build-tcg-deck
정보
이 스킬은 매직 더 개더링이나 포켓몬 TCG와 같은 트레이딩 카드 게임에서 경쟁적 또는 캐주얼 플레이를 위한 덱 구성 및 최적화를 개발자가 돕습니다. 아키타입 선택, 자원 곡선 분석, 승리 조건 식별, 사이드보드 구축을 지원합니다. 새로운 덱을 제작할 때, 메타게임 변화에 적응할 때, 또는 토너먼트 준비를 위해 새 카드 세트를 평가할 때 사용하세요.
빠른 설치
Claude Code
추천npx skills add pjt222/agent-almanac -a claude-code/plugin add https://github.com/pjt222/agent-almanacgit clone https://github.com/pjt222/agent-almanac.git ~/.claude/skills/build-tcg-deckClaude Code에서 이 명령을 복사하여 붙여넣어 스킬을 설치하세요
문서
Build TCG Deck
Construct a trading card game deck from archetype selection through final optimization, following a structured process that works across Pokemon TCG, Magic: The Gathering, Flesh and Blood, and other major TCGs.
When to Use
- Building a new deck for a specific tournament format or casual play
- Adapting an existing deck to a changed meta-game
- Evaluating whether a new card or set release warrants a deck change
- Teaching someone the principles of deck construction
- Converting a deck concept into a tournament-ready list
Inputs
- Required: Card game (Pokemon TCG, MTG, FaB, etc.)
- Required: Format (Standard, Expanded, Modern, Legacy, Blitz, etc.)
- Required: Goal (competitive tournament, casual play, budget build)
- Optional: Preferred archetype or strategy (aggro, control, combo, midrange)
- Optional: Budget constraints (maximum spend, cards already owned)
- Optional: Current meta-game snapshot (top decks, expected field)
Procedure
Step 1: Define the Archetype
Choose the deck's strategic identity.
- Identify the available archetypes in the current format:
- Aggro: Win quickly through early pressure and efficient attackers
- Control: Answer threats efficiently, win in the late game with card advantage
- Combo: Assemble specific card combinations for powerful synergy or instant wins
- Midrange: Flexible strategy that shifts between aggro and control as needed
- Tempo: Gain resource advantage through efficient timing and disruption
- Select an archetype based on:
- Player preference and playstyle
- Meta-game positioning (what beats the top decks?)
- Budget constraints (combo decks often need specific expensive cards)
- Format legality (check ban lists and rotation status)
- Identify 1-2 primary win conditions:
- How does this deck win the game?
- What is the ideal game state this deck is trying to reach?
- State the archetype selection and win condition clearly
Got: A clear archetype with defined win conditions. The strategy is specific enough to guide card selection but flexible enough to adapt.
If fail: If no archetype feels right, start with the strongest individual cards available and let the archetype emerge from the card pool. Sometimes the best deck is built around a card, not a concept.
Step 2: Build the Core
Select the cards that define the deck's strategy.
- Identify the core engine (12-20 cards depending on game):
- The cards that directly enable the win condition
- Maximum legal copies of each core card
- These are non-negotiable — the deck doesn't function without them
- Add support cards (8-15 cards):
- Cards that find or protect the core engine
- Draw/search effects to improve consistency
- Protection for key pieces (counters, shields, removal)
- Add interaction (8-12 cards):
- Removal for opponent's threats
- Disruption for opponent's strategy
- Defensive options appropriate to the format
- Fill the resource base (game-specific):
- MTG: Lands (typically 24-26 for 60-card, 16-17 for 40-card)
- Pokemon: Energy cards (8-12 basic + special)
- FaB: Pitch value distribution (balance red/yellow/blue)
Got: A complete deck list at or near the minimum deck size for the format. Every card has a clear role (core, support, interaction, or resource).
If fail: If the deck list exceeds the format size, cut the weakest support cards first. If the core engine requires too many cards (>25), the strategy may be too fragile — simplify the win condition.
Step 3: Analyze the Curve
Verify the deck's resource distribution supports its strategy.
