MCP HubMCP Hub
스킬 목록으로 돌아가기

design-sprint

wondelai
업데이트됨 2 days ago
6 조회
1,096
121
1,096
GitHub에서 보기
메타testingapidesign

정보

디자인 스프린트 스킬은 실제 사용자와 함께 제품 아이디어를 프로토타입으로 구현하고 검증하는 체계적인 5일 프로세스를 실행하여, 팀이 개발 전에 의사 결정의 위험을 줄일 수 있도록 돕습니다. 이 스킬은 신속한 검증, 의견 불일치 해결, 위험한 개념 테스트를 위해 트리거되며, 문제 정의부터 사용자 테스트에 이르는 모든 단계를 다룹니다. 중요한 시급한 제품 검증에는 이 스킬을 사용하고, 지속적인 실험에는 `린스타트업` 스킬을 활용하세요.

빠른 설치

Claude Code

추천
기본
npx skills add wondelai/skills -a claude-code
플러그인 명령대체
/plugin add https://github.com/wondelai/skills
Git 클론대체
git clone https://github.com/wondelai/skills.git ~/.claude/skills/design-sprint

Claude Code에서 이 명령을 복사하여 붙여넣어 스킬을 설치하세요

문서

Design Sprint Framework

A five-day process for answering critical business questions through design, prototyping, and testing ideas with customers. Developed at Google Ventures and used by Google, Slack, Airbnb, and hundreds of startups.

Core Principle

Great solutions require both deep work and fast iteration. The Design Sprint compresses months of debate, design, and testing into a single week, creating focus and urgency that eliminates endless discussion.

The foundation: Traditional product development wastes months building the wrong thing. Design Sprints de-risk product decisions by testing with real users before writing production code.

Scoring

Goal: 10/10. When planning or executing a Design Sprint, rate it 0-10 based on adherence to the principles below. A 10/10 means proper structure, time-boxing, prototyping, and user testing; lower scores indicate skipping steps or insufficient testing. Always provide the current score and specific improvements needed to reach 10/10.

The 5-Day Sprint Process

Monday → Tuesday → Wednesday → Thursday → Friday
  Map      Sketch     Decide      Prototype    Test

Prerequisites:

  • Big challenge: Important problem worth a week's focus
  • Right team: Decision maker + 4-7 people with diverse expertise
  • Time commitment: 5 full days (10am-5pm), no interruptions
  • Space: Dedicated room with whiteboards

Sprint Master: One person facilitates, keeps time, manages energy.

Monday: Map

Goal: Understand the problem and choose a target for the week.

Morning: Start at the End

Exercise: Long-term goal

  • Write the sprint question: "What do we want to be true in 2 years?"
  • Example: "Customers use our product daily" or "We've captured 20% market share"

Exercise: Sprint questions

  • List obstacles and unknowns as questions
  • Example: "Will customers trust us with payment info?" or "Can first-time users figure out the interface?"

Format: Write on whiteboard, entire team contributes

Afternoon: Map the Challenge

Exercise: Map the customer journey

  1. List actors (different types of customers/users)
  2. Draw the journey from start to finish (left to right on whiteboard)
  3. Keep it simple: 5-15 steps max
  4. Example: "Hears about product → Visits site → Signs up → First use → Becomes regular user"

Exercise: Ask the Experts

  • Interview team members with specialized knowledge
  • CEO, designer, engineer, customer support, sales
  • Take detailed notes on whiteboard
  • Capture "How Might We" notes (HMW)

Exercise: How Might We (HMW) notes

  • Rephrase problems as opportunities
  • "Customers don't understand pricing" → HMW make pricing immediately clear?
  • Write each HMW on a sticky note
  • Vote on best HMWs, organize on map

End of Day: Pick a Target

Exercise: Choose the target

  • Which part of the map (customer journey) will you focus on?
  • Where's the biggest risk or opportunity?
  • Example: "We'll focus on the first 10 minutes after signup"

Decider: The person with authority makes the final call.

Monday output:

  • Long-term goal
  • Sprint questions
  • Customer journey map
  • Expert insights
  • HMW notes organized
  • Target customer and moment

See: references/monday.md for detailed Monday exercises and facilitation.

Tuesday: Sketch

Goal: Generate solutions. Each person sketches a detailed solution.

