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pragmatic-programmer

wondelai
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이 Claude Skill은 '실용주의 프로그래머'에서 제시하는 DRY, 직교성, 트레이서 불릿과 같은 높은 수준의 소프트웨어 장인 정신 원칙을 적용합니다. 시스템 설계, 아키텍처 결정, 구축 대 구매 분석, 추정, 기술 부채 방지에 사용하세요. 이 Skill은 메타 원칙과 가역성에 중점을 두며, 코드 수준의 품질과 리팩토링은 다른 구체적인 Skill에 위임합니다.

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Claude Code

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기본
npx skills add wondelai/skills -a claude-code
플러그인 명령대체
/plugin add https://github.com/wondelai/skills
Git 클론대체
git clone https://github.com/wondelai/skills.git ~/.claude/skills/pragmatic-programmer

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문서

The Pragmatic Programmer Framework

A systems-level approach to software craftsmanship from Hunt & Thomas' "The Pragmatic Programmer" (20th Anniversary Edition). Apply these principles when designing systems, reviewing architecture, writing code, or advising on engineering culture. This framework addresses the meta-level: how to think about software, not just how to write it.

Core Principle

Care about your craft. Software development is a craft that demands continuous learning, disciplined practice, and personal responsibility. Pragmatic programmers think beyond the immediate problem -- they consider context, trade-offs, and long-term consequences of every technical decision.

The foundation: Great software comes from great habits. A pragmatic programmer maintains a broad knowledge portfolio, communicates clearly, avoids duplication ruthlessly, keeps components orthogonal, and treats every line of code as a living asset that must earn its place. The goal is not perfection -- it is building systems that are easy to change, easy to understand, and easy to trust.

Scoring

Goal: 10/10. When reviewing or creating software designs, architecture, or code, rate it 0-10 based on adherence to the principles below. A 10/10 means full alignment with all guidelines; lower scores indicate gaps to address. Always provide the current score and specific improvements needed to reach 10/10.

The Pragmatic Programmer Framework

Seven meta-principles for building software that lasts:

1. DRY (Don't Repeat Yourself)

Core concept: Every piece of knowledge must have a single, unambiguous, authoritative representation within a system. DRY is about knowledge, not code -- duplicated logic, business rules, or configuration are far more dangerous than duplicated syntax.

Why it works: When knowledge is duplicated, changes must be made in multiple places. Eventually one gets missed, introducing inconsistency. DRY reduces the surface area for bugs and makes systems easier to change.

Key insights:

  • DRY applies to knowledge and intent, not textual similarity -- two identical code blocks serving different business rules are NOT duplication
  • Four types of duplication: imposed (environment forces it), inadvertent (developers don't realize), impatient (too lazy to abstract), inter-developer (multiple people duplicate)
  • Code comments that restate the code violate DRY -- comments should explain why, not what
  • Database schemas, API specs, and documentation are all sources of duplication if not generated from a single source
  • The opposite of DRY is WET: "Write Everything Twice" or "We Enjoy Typing"

Code applications:

ContextPatternExample
Config valuesSingle source of truthDefine DB connection in one env file, reference everywhere
Validation rulesShared schemaUse JSON Schema or Zod schema for both client and server validation
API contractsGenerate from specOpenAPI spec generates types, docs, and client code
Business logicDomain moduleTax calculation in one module, not scattered across controllers
Database schemaMigration-drivenSchema defined in migrations, ORM models generated from DB

See: references/dry-orthogonality.md

2. Orthogonality

Core concept: Two components are orthogonal if changes in one do not affect the other. Design systems where components are self-contained, independent, and have a single, well-defined purpose.

Why it works: Orthogonal systems are easier to test, easier to change, and produce fewer side effects. When you change the database layer, the UI should not break. When you change the auth provider, the business logic should not care.

Key insights:

  • Ask: "If I dramatically change the requirements behind a particular function, how many modules are affected?" The answer should be one
  • Eliminate effects between unrelated things -- a logging change should never break billing
  • Layered architectures promote orthogonality: presentation, domain logic, data access
  • Avoid global data -- every consumer of global state is coupled to it
  • Toolkits and libraries that force you to inherit from framework classes reduce orthogonality

Code applications:

ContextPatternExample
ArchitectureLayered separationController -> Service -> Repository, each replaceable
DependenciesDependency injectionPass a Notifier interface, not a SlackClient concrete class
TestingIsolated unit testsTest business logic without database, network, or filesystem
ConfigurationEnvironment-drivenFeature flags in config, not if branches in business logic
DeploymentIndependent servicesDeploy auth service without redeploying payment service

See: references/dry-orthogonality.md

3. Tracer Bullets and Prototypes

Core concept: Tracer bullets are end-to-end implementations that connect all layers of the system with minimal functionality. Unlike prototypes (which are throwaway), tracer bullet code is production code -- thin but real.

