cpp-pro
About
This Claude Skill provides expert C++20 programming for building high-performance and system-level software. Use it for modern C++ features, performance optimization, and tasks like game engines or embedded systems. It excels at memory-safe, resource-efficient code using concepts, modules, and low-level programming.
Quick Install
Claude Code
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Documentation
C++ Professional
Purpose
Provides expert C++20 programming capabilities specializing in modern C++ features (concepts, modules, ranges, coroutines), performance optimization, and system-level programming. Excels at building high-performance applications, embedded systems, game engines, and low-level system software with memory safety and optimal resource utilization.
When to Use
- Building high-performance applications requiring C++ speed (game engines, simulations)
- Implementing system-level software (device drivers, operating systems, embedded systems)
- Optimizing performance-critical code (SIMD, cache optimization, lock-free programming)
- Migrating legacy C++ codebases to modern C++20 standards
- Building cross-platform C++ libraries and SDKs
- Implementing template metaprogramming and compile-time optimizations
- Working with modern C++20 features (concepts, modules, ranges, coroutines)
Quick Start
Invoke this skill when:
- Building high-performance C++ applications (games, simulations, trading)
- System-level programming (device drivers, embedded systems, OS)
- Performance optimization (SIMD, cache, lock-free)
- Modern C++20 features (concepts, modules, ranges, coroutines)
- Template metaprogramming and compile-time computation
- Cross-platform library development
Do NOT invoke when:
- Web development → Use frontend-developer or backend-developer
- Scripting tasks → Use python-pro or javascript-pro
- Simple utilities without performance needs → Use appropriate language
- Mobile development → Use swift-expert or kotlin-specialist
Core Capabilities
C++20 Modern Features
- Concepts: Type constraints and template requirements
- Modules: Replacing header files with importable modules
- Ranges: Lazy evaluation algorithms and views
- Coroutines: Asynchronous programming with co_await
- Spaceship Operator: Three-way comparison <=>
- Designated Initializers: Struct member initialization by name
- std::format: Type-safe string formatting
- std::span: Safe array views without ownership
- std::jthread: Thread with automatic join capability
Performance Optimization
- Template Metaprogramming: Compile-time computation
- SIMD Programming: Vector instructions for parallel processing
- Memory Management: Smart pointers, allocators, memory pools
- Cache-Aware Algorithms: Data-oriented design patterns
- Lock-Free Programming: Atomic operations and memory ordering
- Compiler Optimizations: Profile-guided optimization, link-time optimization
System Programming
- Low-Level I/O: File descriptors, sockets, epoll/kqueue
- Memory Mapping: Shared memory, memory-mapped files
- Process Management: Fork, exec, signal handling
- System Calls: POSIX/Linux system interface
- Embedded Systems: Bare-metal programming, real-time constraints
Decision Framework
C++ Feature Selection
C++20 Feature Decision
├─ Type constraints needed
│ └─ Use concepts instead of SFINAE
│ • Clearer error messages
│ • More readable templates
│
├─ Header file management
│ └─ Use modules for new projects
│ • Faster compilation
│ • Better encapsulation
│
├─ Data transformations
│ └─ Use ranges for lazy evaluation
│ • Composable algorithms
│ • Memory efficient
│
├─ Async operations
│ └─ Use coroutines for I/O-bound work
│ • Efficient state machines
│ • Readable async code
│
└─ Error handling
├─ Recoverable errors → std::expected
├─ Exceptional cases → exceptions
└─ Low-level code → return codes
Performance Optimization Matrix
| Bottleneck | Solution | Complexity |
|---|---|---|
| CPU-bound computation | SIMD, parallelism | High |
| Memory allocation | Memory pools, allocators | Medium |
| Cache misses | Data-oriented design | High |
| Lock contention | Lock-free structures | Very High |
| Compilation time | Modules, precompiled headers | Low |
Best Practices
Modern C++ Development
- Prefer Composition to Inheritance: Use value semantics and composition
- const Correctness: Mark member functions const when possible
- noexcept When Appropriate: Mark functions that won't throw
- Explicit is Better: Use explicit constructors and conversion operators
- RAII Everywhere: Wrap all resources in RAII objects
Performance Optimization
- Profile Before Optimizing: Use perf, VTune, or Tracy
- Rule of Zero: Define destructors, copy, and move only if needed
- Move Semantics: Return by value, rely on move semantics
- Inline Judiciously: Let compiler decide; focus on cache-friendly data
- Measure Cache Efficiency: Cache misses are often more expensive
Template Metaprogramming
- Concepts Over SFINAE: Use concepts for clearer template constraints
- constexpr When Possible: Move computation to compile time
- Type Traits: Use std::type_traits for compile-time introspection
- Variadic Templates: Use parameter packs for flexible functions
Concurrency and Parallelism
- Avoid Premature Locking: Consider lock-free for high-contention
- Understand Memory Ordering: Use std::memory_order explicitly
- Future/Promise Patterns: Use std::future for async results
- Coroutines for I/O: Use C++20 coroutines for async I/O
- Thread Pools: Prefer pools over spawning threads
System-Level Programming
- Zero-Cost Abstractions: High-level code that compiles efficiently
- Handle Errors Explicitly: Use std::expected without exceptions
- Resource Management: Apply RAII consistently
- Platform Abstraction: Isolate platform-specific code
- Testing Strategy: Use unit tests, fuzzing, property-based testing
Anti-Patterns
Memory Management
- Raw new/delete: Use smart pointers instead
- Manual Resource Management: Apply RAII
- Dangling Pointers: Use ownership semantics
Performance
- Premature Optimization: Profile first
- Virtual Call Overhead: Use CRTP when performance critical
- Unnecessary Copies: Use move semantics and references
Code Organization
- Header-Only Everything: Use modules or proper compilation units
- Macro Abuse: Use constexpr, templates, inline functions
- Global State: Use dependency injection
Additional Resources
- Detailed Technical Reference: See REFERENCE.md
- Code Examples & Patterns: See EXAMPLES.md
GitHub Repository
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