brand-discovery
정보
이 스킬은 포지셔닝을 정의하기 위해 대상 고객의 니즈, 경쟁사, 시장 역학을 분석하는 기초적인 브랜드 전략 연구를 수행합니다. 이는 "대상 고객 연구"나 "경쟁사 분석"과 같은 키워드로 프로젝트 시작 시 트리거되어 필수 입력 요소를 확립합니다. 창의적 실행으로 넘어가기 전에 핵심 문제 영역을 명확히 하는 데 사용하세요.
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문서
Brand Discovery
Upstream of every brief, identity, and content plan. Discovery answers four questions: who the brand is for, what they need, who else is competing for that need, and where the brand could plausibly stand that competitors do not.
When to use
- The very first phase of a new brand or website project
- Understanding an audience before any creative work begins
- Mapping competitors and category dynamics
- Surfacing the problem space the brand will operate in
- Generating positioning territories before brief or ideation
- When a creative brief was requested but the inputs are missing
When NOT to use
- The audience and category are already well-understood (jump to
creative-brieforbrand-ideation) - Validating a specific design or feature with users (use
usability-testing) - Mapping the customer journey of an existing audience (use
journey-mapping) - Generating brand names or visual directions (use
brand-ideation)
Required inputs
- The product, service, or organization being branded
- Whatever is already known about the audience and category (often very little)
- Access to existing materials (sales calls, support tickets, reviews, analytics)
- Any constraints (parent brand, regulatory, geographic)
- A timeline (a 1-week discovery looks different than a 6-week one)
The framework: 4 dimensions
Discovery covers four dimensions. Each has its own sources, methods, and outputs.
1. Audience
Who specifically does this serve?
Layers to surface:
- Demographic: Age range, geography, language, life stage, income (only if relevant; do not over-collect demographics)
- Psychographic: Values, motivations, beliefs, fears
- Behavioral: What they currently do to address the problem, what tools they use, where they spend time online and offline
- Jobs-to-be-done: The functional, emotional, and social jobs they hire a brand to perform
Sources:
- Existing customer interviews (5 to 8 ideal)
- Sales call recordings or transcripts
- Support ticket themes
- Review and forum analysis (Reddit, Trustpilot, App Store, niche communities)
- First-party analytics (search console queries, on-site search, top pages)
- Social listening (what they post about the category)
Output: 1 to 3 named audience segments, each with a one-page profile.
2. Competitors
Who else competes for the same audience and need?
Three layers of competitor:
- Direct: Solves the same problem the same way (e.g., another SaaS in the category)
- Indirect: Solves the same problem a different way (e.g., a spreadsheet replacing a SaaS tool)
- Status quo: Doing nothing, doing it manually, or living with the problem
The third is most often forgotten and most often the actual competitor.
Per competitor, document:
- Who they target (audience overlap with you)
- How they position (what they claim to be)
- What they actually deliver (often different from positioning)
- Pricing model and structure
- Strengths and weaknesses from the audience's perspective
- Recent moves (launches, pivots, hires, departures)
Sources:
- Their own website and marketing
- Reviews of their product or service
- Their content and SEO presence (use
seo-competitorfor the search angle) - Social proof and customer voices
Competitive scan benefits from quantitative grounding: not just "who are the competitors" but "how much traffic do they earn, where does it come from, who is the audience overlap." Similarweb is the standard for this kind of competitive landscape analysis; pair with Ahrefs for the SEO-specific overlap.
Output: Competitor matrix (3 to 8 competitors deep), plus a one-line "what makes them dangerous" for each.
3. Category and problem space
What is the broader context this brand operates in?
Map:
- The problem. What is the actual user problem? Not the surface symptom, the underlying job to be done.
- The category. How is the category structured? Is it new, mature, fragmenting, consolidating?
- The conventions. What does every brand in the category do the same way? (These are the conventions you can break.)
- The shifts. What is changing in the category? Technology, regulation, audience behavior, distribution.
- The moats. What protects incumbents? Brand, distribution, network effects, switching costs?
- The vocabulary. What language does the category use? What is jargon, what is meaningful, what is empty?
Sources:
- Industry reports and analyst coverage
- Trade publications and conferences
- Adjacent category observations
- Customer language vs. category language (the gap is informative)
Output: A category map and a list of conventions to consider breaking (or keeping deliberately).
4. Positioning territory
Given the audience, competitors, and category, where could this brand plausibly stand?
This is not yet "the positioning." Discovery surfaces possible territories. brand-ideation narrows them and commits.