Why it works: Tracer bullets give immediate feedback. You see what the system looks like end-to-end before investing in filling out every feature. Users can see something real, developers have a framework to build on, and integration issues surface early.

Key insights:

  • Tracer bullet: thin but complete path through the system (UI -> API -> DB) -- you keep it
  • Prototype: focused exploration of a single risky aspect -- you throw it away
  • Tracer bullets work when you're "shooting in the dark" -- requirements are vague, architecture is unproven
  • If a tracer misses, adjust and fire again -- the cost of iteration is low
  • Prototypes should be clearly labeled as throwaway -- never let a prototype become production code

Code applications:

ContextPatternExample
New projectVertical sliceBuild one feature end-to-end: button -> API -> DB -> response
Uncertain techSpike prototypeTest if WebSocket performance is sufficient before committing
Framework evalTracer through stackBuild login flow through the full framework before choosing it
MicroserviceWalking skeletonDeploy a hello-world service through the full CI/CD pipeline
Data pipelineEnd-to-end flowOne record from ingestion through transformation to output

See: references/tracer-bullets.md

4. Design by Contract and Assertive Programming

Core concept: Define and enforce the rights and responsibilities of software modules through preconditions (what must be true before), postconditions (what is guaranteed after), and class invariants (what is always true). When a contract is violated, fail immediately and loudly.

Why it works: Contracts make assumptions explicit. Instead of silently corrupting data or limping along in an invalid state, the system crashes at the point of the problem -- making bugs visible and traceable. Dead programs tell no lies.

Key insights:

  • Preconditions: caller's responsibility -- "I accept only positive integers"
  • Postconditions: routine's guarantee -- "I will return a sorted list"
  • Invariants: always true -- "Account balance never goes negative"
  • Crash early: a dead program does far less damage than a crippled one
  • Use assertions for things that should never happen; use error handling for things that might
  • In dynamic languages, implement contracts through runtime checks and guard clauses

Code applications:

ContextPatternExample
Function entryPrecondition guardassert age >= 0, "Age cannot be negative" at function start
Function exitPostcondition checkVerify returned list is sorted before returning
Class stateInvariant validationvalidate! method called after every state mutation
API boundarySchema validationValidate request body against schema before processing
Data pipelineStage assertionsAssert row count after ETL transform matches expectation

See: references/contracts-assertions.md

5. The Broken Window Theory

Core concept: One broken window -- a badly designed piece of code, a poor management decision, a hack that "we'll fix later" -- starts the rot. Once a system shows neglect, entropy accelerates and discipline collapses.

Why it works: Psychology. When code is clean and well-maintained, developers feel social pressure to keep it that way. When code is already messy, the threshold for adding more mess drops to zero. Quality is a team habit, not an individual heroic effort.

Key insights:

  • Don't leave broken windows (bad designs, wrong decisions, poor code) unrepaired
  • If you can't fix it now, board it up: add a TODO with a ticket, disable the feature, replace with a stub
  • Be a catalyst for change: show people a working glimpse of the future (stone soup)
  • Watch for slow degradation (boiled frog) -- monitor tech debt metrics over time
  • The first hack is the most expensive because it gives permission for all subsequent hacks

Code applications:

ContextPatternExample
Legacy codeBoard up windowsWrap bad code in a clean interface before adding features
Code reviewZero-tolerance for new debtReject PRs that add // TODO: fix later without a ticket
Tech debtDebt budgetAllocate 20% of each sprint to fixing broken windows
New team memberClean onboarding pathFirst task: fix a broken window to learn the codebase
MonitoringEntropy metricsTrack linting violations, test coverage trends over time

See: references/broken-windows.md

6. Reversibility and Flexibility

Core concept: There are no final decisions. Build systems that make it easy to change your mind about databases, frameworks, vendors, architecture, and deployment targets. The cost of change should be proportional to the scope of change.

Why it works: Requirements change. Vendors get acquired. Technologies fall out of favor. If your architecture has hard-coded assumptions about any of these, every change becomes a rewrite. Flexible architecture treats decisions as configuration, not structure.

