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brand-identity

rampstackco
업데이트됨 2 days ago
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기타worddesign

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이 스킬은 로고, 색상, 타이포그래피, 이미지를 포함한 완전한 브랜드 시각 정체성 시스템을 설계하거나 평가하는 데 도움을 줍니다. 사용자가 이러한 시각적 요소를 새로 만들거나 기존 시스템의 일관성을 평가해야 할 때 작동합니다. 색상 팔레트 구축, 타이포그래피 선택, 로고 시스템 개발과 같은 작업에 활용하세요.

빠른 설치

Claude Code

추천
기본
npx skills add rampstackco/claude-skills -a claude-code
플러그인 명령대체
/plugin add https://github.com/rampstackco/claude-skills
Git 클론대체
git clone https://github.com/rampstackco/claude-skills.git ~/.claude/skills/brand-identity

Claude Code에서 이 명령을 복사하여 붙여넣어 스킬을 설치하세요

문서

Brand Identity

Design or evaluate the visual artifacts that express a brand: logo system, color, typography, imagery, iconography, and motion. Stack-agnostic. Tool-agnostic.

This skill assumes a brand direction is already approved (positioning, mood, name). If not, run brand-ideation first.


When to use

  • Designing a logo system
  • Defining a brand color palette
  • Choosing brand typography
  • Developing iconography or illustration style
  • Defining imagery direction (photography, illustration)
  • Establishing motion principles
  • Auditing an existing identity for cohesion or gaps

When NOT to use

  • Brand direction is not yet defined (use brand-ideation)
  • Documenting a finished system (use brand-style-guide)
  • Defining voice and tone (use brand-voice)
  • Building UI components from an existing brand (use design-standards or design-system)

Required inputs

  • The brand name and approved positioning
  • The mood direction (from ideation, or supplied as references)
  • Audience and category context
  • Application contexts (web, print, packaging, motion - whatever applies)
  • Constraints (parent brand requirements, regulatory marks, accessibility minimums)

The framework: 5 elements

A complete identity has five elements. Each element should reinforce the others. Inconsistency between them is the most common identity failure.

1. Logo system

Most brands need not one logo but a system of marks for different contexts.

Components of a logo system:

  • Primary mark. The main logo. Used wherever there is room.
  • Wordmark. Just the typography, no symbol. Used in tight horizontal contexts.
  • Symbol or glyph. Just the symbol, no type. Used in app icons, favicons, social avatars.
  • Lockup variations. Horizontal, stacked, square - whichever apply.
  • Monogram. The initial(s) styled as a mark. Optional but useful for small contexts.

Design principles:

  • Legible at 16 pixels. Test the logo at favicon size. If it falls apart, redesign.
  • Reproducible in single-color. If the logo only works in full color, it cannot be screen-printed, embroidered, or rendered in browser favicons.
  • Distinctive silhouette. Squint at it. Can you still tell what it is? If it looks like every other logo in the category at silhouette, redesign.
  • Construction grid. Every curve and angle is intentional. Document the construction.

Common failure:

  • Designing only the primary mark and discovering at launch that the wordmark, glyph, and small-size variants do not exist.

2. Color system

A color system is more than a palette. It is the rules for how color carries meaning.

Components:

  • Primary color. The signature color most associated with the brand.
  • Secondary colors. 1 to 3 supporting colors that extend the palette.
  • Neutrals. The grays and tints that make up most of the surface area.
  • Semantic colors. Success, warning, error, info - if the brand operates in product UI.
  • Accent colors. Used sparingly for highlight and emphasis.

Per color, document:

  • Hex, RGB, HSL, CMYK (if print is in scope), and Pantone (if brand-critical print exists)
  • WCAG AA contrast against the other colors in the system
  • Allowed and disallowed pairings (some brand colors look terrible together)
  • Usage notes (when to use, when not to use)

Design principles:

  • Test for accessibility. WCAG AA requires 4.5:1 contrast for normal text, 3:1 for large text. If the brand color cannot pass either against white, you have a problem.
  • Test for color blindness. Around 8 percent of men have some form of color blindness. Critical UI signals should not rely on color alone.
  • Define neutrals carefully. Neutrals are 80 percent of the surface area in most brand applications. They carry more weight than the brand color.
  • Limit the palette. A 30-color palette is unmanageable. 5 to 8 carefully chosen colors beats a sprawling system.

3. Typography

Type is the second-most-recognizable element of a brand after the logo.

Components of a type system:

  • Display typeface. For headlines and brand moments.
  • Body typeface. For long-form reading. Often the same as display, sometimes different.
  • Monospace typeface (if applicable for technical brands).
  • Type scale. The set of sizes used across applications. Typically 5 to 8 steps.
  • Type weights and styles. Which weights and italics are part of the system.

Design principles:

  • Pairing. If using two typefaces, they must work together at body and display sizes. Common pattern: serif display + sans body, or geometric sans display + humanist sans body.
  • Web licensing. Confirm web licensing covers expected pageviews. Some popular typefaces have prohibitive web licenses.
  • Variable fonts are increasingly the right call for performance and flexibility.
  • Fallback stack. Specify system fallbacks for when the brand font fails to load. The fallback should be visually similar.
  • Open-source alternatives. Document open-source equivalents for situations where licensing is impractical (third-party tools, embedded contexts).

4. Imagery and illustration

Imagery direction is often underspecified, leading to brand drift over time.

Photography direction:

  • Subject matter. What does the brand show?
  • Composition style. Tight crops, wide environments, candid, posed?
  • Lighting. Bright and natural, dramatic and directional, soft and diffused?
  • Color treatment. True color, warm shifted, desaturated, high-contrast?
  • What to reject. Stock photo aesthetics, specific cliches in the category.