- Plot the mana/energy/cost curve:
- Count cards at each cost point (0, 1, 2, 3, 4, 5+)
- Verify the curve matches the archetype:
- Aggro: peaks at 1-2, drops sharply after 3
- Midrange: peaks at 2-3, moderate presence at 4-5
- Control: flatter curve, more high-cost finishers
- Combo: concentrated at combo-piece costs
- Check color/type distribution (MTG: color balance; Pokemon: energy type coverage):
- Can the resource base reliably cast cards on curve?
- Are there color-intensive cards that need dedicated resource support?
- Verify card type balance:
- Sufficient creatures/attackers to apply pressure
- Sufficient spells/trainers for interaction and consistency
- No critical category completely missing
- Adjust if the curve doesn't support the strategy
Got: A smooth curve that lets the deck execute its strategy on time. Aggro plays out fast, control survives early, combo assembles on schedule.
If fail: If the curve is lumpy (too many expensive cards, not enough early plays), swap expensive support cards for cheaper alternatives. The curve is more important than any individual card.
Step 4: Meta-Game Positioning
Evaluate the deck against the expected field.
- Identify the top 5 decks in the current meta (use tournament results, tier lists)
- For each top deck, evaluate:
- Favorable: Your strategy naturally counters theirs (score: +1)
- Even: Neither deck has a structural advantage (score: 0)
- Unfavorable: Their strategy naturally counters yours (score: -1)
- Calculate the expected win rate against the field:
- Weight matchups by the opponent's meta share
- A deck with 60%+ expected win rate against the top 5 is well-positioned
- If positioning is poor, consider:
- Switching interaction cards to target the worst matchups
- Adding sideboard (if the format allows) for unfavorable matchups
- Whether a different archetype is better positioned
Got: A clear picture of where the deck sits in the meta. Favorable and unfavorable matchups identified with specific reasons.
If fail: If meta data isn't available, focus on versatility — ensure the deck can interact with multiple strategies rather than being optimized for one matchup.
Step 5: Build the Sideboard
Construct sideboard/side deck for format-specific adaptation (if applicable).
- For each unfavorable matchup from Step 4:
- Identify 2-4 cards that improve the matchup significantly
- These should be high-impact cards, not marginal improvements
- For each card in the sideboard, know:
- What matchup(s) it comes in against
- What it replaces from the main deck
- Whether bringing it in changes the deck's curve significantly
- Verify sideboard doesn't exceed format limits (MTG: 15 cards, FaB: varies)
- Ensure no sideboard card is only relevant against one fringe deck
- Each sideboard slot should cover at least 2 matchups if possible
Got: A focused sideboard that meaningfully improves the worst matchups without diluting the main strategy.
If fail: If the sideboard can't fix the worst matchups, the deck may be poorly positioned in the current meta. Consider whether the core strategy needs adjustment rather than sideboard patches.
Validation Checklist
- Archetype and win conditions clearly defined
- Deck meets format legality (ban list, rotation, card count)
- Every card has a defined role (core, support, interaction, resource)
- Mana/energy curve supports the strategy's speed
- Resource base can reliably cast cards on curve
- Meta matchups evaluated with specific reasoning
- Sideboard targets the worst matchups with clear swap plans
- Budget constraints satisfied (if applicable)
Pitfalls
- Too many win conditions: A deck with 3 different ways to win usually does none of them well. Focus on 1-2
- Curve blindness: Adding powerful expensive cards without checking if the deck can cast them on time
- Ignoring the meta: Building in a vacuum. The best deck in theory loses to the most common deck in practice
- Emotional card inclusion: Keeping a pet card that doesn't serve the strategy. Every slot must earn its place
- Sideboard afterthought: Building the sideboard last with leftover cards. The sideboard is part of the deck, not an appendix
- Over-teching: Filling the deck with narrow answers to specific decks instead of proactive strategy
Related Skills
grade-tcg-card— Card condition assessment for tournament legality and collection valuemanage-tcg-collection— Inventory management for tracking which cards are available for deck building
GitHub 저장소
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