Morning: Lightning Demos

Exercise: Find inspiration

  • Look at competitors and analogous products
  • 3-minute demos: "Here's what I found, here's why it's interesting"
  • Capture good ideas on whiteboard
  • Don't limit to your industry—borrow from anywhere

Exercise: Divide or swarm

  • Divide: If map has multiple parts, different people tackle different sections
  • Swarm: If one critical problem, everyone tackles the same thing
  • Most sprints = swarm

Afternoon: The Four-Step Sketch

Goal: Everyone individually sketches a detailed solution (not as a group!)

Step 1: Notes (20 minutes)

  • Walk around room, review map, HMWs, inspiration
  • Take notes silently

Step 2: Ideas (20 minutes)

  • Rough doodles, mind maps, stick figures
  • Quantity over quality
  • Still working alone

Step 3: Crazy 8s (8 minutes)

  • Fold paper into 8 sections
  • Sketch 8 variations in 8 minutes (1 minute each)
  • Forces you past first idea
  • Can be 8 variations on one idea or 8 different ideas

Step 4: Solution Sketch (30-90 minutes)

  • 3-panel storyboard showing customer experience
  • Step 1 → Step 2 → Step 3 (beginning, middle, end)
  • Make it self-explanatory (someone should understand without you explaining)
  • Use text, arrows, simple drawings
  • Give it a catchy title
  • Anonymous: Don't put your name on it

Critical: No group brainstorming. Individual work produces better, more diverse ideas.

Tuesday output:

  • Each person has a detailed solution sketch
  • Sketches are anonymous and self-explanatory

See: references/tuesday.md for sketching templates and examples.

Wednesday: Decide

Goal: Critique solutions and choose the best one to prototype and test.

Morning: Sticky Decision

Exercise: Art museum

  • Tape solution sketches to wall
  • Give everyone dot stickers
  • Silently review sketches (no talking!)
  • Put dots next to interesting parts

Exercise: Heat map review

  • Discuss each sketch for 3 minutes
  • Facilitator narrates: "Here they see X, then click Y..."
  • Sketcher stays silent (don't reveal yourself yet)
  • Team calls out interesting parts
  • Scribe captures standout ideas on whiteboard

Exercise: Straw poll

  • Each person votes for one solution (put one large dot)
  • Explain your vote in 1 sentence
  • This is non-binding, just to see preferences

Decider: Person with authority gets three large dots (supervote). Their decision wins.

Afternoon: Rumble or All-in-One

If multiple winners:

  • Rumble: Competing prototypes (test different approaches)
  • All-in-One: Combine best ideas into one prototype

Most sprints: All-in-one (simpler to prototype and test)

Exercise: Storyboard

  • Draw 10-15 panel storyboard (comic book style)
  • Each panel = one screen or step
  • Opening scene: How customer discovers you
  • Middle: Your solution in action
  • Ending: Successful outcome
  • Include just enough detail for Friday's prototype

Storyboard rules:

  • Keep it simple
  • Use stick figures
  • Words and arrows okay
  • Get specific about UI
  • 10-15 panels max

Wednesday output:

  • Winning solution(s) chosen
  • Detailed storyboard ready to prototype

See: references/wednesday.md for decision exercises and storyboard templates.

Thursday: Prototype

Goal: Build a realistic facade. You need something to test on Friday.

Prototype mindset:

  • Fake it
  • Prototype only what you'll test
  • Goldilocks quality: not too high, not too low (realistic enough to get honest reactions)
  • One day only

Prototype fidelity:

  • Too low: Sketches, wireframes (customers can't react realistically)
  • Too high: Working code, pixel-perfect design (wastes time)
  • Just right: Looks real, doesn't work real (facades, click-through, video)

Assign Roles

Makers (2+ people):

  • Designer, writer, asset collector (images, icons)
  • Build the prototype

Stitcher (1 person):

  • Combines pieces into final prototype
  • Usually in Keynote, Figma, or prototyping tool

Writer (1 person):

  • Writes all copy
  • Headlines, button labels, descriptions

Collector (1-2 people):

  • Gathers assets (photos, icons, competitor screenshots)
  • Provides raw materials

Interviewer (1 person):

  • Writes interview script for Friday
  • Practices interviewing

Sprint Master:

  • Helps where needed
  • Keeps energy up

Build the Prototype

Tools:

  • Web/App: Figma, Keynote, PowerPoint (linked slides)
  • Physical Product: Video walkthrough, 3D-printed mockup
  • Service: Role-play video, scripted interaction

Thursday morning:

  • Divide storyboard into scenes
  • Assign scenes to makers
  • Start building

Thursday afternoon:

  • Stitch together
  • Review as team (does it match storyboard?)
  • Rehearse for Friday (run through entire flow)
  • Trial run (test with someone not on sprint team)

Prototype checklist:

  • Follows storyboard exactly
  • Looks real enough to get honest reactions
  • Can walk through in 5-15 minutes
  • Interviewer knows how to present it
  • Trial run completed

Thursday output:

  • Realistic prototype ready to test
  • Interview script written
  • Interview room prepared

See: references/thursday.md for prototyping tools and techniques.