Illustration direction:

  • Style. Flat, dimensional, hand-drawn, geometric, abstract, representational?
  • Color use. Full palette, restricted palette, brand colors only?
  • Line treatment. Bold and outlined, soft and shaded, no outlines?
  • Subject matter. What gets illustrated and what does not?

Iconography:

  • Style. Filled or outline. Rounded or sharp. Single weight or variable.
  • Grid. Pixel-perfect grid (often 24x24 or 16x16 base).
  • Stroke weight. Consistent across the icon set.
  • Set. Which icons exist, and how new icons get added consistently.

5. Motion

If the brand lives in any digital product, marketing video, or animated touchpoint, motion is part of the identity.

Motion principles to define:

  • Easing curves. Default easings used across animations. Linear, ease-in-out, custom.
  • Duration scale. Fast (100ms), medium (200-300ms), slow (500ms+) and when each applies.
  • Choreography. How elements enter, exit, and respond to interaction.
  • Brand moments. Signature animations (logo build, page transitions, loaders).

Design principles:

  • Restraint. Most motion in product UI should be quick and subtle. Reserve dramatic motion for brand moments.
  • Reduced motion. Always provide a prefers-reduced-motion alternative for users with vestibular sensitivities.
  • Performance. Animations must be 60fps on the target devices. Profile before shipping.

Workflow

  1. Confirm brand direction. Positioning, mood, audience. If unclear, return to brand-ideation.
  2. Audit applications. List every place the brand will appear (web, print, packaging, app, social, signage, video). The application contexts drive what the system needs to handle.
  3. Element-by-element design. Start with logo and color, since these constrain typography. Then type. Then imagery, iconography, motion.
  4. Stress-test. Apply the system to 3 to 5 mock applications (homepage, social post, business card, product UI, signage). Where does it break? Iterate.
  5. Document. Each element with rules, examples, and dos/don'ts. This becomes the input to brand-style-guide.
  6. Get sign-off before broad rollout. Identity changes after rollout are 10x the cost of changes during design.

Failure patterns

  • Designing logos in isolation from application. A logo that looks great on a hi-res mockup but illegible at favicon size is a design failure.
  • Picking a brand color without contrast testing. A brand color that fails WCAG AA against white means UI built on the brand will be inaccessible by default.
  • Specifying typography without checking web licensing. Discovering at deploy that the foundry charges per-pageview for the chosen typeface is a budget-buster.
  • Skipping imagery direction. Without it, the brand becomes whatever stock photos the next person picks.
  • Treating motion as decoration. Inconsistent motion erodes brand cohesion as fast as inconsistent color.
  • Designing only primary states. What does the brand look like in error? In dark mode? In a localization where the wordmark needs to flip direction? These are not edge cases; they are the brand.

Output format

Default output is a structured set of files:

  • identity/logo/ - All logo variants (SVG primary, plus PNG/JPG exports at common sizes)
  • identity/colors.md - Color system with hex codes, contrast ratios, usage rules
  • identity/typography.md - Type system with scale, weights, fallbacks
  • identity/imagery.md - Imagery direction with reference examples
  • identity/iconography/ - Icon set or icon style spec
  • identity/motion.md - Motion principles
  • identity/applications/ - 3 to 5 application mockups stress-testing the system

These feed directly into brand-style-guide.


Reference files

GitHub 저장소

rampstackco/claude-skills
경로: skills/brand-identity
0
agent-skillsai-agentsanthropicclaudeclaude-aiclaude-code

연관 스킬

brand-style-guide

기타

이 Claude Skill은 개발자가 로고, 색상, 타이포그래피, 보이스를 포함한 전체 시스템을 문서화하는 포괄적인 브랜드 스타일 가이드를 제작하거나 감사하는 데 도움을 줍니다. 브랜드 북을 구축해야 할 때, 기존 가이드라인을 검토할 때, 또는 인계용 지속적인 참조 자료를 생성할 때 작동합니다. 이를 사용하여 팀과 협력사 간 일관된 브랜드 적용을 보장하는 표준 문서를 생성하세요.

스킬 보기

brand-voice

기타

브랜드 보이스 스킬은 개발자가 브랜드의 전체적인 글쓰기 개성을 정의하고 문서화하는 데 도움을 줍니다. 여기에는 보이스 속성, 어조 변화, 어휘 규칙 등이 포함됩니다. 이 스킬은 가이드라인 작성, 카피 감사, 또는 브랜드 보이스에 대한 AI 훈련 시에 트리거됩니다. 사용자가 브랜드의 글쓰기 방식과 어조를 수립, 정제 또는 적용해야 할 때마다 활용하세요.

스킬 보기

brand-ideation

기타

이 스킬은 브랜드 개발의 초기 창의적 과정을 지원하며, 이름, 포지셔닝, 무드 방향과 같은 컨셉을 생성하고 다듬는 데 도움을 줍니다. 초기 탐색, 브레인스토밍, 또는 여러 개의 미완성 아이디어를 일관된 방향으로 수렴할 때 작동합니다. 개발자는 브랜드 네이밍, 포지셔닝 영역 설정, 내러티브 각도 창출과 관련된 작업을 지원하는 데 이 스킬을 사용해야 합니다.

스킬 보기

brand-archetype-system

기타

이 스킬은 색상, 타이포그래피, 어조를 포함한 브랜드 디자인의 시작점을 빠르게 생성하기 위해 미리 정의된 미적 원형을 제공합니다. 개발자가 기존 브랜드와 유사한 디자인 방향(예: "Stripe 같은")이 필요하거나, 개발 속도를 높이기 위해 업종별 기본값을 원할 때 트리거됩니다. 시각적 및 언어적 스타일링을 빠르게 시작할 수 있도록 18개 업종에 걸쳐 12가지 원형을 제공합니다.

스킬 보기