关于
This skill identifies performance bottlenecks and optimization opportunities in Go code, focusing on allocations, string handling, and data structure usage. It provides specific techniques like slice preallocation, sync.Pool usage, and pprof profiling guidance. Use it when you need to benchmark, profile, or optimize hot paths in your Go applications.
快速安装
Claude Code
推荐npx skills add eduardo-sl/go-agent-skills -a claude-code/plugin add https://github.com/eduardo-sl/go-agent-skillsgit clone https://github.com/eduardo-sl/go-agent-skills.git ~/.claude/skills/go-performance-review在 Claude Code 中复制并粘贴此命令以安装该技能
技能文档
Go Performance Review
Profile first, optimize second. Never optimize without a benchmark proving the problem.
1. Allocation Reduction
Prefer strconv over fmt for primitive conversions:
// ✅ Good — zero allocations for simple conversions
s := strconv.Itoa(42)
s := strconv.FormatFloat(3.14, 'f', 2, 64)
// ❌ Bad — fmt.Sprintf allocates
s := fmt.Sprintf("%d", 42)
Avoid unnecessary string-to-byte conversions:
// ✅ Good — use strings.Builder for concatenation
var b strings.Builder
for _, s := range parts {
b.WriteString(s)
}
result := b.String()
// ❌ Bad — repeated concatenation allocates on every +
result := ""
for _, s := range parts {
result += s
}
Preallocate slices and maps when size is known:
// ✅ Good — single allocation
users := make([]User, 0, len(ids))
for _, id := range ids {
users = append(users, getUser(id))
}
// ✅ Good — map with capacity hint
lookup := make(map[string]User, len(users))
// ❌ Bad — repeated growing
var users []User // starts at 0, grows via doubling
Use sync.Pool for frequently allocated, short-lived objects:
var bufPool = sync.Pool{
New: func() interface{} {
return new(bytes.Buffer)
},
}
func process(data []byte) string {
buf := bufPool.Get().(*bytes.Buffer)
defer func() {
buf.Reset()
bufPool.Put(buf)
}()
buf.Write(data)
return buf.String()
}
2. Hot Path Optimizations
Avoid interface conversions in tight loops:
// ✅ Good — concrete type in loop
func sum(vals []int64) int64 {
var total int64
for _, v := range vals {
total += v
}
return total
}
// ❌ Bad — interface{} causes boxing/unboxing
func sum(vals []interface{}) int64 { ... }
Avoid reflect in performance-critical paths:
If you need reflection-like behavior at scale, use code generation
(go generate, stringer, protocol buffers).
Reduce pointer chasing:
// ✅ Good — contiguous memory, cache-friendly
type Points struct {
X []float64
Y []float64
}
// ❌ Slower — pointer chasing per element
type Points []*Point
3. Map Performance
// ✅ Use capacity hints
m := make(map[string]int, expectedSize)
// ✅ For read-heavy concurrent access, use sync.Map
// But ONLY when keys are stable — sync.Map has higher overhead
// for writes than a mutex-protected map.
// ✅ For fixed key sets, consider using a slice with index mapping
// instead of a map.
4. Benchmarking
ALWAYS write benchmarks before and after optimization:
func BenchmarkFoo(b *testing.B) {
// Setup outside the loop
input := generateInput()
b.ResetTimer()
for i := 0; i < b.N; i++ {
result = Foo(input) // assign to package-level var to prevent elision
}
}
// Package-level var prevents compiler from eliminating the call
var result string
Run benchmarks with memory profiling:
go test -bench=BenchmarkFoo -benchmem -count=5 ./...