Key insights:

  • Abstract third-party dependencies behind your own interfaces -- never let vendor APIs leak into business logic
  • Use the "forking road" test: could you switch from Postgres to DynamoDB in a week? If not, you're coupled
  • Metadata-driven systems (config files, feature flags) are more flexible than hard-coded logic
  • YAGNI applies to premature abstraction too -- don't build flexibility you don't need yet
  • Reversibility is not about predicting the future; it's about not painting yourself into a corner

Code applications:

ContextPatternExample
DatabaseRepository patternBusiness logic calls repo.save(user), not pg.query(...)
External APIAdapter/wrapperPaymentGateway interface wraps Stripe; swap to Braintree later
Feature flagsRuntime togglesNew checkout flow behind a flag, rollback in seconds
ArchitectureEvent-driven decouplingServices communicate via events, not direct HTTP calls
DeploymentContainer abstractionDockerized app runs on AWS, GCP, or bare metal unchanged

See: references/reversibility.md

7. Estimation and Knowledge Portfolio

Core concept: Learn to estimate reliably by understanding scope, building models, decomposing into components, and assigning ranges. Manage your learning like a financial portfolio: invest regularly, diversify, and rebalance.

Why it works: Estimation builds trust with stakeholders when done honestly ("1-3 weeks" is better than "2 weeks exactly"). A knowledge portfolio ensures you stay relevant as technologies shift -- the programmer who stops learning stops being effective.

Key insights:

  • Ask "what is this estimate for?" -- context determines precision (budget planning vs. sprint planning)
  • Use PERT: Optimistic + 4x Most Likely + Pessimistic, divided by 6
  • Break estimates into components and estimate each; the total is more accurate than a single guess
  • Keep an estimation log: compare estimates to actuals and calibrate
  • Knowledge portfolio rules: invest regularly (learn something every week), diversify (don't only learn your stack), manage risk (mix safe and speculative bets), buy low/sell high (learn emerging tech early)

Code applications:

ContextPatternExample
Sprint planningRange estimates"3-5 days" with confidence level, not a single number
New technologyTime-boxed spike"I'll spend 2 days evaluating; then I can estimate properly"
Large projectBottom-up decompositionBreak into tasks < 1 day, sum with buffer for integration
LearningWeekly investment1 hour/week on a new language, tool, or domain
Career growthPortfolio diversificationMix of depth (expertise) and breadth (adjacent skills)

See: references/estimation-portfolio.md

Common Mistakes

MistakeWhy It FailsFix
DRY-ing similar-looking code that serves different purposesCreates coupling between unrelated concepts; changes to one break the otherOnly DRY knowledge, not coincidental code similarity
Skipping tracer bullets and building layer-by-layerIntegration issues surface late; no end-to-end feedback until the endBuild one thin vertical slice first
Ignoring broken windows "because we'll refactor later"Entropy accelerates; later never comes; team morale dropsFix immediately or board up with a tracked ticket
Estimates as single-point commitmentsCreates false precision; erodes trust when missedAlways give ranges with confidence levels
Making everything "flexible" upfrontOver-engineering; YAGNI; abstraction without evidence of needAdd flexibility when you have concrete evidence you'll need it
Assertions in production removed "for performance"Bugs that assertions would catch now silently corrupt dataKeep critical assertions; benchmark before removing any
Global state "for convenience"Destroys orthogonality; every module coupled to everythingUse dependency injection and explicit parameters

Quick Diagnostic

QuestionIf NoAction
Can I change the database without touching business logic?Orthogonality violationIntroduce repository/adapter pattern
Do I have an end-to-end slice working?Missing tracer bulletBuild one vertical slice before expanding
Is every business rule defined in exactly one place?DRY violationIdentify the authoritative source and remove duplicates
Would a new developer call this codebase "clean"?Broken windows presentSchedule a dedicated cleanup sprint
Do my estimates include ranges and confidence levels?Estimation problemSwitch to PERT or range-based estimates
Can I roll back this deployment in under 5 minutes?Reversibility gapAdd feature flags and blue-green deploys
Am I learning something new every week?Knowledge portfolio stagnantSchedule weekly learning time and track it

Reference Files

Further Reading

About the Authors

Andrew Hunt is a programmer, author, and publisher. He co-founded the Pragmatic Bookshelf and was one of the 17 original authors of the Agile Manifesto. His work focuses on the human side of software development -- how teams learn, communicate, and maintain quality over time.

David Thomas is a programmer and author who co-founded the Pragmatic Bookshelf. He coined the term "DRY" (Don't Repeat Yourself) and "Code Kata." A pioneer in Ruby adoption outside Japan, he co-authored "Programming Ruby" (the Pickaxe book) and has spent decades advocating for developer pragmatism over dogma.

GitHub 저장소

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agent-skillsai-skillsclaude-codeclaude-code-marketplaceclaude-code-pluginclaude-code-skills

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