Generate territories from:
- Underserved audience segments (audiences others ignore)
- Underserved jobs (jobs the category does not do well)
- Category convention violations (what would happen if you broke the rules everyone follows)
- Honest brand truths (what is genuinely true about this brand that competitors cannot also claim)
- Category shifts (where the puck is going)
Per territory, document:
- The statement (one sentence)
- Why it could work (proof point)
- Who would resonate (the audience for this territory)
- Who is competing in this territory (often, no one good)
- Risk (what makes it fragile)
Output: 3 to 5 distinct territories. Not yet committed. Inputs to brand-ideation.
Workflow
- Define the discovery scope. 1 week for a startup pre-launch. 4 to 6 weeks for a major rebrand. Set expectations.
- Audit existing inputs. Sales calls, support tickets, reviews, analytics, internal docs. Often more is known than people think.
- Audience research. 5 to 8 interviews if possible. Plus secondary research from review and forum analysis.
- Competitor mapping. 3 to 8 competitors deep, including indirect and status-quo competitors.
- Category mapping. Conventions, shifts, vocabulary, moats.
- Territory generation. 3 to 5 plausible positioning territories.
- Write the discovery report. Use the template in
references/discovery-report-template.md. - Hand off to next phase. Discovery feeds into
creative-brief,brand-ideation, orcontent-strategydepending on where the project goes next.
Failure patterns
- Skipping discovery to "save time." Every shortcut here costs 10x downstream when the brand fails to land.
- Audience research that confirms what you already believe. If your audience research validates every assumption, you did not actually research. Look for surprises.
- Demographic-heavy audience profiles. "Women aged 25 to 45" is not insight. Behavior, beliefs, and jobs-to-be-done are.
- Listing every competitor as if equal. Most competitors do not matter. Pick the 3 that are genuinely dangerous.
- Forgetting status-quo as competition. The biggest competitor is usually "doing nothing" or "doing it manually."
- Outputting territories without rejection criteria. A territory without a "what this rejects" is not a territory.
- Treating discovery as a one-time event. Categories shift. Audiences evolve. Re-run discovery at least every 3 years.
Output format
Default output is a discovery report at discovery-report.md plus appendices.
Structure:
- Executive summary (5 to 10 bullets)
- Audience (1 to 3 named segments with profiles)
- Competitors (matrix and per-competitor analysis)
- Category and problem space
- Positioning territories (3 to 5 candidates)
- Implications and recommendations
- Open questions that require further research
Appendices:
- Interview notes (sanitized)
- Competitor research data
- Source list
Reference files
references/discovery-report-template.md- Full discovery report template.references/interview-guide.md- Audience interview guide with question prompts.
GitHub 저장소
연관 스킬
creative-brief
기타이 스킬은 개발자들이 모호한 프로젝트 아이디어를 디자인 또는 개발 작업을 위한 구체적이고 실행 가능한 계획으로 전환하는 구조화된 크리에이티브 브리프를 작성하도록 돕습니다. 새로운 프로젝트 시작, 팀 정렬, 이해관계자 브리핑 시 트리거되어 실행 전 명확한 방향성을 확보합니다. 프로젝트 범위 설정, 요구사항 정의, 구축을 위한 공통 기반 마련에 활용하세요.
information-architecture
기타이 스킬은 개발자가 사이트맵, 내비게이션, URL 체계, 콘텐츠 분류 체계를 포함한 웹사이트나 제품의 구조적 기초를 설계하는 데 도움을 줍니다. 이는 특정 기술 스택이 정해지지 않은 상태에서 시스템 수준의 조직 구조를 계획, 검토 또는 재구성할 때 활성화됩니다. 구현을 시작하기 전에 명확한 콘텐츠 프레임워크를 수립하는 데 사용하세요.
creative-direction
기타이 스킬은 사용자가 네 가지 미학적 축—톤, 철학, 관객 관계, 감각적 야망—을 따라 구조화된 크리에이티브 브리프를 생성하도록 안내합니다. 이는 막연한 개념만 존재할 때 프로젝트의 일관된 시각적 방향을 수립하고, 하류의 디자인 및 콘텐츠 작업이 일치하도록 보장하는 데 사용됩니다. 결과적으로 만들어진 브리프는 이후 모든 미학적 산출 작업에 대한 필수 참조 자료 역할을 합니다.
content-strategy
기타콘텐츠 전략 스킬은 편집 방향성, 콘텐츠 기둥 및 운영 체계를 정의하여 개발자들이 구조화된 콘텐츠 프로그램을 계획할 수 있도록 돕습니다. 이는 콘텐츠 캘린더나 토픽 클러스터를 작성하거나, 콘텐츠를 SEO 및 브랜드 목표와 연계할 때 발동됩니다. 로드맵 없이 시작하기보다 전략적으로 콘텐츠 제작을 계획할 때 활용하세요.
