 basic-obedience 관련 작업을 수행할 수 있게 합니다.
basic-obedience은(는) 어떻게 설치하나요?
이 페이지의 설치 명령을 사용하세요. basic-obedience을(를) Claude Code 플러그인으로 추가하거나 저장소를 skills 디렉터리에 복제한 다음 Claude를 다시 시작해 Skill을 불러옵니다.
basic-obedience은(는) 어떤 카테고리에 속하나요?
basic-obedience은(는) 기타 카테고리에 속합니다.
basic-obedience은(는) 무료로 사용할 수 있나요?
네. basic-obedience은(는) AIMCP에 등록되어 있으며 무료로 설치할 수 있습니다.
연관 스킬
LlamaGuard는 폭력 및 혐오 발언 등 6가지 안전 범주에서 LLM 입력과 출력을 조정하기 위한 Meta의 70-80억 파라미터 모델입니다. 94-95% 정확도를 제공하며 vLLM, Hugging Face 또는 Amazon SageMaker를 사용해 배포할 수 있습니다. 이 기술을 사용하여 AI 애플리케이션에 콘텐츠 필터링 및 안전 가드레일을 손쉽게 통합하세요.
이 Claude Skill은 리소스 적정화, 태깅 전략, 지출 분석을 통해 개발자들이 클라우드 비용을 최적화할 수 있도록 지원합니다. AWS, Azure, GCP에서 클라우드 비용을 절감하고 비용 거버넌스를 구현하기 위한 프레임워크를 제공합니다. 인프라 비용을 분석하거나, 리소스를 적정화하거나, 예산 제약을 충족해야 할 때 사용하세요.
이 Claude Skill은 스프레드, 오버/언더, 프로프 베트를 포함한 스포츠 베팅 시장을 분석합니다. 역사적 추이와 상황별 통계를 검토하여 가치 베트를 발견하고, 교육적 목적으로 실행 가능한 권장 사항이 담긴 구조화된 마크다운 결과를 제공합니다. 개발자는 이 기능을 스포츠 베팅 분석 도구에 활용할 수 있으며, 단순히 엔터테인먼트/교육 목적으로만 설계되었음을 유의해야 합니다.
이 스킬은 bitsandbytes를 사용하여 LLM을 8비트 또는 4비트 정밀도로 양자화하며, 최소한의 정확도 손실로 50-75%의 메모리 감소를 달성합니다. 제한된 GPU 메모리에서 더 큰 모델을 실행하거나 추론을 가속화하는 데 이상적이며, INT8, NF4, FP4와 같은 형식을 지원합니다. 이 스킬은 HuggingFace Transformers와 통합되어 QLoRA 학습 및 8비트 옵티마이저를 가능하게 합니다.