Friday: Test

Goal: Interview 5 customers, learn what works and what doesn't.

Setup

Interview room:

  • Quiet space with table, 2 chairs
  • Laptop with prototype
  • Camera recording screen and customer face

Observation room:

  • Separate room with live video feed
  • Team watches together
  • Whiteboard for notes

Roles:

  • Interviewer: Conducts all 5 interviews
  • Team: Watches, takes notes

The Five-Act Interview

Act 1: Friendly Welcome (5 min)

  • Greet warmly
  • Explain you're testing prototype, not them
  • Ask permission to record
  • Encourage thinking aloud

Act 2: Context Questions (5 min)

  • Ask about their background
  • Example: "Tell me about how you currently handle [problem]"
  • Goal: Understand their mindset and current behavior

Act 3: Introduce the Prototype (5 min)

  • Show landing page or entry point
  • "What's this? What do you think it's for?"
  • Don't explain—let them interpret
  • Note: Do they get it?

Act 4: Tasks and Nudges (15 min)

  • Give open-ended task: "Go ahead and explore"
  • Follow with specific tasks from storyboard: "Try to [complete action]"
  • Use nudges when stuck: "What would you do next?" or "What's going through your mind?"
  • Don't help—watch them struggle
  • Encourage thinking aloud

Act 5: Debrief (5 min)

  • "What did you think overall?"
  • "Who is this for?"
  • "What worked? What was confusing?"
  • Ask about specific parts you're uncertain about

Interview length: ~30 minutes per customer

Between interviews:

  • 30-minute break
  • Team discusses observations
  • Update questions if needed

Five Is the Magic Number

Why 5 customers?

  • Patterns emerge after 3-5 people
  • Diminishing returns after 5
  • Doable in one day (5 × 1 hour = 5 hours with breaks)

Who to recruit:

  • Target customers (match your personas)
  • Screener survey to qualify
  • Incentive ($100-$200 for B2B, $50-$100 for B2C)
  • Schedule 6 (expect 1 no-show)

Take Notes: Pattern Recognition

While watching interviews, team captures:

Column 1Column 2Column 3Column 4Column 5
Customer 1 notesCustomer 2 notesCustomer 3 notesCustomer 4 notesCustomer 5 notes

Mark with ✓, ✗, or ~:

  • ✓ Positive reaction, success
  • ✗ Negative reaction, failure
  • ~ Neutral or mixed

After all 5 interviews:

  • Look for patterns (did all 5 struggle with the same thing?)
  • Count ✓ ✗ ~ per row
  • Identify what worked and what failed

End-of-Sprint Debrief

Organize findings:

✓ What worked:

  • Features/flows that all customers understood
  • Messaging that resonated
  • Design that felt intuitive

✗ What failed:

  • Confusing terminology
  • Missing steps
  • Wrong assumptions

~ Mixed results:

  • Some got it, some didn't
  • Unclear if it matters

Next steps:

  • If core concept validated: Build it (or next sprint on details)
  • If major issues: Pivot or next sprint to solve problems
  • If totally failed: Back to drawing board (but you saved months!)

Friday output:

  • Interview videos
  • Pattern notes
  • Clear list of what works, what doesn't
  • Decision on next steps

See: references/friday.md for interview scripts and note-taking templates.