Compare before/after with benchstat:
go test -bench=. -count=10 > old.txt
# make changes
go test -bench=. -count=10 > new.txt
benchstat old.txt new.txt
5. Profiling
CPU profiling:
go test -cpuprofile=cpu.prof -bench=BenchmarkFoo .
go tool pprof cpu.prof
Memory profiling:
go test -memprofile=mem.prof -bench=BenchmarkFoo .
go tool pprof -alloc_space mem.prof
HTTP server profiling (import net/http/pprof):
import _ "net/http/pprof"
// Access at http://localhost:6060/debug/pprof/
go func() {
log.Println(http.ListenAndServe("localhost:6060", nil))
}()
6. High-Throughput Logging
log/slog is the right default for most services. But when benchmarks show
logging is a bottleneck (high-frequency hot paths, >100k log lines/sec),
consider zero-allocation loggers.
When slog is not enough:
// slog allocates per log call — fine for most services
slog.Info("request handled",
slog.String("method", method),
slog.Int("status", status),
)
// In hot paths where benchmarks prove logging is a bottleneck,
// use zap's zero-allocation core:
logger, _ := zap.NewProduction()
logger.Info("request handled",
zap.String("method", method),
zap.Int("status", status),
)
// zap avoids allocations by using a field pool and typed fields
Decision tree:
| Scenario | Logger |
|---|---|
| General service logging | log/slog (stdlib, zero dependencies) |
| High-frequency hot path (>100k lines/sec) | go.uber.org/zap (zero-alloc) |
| Extreme throughput with JSON | github.com/rs/zerolog (zero-alloc JSON) |
Best of both worlds — use zap as slog backend:
// Use slog API everywhere, backed by zap's performance
zapLogger, _ := zap.NewProduction()
slogHandler := zapslog.NewHandler(zapLogger.Core(), nil)
logger := slog.New(slogHandler)
// Code uses standard slog API — can swap backend without changing callers
logger.Info("request handled",
slog.String("method", method),
slog.Int("status", status),
)
Logging anti-patterns in hot paths:
// ❌ Bad — logging inside tight loop
for _, item := range millions {
slog.Info("processing item", slog.String("id", item.ID))
process(item)
}
// ✅ Good — sample or batch log
for i, item := range millions {
process(item)
if i%10000 == 0 {
slog.Info("progress", slog.Int("processed", i), slog.Int("total", len(millions)))
}
}
// ✅ Good — log summary after loop
slog.Info("batch complete", slog.Int("count", len(millions)))
NEVER switch loggers without a benchmark proving the need.
slog is fast enough for the vast majority of Go services.
7. Common Anti-Patterns
| Anti-Pattern | Fix |
|---|---|
fmt.Sprintf for simple int→string | strconv.Itoa |
| String concatenation in loop | strings.Builder |
| Slice without preallocation | make([]T, 0, n) |
| Map without capacity hint | make(map[K]V, n) |
regexp.Compile inside function | Compile once at package level |
json.Marshal in hot path | Use code-gen (easyjson, sonic) |
| Logging in tight loop | Batch or sample |
defer in very tight inner loop | Manual cleanup (rare, benchmark first) |
Important Caveat
Most Go code is not performance-critical. Readability and correctness ALWAYS take priority over micro-optimizations. Only apply these patterns when:
- A benchmark proves this code path is a bottleneck
- The optimization is significant (>10% improvement)
- The resulting code remains readable and maintainable
Premature optimization is still the root of all evil, even in Go.
GitHub 仓库
常见问题
什么是 go-performance-review Skill?
go-performance-review 是一个 Claude Skill,作者为 eduardo-sl。Skill 将 Claude 按需加载的说明和资源打包,让 Claude 无需额外提示即可执行与 go-performance-review 相关的任务。
如何安装 go-performance-review?
使用本页的安装命令:将 go-performance-review 作为插件添加到 Claude Code,或将其仓库克隆到 skills 目录,然后重启 Claude 以加载该 Skill。
go-performance-review 属于哪个分类?
go-performance-review 属于开发分类。
go-performance-review 可以免费使用吗?
可以。go-performance-review 已收录在 AIMCP,可免费安装。
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