정보
이 Claude Skill은 반응성, 분리 불안, 자원 보호와 같은 문제를 해결하기 위해 강제를 사용하지 않는 개 행동 수정 기법을 제공합니다. 역치 관리와 함께 체계적인 방법인 둔감화 및 역조건 형성을 사용합니다. 개발자는 기본 복종 훈련 후에 확립된 구체적인 문제 행동을 다루기 위해 이를 사용해야 합니다.
빠른 설치
Claude Code
추천npx skills add pjt222/agent-almanac -a claude-code/plugin add https://github.com/pjt222/agent-almanacgit clone https://github.com/pjt222/agent-almanac.git ~/.claude/skills/behavioral-modificationClaude Code에서 이 명령을 복사하여 붙여넣어 스킬을 설치하세요
문서
Behavioral Modification
Unwanted dog behaviors → desensitize, counter-condition, manage env.
Use When
- Reactivity (lunge, bark, growl) at dogs, ppl, stimuli
- Separation anxiety → destruction, vocal, soiling when alone
- Resource guarding: stiff, growl, snap near food/object
- Excessive bark, jump, pull, etc. interfere w/ life
- After basic obedience — builds on foundation cmds
In
- Required: Specific unwanted behavior ("dog lunges at dogs on leash", not "bad")
- Required: Threshold distance or trigger level (close/intense before behavior)
- Optional: History (start, triggers, worsen factors)
- Optional: High-value treats dog eats when mildly stressed
- Optional: Vet clearance (rule out pain/medical)
Do
Step 1: Define Behavior
Precision matters — vague descriptions → vague interventions.
Behavior Analysis (ABC Model):
+-------------+------------------------------------------+
| Component | Define Specifically |
+-------------+------------------------------------------+
| Antecedent | What happens BEFORE the behavior? |
| (Trigger) | e.g., "sees another dog within 30 feet" |
+-------------+------------------------------------------+
| Behavior | What EXACTLY does the dog do? |
| | e.g., "stiffens, stares, then lunges and |
| | barks" |
+-------------+------------------------------------------+
| Consequence | What happens AFTER the behavior? |
| | e.g., "owner pulls the dog away; the |
| | other dog leaves" (behavior is reinforced |
| | because the trigger goes away) |
+-------------+------------------------------------------+
Threshold Mapping:
- At what distance/intensity does the dog first notice the trigger? (alert)
- At what distance/intensity does the dog become unable to take treats? (over threshold)
- The working zone is BELOW threshold — where the dog notices but can still think
→ Precise behavior def + trigger + threshold distance + current consequence.
If err: No consistent trigger → log 1 wk: date, time, ctx, behavior, consequence. Patterns emerge.
Step 2: Pick Strategy
Strategy Selection:
+----------------------------+-----------------------------------+-----------------+
| Behavior | Primary Strategy | Timeline |
+----------------------------+-----------------------------------+-----------------+
| Reactivity (dogs/people) | Desensitization + counter- | 4-12 weeks |
| | conditioning (DS/CC) | |
+----------------------------+-----------------------------------+-----------------+
| Separation anxiety | Graduated absence protocol + | 6-16 weeks |
| | management | |
+----------------------------+-----------------------------------+-----------------+
| Resource guarding | Trade-up protocol + | 4-8 weeks |
| | approach desensitization | |
+----------------------------+-----------------------------------+-----------------+
| Excessive barking | Identify function → teach | 2-6 weeks |
| | alternative behavior | |
+----------------------------+-----------------------------------+-----------------+
| Leash pulling | Penalty yards (stop when | 2-4 weeks |
| | pulling) + reward position | |
+----------------------------+-----------------------------------+-----------------+
→ Specific strategy for behavior.
If err: Severe behavior (bite w/ contact, extreme panic, self-harm) → refer to CAAB or DACVB. This skill covers moderate, not clinical.
Step 3: DS/CC
Core proc for reactivity + fear.