When to Run a Design Sprint

Run a sprint when:

  • High-stakes decision
  • Not enough time to build and test normally
  • Team is stuck in endless debate
  • Multiple solutions possible
  • New product, feature, or major redesign
  • Need to de-risk before investing

Don't run a sprint when:

  • Problem is clear and solution is obvious
  • You just need to execute
  • Team isn't bought in
  • Can't get decision maker for full week

Variations

4-Day Sprint:

  • Day 1: Map + Sketch (compressed)
  • Day 2: Decide
  • Day 3: Prototype
  • Day 4: Test

Remote Sprint:

  • Use Miro/FigJam for whiteboarding
  • Zoom for meetings
  • Same schedule, digital tools

Multi-Sprint:

  • Sprint 1: Broad problem, choose direction
  • Sprint 2: Deep dive on chosen solution
  • Sprint 3: Refine details

Common Mistakes

MistakeWhy It FailsFix
Skip prototypingNothing to testAlways prototype, even if simple
Over-engineer prototypeWaste time on details that don't matterFacade only, not working code
Test with wrong usersInvalid feedbackScreen for target customers
Explain prototype to usersDefeats the testLet them struggle, observe confusion
No decision makerCan't commit to decisionGet Decider for full week or don't sprint
InterruptionsBreaks focusProtect the week, no meetings/emails

Quick Diagnostic

Audit any sprint plan:

QuestionIf NoAction
Do we have a Decider for full week?Sprint will failGet commitment or postpone
Is the problem important enough?Waste of timeOnly sprint on big challenges
Can we prototype in 1 day?Wrong problem for sprintChoose more concrete problem
Can we recruit 5 target users?Can't test properlyStart recruiting now (2 weeks ahead)
Will team commit to no interruptions?Won't maintain focusGet buy-in from leadership

Reference Files

Further Reading

This skill is based on the Design Sprint process developed at Google Ventures. For the complete methodology, exercises, and case studies:

About the Author

Jake Knapp created the Design Sprint process while at Google, where he ran sprints on products like Gmail, Chrome, and Google X. As a design partner at Google Ventures (now GV), he refined the process by running over 100 sprints with startups in the GV portfolio. The Design Sprint is now used by teams at Google, Slack, Airbnb, LEGO, and thousands of companies worldwide. Jake is also the author of Make Time, a framework for focus and energy.

GitHub 저장소

wondelai/skills
경로: design-sprint
0
agent-skillsai-skillsclaude-codeclaude-code-marketplaceclaude-code-pluginclaude-code-skills

연관 스킬

content-collections

메타

이 스킬은 콘텐츠 콜렉션(Content Collections)을 위한 프로덕션 검증된 설정을 제공합니다. 콘텐츠 콜렉션은 Markdown/MDX 파일을 Zod 검증이 포함된 타입 안전한 데이터 콜렉션으로 변환해주는 TypeScript 최우선 도구입니다. 블로그, 문서 사이트 또는 콘텐츠 중심의 Vite + React 애플리케이션을 구축할 때 타입 안전성과 자동 콘텐츠 검증을 보장하기 위해 사용하세요. Vite 플러그인 구성과 MDX 컴파일부터 배포 최적화 및 스키마 검증에 이르기까지 모든 것을 다룹니다.

스킬 보기

polymarket

메타

이 스킬은 개발자들이 Polymarket 예측 시장 플랫폼을 활용한 애플리케이션을 구축할 수 있도록 지원하며, 거래 및 시장 데이터를 위한 API 통합 기능을 포함합니다. 또한 WebSocket을 통한 실시간 데이터 스트리밍을 제공하여 실시간 거래와 시장 활동을 모니터링할 수 있습니다. 이를 통해 거래 전략을 구현하거나 실시간 시장 업데이트를 처리하는 도구를 생성하는 데 활용할 수 있습니다.

스킬 보기

creating-opencode-plugins

메타

이 스킬은 개발자들이 명령어, 파일, LSP 작업 등 25개 이상의 이벤트 유형에 연결되는 OpenCode 플러그인을 만들 수 있도록 돕습니다. JavaScript/TypeScript 모듈을 위한 플러그인 구조, 이벤트 API 명세, 구현 패턴을 제공합니다. OpenCode AI 어시스턴트의 라이프사이클을 사용자 정의 이벤트 기반 로직으로 가로채거나, 모니터링하거나, 확장해야 할 때 사용하세요.

스킬 보기

sglang

메타

SGLang은 RadixAttention 프리픽스 캐싱을 활용하여 JSON, 정규식, 에이전트 워크플로우를 위한 고속 구조화 생성에 특화된 고성능 LLM 서빙 프레임워크입니다. 특히 반복되는 프리픽스가 있는 작업에서 상당히 빠른 추론 속도를 제공하여 복잡한 구조화 출력 및 다중 턴 대화에 이상적입니다. 제약 디코딩이 필요하거나 광범위한 프리픽스 공유가 있는 애플리케이션을 구축할 때는 vLLM과 같은 대안보다 SGLang을 선택하십시오.

스킬 보기