DS/CC Protocol:
1. FIND the threshold: position the dog where the trigger is visible
but the dog is still calm enough to eat treats
2. MARK and TREAT: trigger appears → mark → treat → treat → treat
(classical conditioning: trigger predicts good things)
3. CRITERIA: the dog should be:
- Able to eat treats
- Ears relaxed or neutral (not pinned forward)
- Loose body posture
- Able to look at the trigger and then look back at the handler
4. DECREASE DISTANCE gradually:
Session 1: 50 feet from trigger
Session 3: 45 feet
Session 5: 40 feet
(Only decrease when the dog is consistently relaxed at current distance)
5. SESSION STRUCTURE:
- 5-15 minutes maximum
- 3-5 trigger exposures per session
- End BEFORE the dog goes over threshold
- If the dog goes over threshold, increase distance immediately
and end on a calmer note
6. PROGRESS INDICATORS:
- Dog looks at trigger, then immediately looks at handler ("check-in")
- Dog's threshold distance decreases over sessions
- Recovery time after exposure shortens
- Dog's body language at threshold becomes more relaxed
→ Over wks: threshold shrinks, emotion shifts fear/aggression → neutral/positive.
If err: No progress 3-4 wks of consistent sessions → reassess: (1) below threshold? (2) treats high-value? (3) trigger exposure too frequent outside training (flooding undoes DS/CC)? (4) consult pro.
Step 4: Manage Env
Training changes behavior over time. Mgmt prevents rehearsal now.
Management Strategies:
+----------------------------+------------------------------------------+
| Behavior | Management During Training Period |
+----------------------------+------------------------------------------+
| Dog reactivity | Walk at off-peak hours; cross the street |
| | when another dog approaches; use visual |
| | barriers (parked cars, bushes) |
+----------------------------+------------------------------------------+
| Separation anxiety | Do not leave the dog alone beyond their |
| | current tolerance; use daycare, pet |
| | sitter, or take the dog with you |
+----------------------------+------------------------------------------+
| Resource guarding | Do not approach while eating; trade up |
| | from a distance; manage access to |
| | high-value items |
+----------------------------+------------------------------------------+
| Excessive barking | Block visual triggers (frosted window |
| | film); provide enrichment; address |
| | underlying cause (boredom, anxiety) |
+----------------------------+------------------------------------------+
Every rehearsal of the unwanted behavior strengthens it.
Management prevents rehearsal while training builds the new response.
→ Unwanted behavior not practiced outside controlled sessions.
If err: Mgmt impossible (can't avoid all dog encounters) → reduce training criteria to match reality. Some exposure unavoidable; training sessions need strong enough counter-experience.
Check
- Behavior defined precisely via ABC
- Threshold distance ID'd before DS/CC
- Training consistently below threshold
- Treats high-value enough for dog to eat near trigger
- Sessions 5-15 min, end before over threshold
- Env mgmt prevents rehearsal outside training
- Progress indicators (check-ins, reduced distance) tracked
Traps
- Over threshold: Most common err. Dog can't eat treats → too close. Back up
- Inconsistency: DS/CC needs regular sessions (3-5/wk min). Sporadic → sporadic results
- Flooding: Forcing trigger close up doesn't habituate — traumatizes, worsens behavior
- Punishment: Leash pop, "no" → suppresses warning signals but keeps underlying emotion. Dog learns to bite w/o warning
- Linear progress: Plateaus + regressions normal. Bad session ≠ lost progress. Zoom out, trend over wks
- Ignore medical: Pain, thyroid, neuro → present as behavior. Vet clearance not optional for sudden changes
→
basic-obedience— foundation cmds this builds on; reliable recall essential for safety
GitHub 저장소
Frequently asked questions
What is the behavioral-modification skill?
behavioral-modification is a Claude Skill by pjt222. Skills package instructions and resources that Claude loads on demand, so Claude can perform behavioral-modification-related tasks without extra prompting.
How do I install behavioral-modification?
Use the install commands on this page: add behavioral-modification to Claude Code as a plugin, or clone its repository into your skills directory, then restart Claude so it picks up the skill.
What category does behavioral-modification belong to?
behavioral-modification is in the Other category, tagged react and ai.
Is behavioral-modification free to use?
Yes. behavioral-modification is listed on AIMCP and free to install. It runs inside Claude, so no separate service account is required to use the skill itself.
연관 스킬
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