art-direction
À propos
La compétence Direction Artistique guide la création d'actifs visuels tels que photographies, illustrations et vidéos en étendant une identité de marque approuvée vers des livrables spécifiques. Elle aide les développeurs à rédiger les briefs créatifs, à élaborer des concepts de campagne et à évaluer la pertinence des productions. Utilisez-la lors de la planification de campagnes créatives, de la rédaction de documents de direction, ou lorsque vous avez besoin de traitements visuels pour des expériences de marque.
Installation rapide
Claude Code
Recommandénpx skills add rampstackco/claude-skills -a claude-code/plugin add https://github.com/rampstackco/claude-skillsgit clone https://github.com/rampstackco/claude-skills.git ~/.claude/skills/art-directionCopiez et collez cette commande dans Claude Code pour installer cette compétence
Documentation
Art Direction
Direct creative work that extends the brand into specific deliverables. Photography, illustration, video, motion, campaigns, environmental design.
This skill assumes brand identity is approved (brand-identity complete). Art direction is about applying and extending it, not defining it.
When to use
- Briefing photographers, illustrators, videographers
- Developing campaign creative concepts
- Directing in-house creative teams
- Writing creative direction documents for vendors
- Evaluating creative deliverables for brand fit
- Adapting brand visual identity to a new format or context
When NOT to use
- Setting project-wide aesthetic direction across multiple downstream skills (use
creative-directioninstead). This skill briefs specific creative deliverables;creative-directionproduces the structured aesthetic brief that this skill consumes. - Defining brand visual identity from scratch (use
brand-identity) - Day-to-day component design (use
design-standards) - Writing copy for creative work (use
content-and-copyorlanding-page-copy) - Building a design system (use
design-system)
Required inputs
- The deliverable (photo shoot, illustration set, video, campaign)
- The brand identity (visual system, voice, imagery direction)
- The audience for this specific work
- The goal (brand awareness, conversion, education, emotional connection)
- Budget and timeline
- Distribution context (where it will be seen)
The framework: 5 layers
A creative brief covers five layers. Each must be clear before the brief leaves your hands.
1. The story
What this creative work is fundamentally about.
- The premise. The core idea in one sentence.
- The emotional through-line. What the audience feels.
- The role of the brand. How the brand shows up in the story.
- The takeaway. What the audience walks away with.
A weak premise produces work that's pretty but says nothing. Spend time here.
2. The look
The visual treatment.
For photography:
- Subject and composition (close-up, environmental, candid, posed)
- Lighting (natural, studio, dramatic, soft)
- Color palette (true color, treated, monochrome)
- Locations (specific or general direction)
- Wardrobe and props
- Mood references (3 to 5 reference images)
For illustration:
- Style (flat, dimensional, hand-drawn, geometric, abstract)
- Color use (full palette, restricted, brand-only)
- Line treatment
- Composition style
- Detail level
- Reference artists or works (with explicit "we want like X but NOT like Y")
For video / motion:
- Pacing (slow, medium, fast cuts)
- Camera movement (static, handheld, sweeping)
- Color grading
- Transitions and effects
- Audio direction (music, voiceover, ambient)
- Reference work (3 to 5 examples)
3. The execution
Production-level direction.
Specifications:
- Deliverable formats and sizes (web hero, social square, print full-page)
- Required shots or frames
- Optional shots if budget allows
- Wardrobe and prop list (for live action)
- Color and asset specs (RGB, CMYK, hex codes for matching)
Constraints:
- Things to avoid (specific cliches, forbidden treatments, regulatory)
- Brand-system requirements (logo placement, color use, type rules)
4. The variants
How this creative scales across distribution.
Most creative needs to live in multiple places. Plan the variants up front.
Common variant set for a campaign:
- Hero web image (16:9 or wider)
- Mobile web hero (4:5 or 1:1)
- Social square (1:1)
- Social vertical (9:16)
- Email banner (3:1 typical)
- Display ad sizes (300x250, 728x90, etc.)
- Print sizes if applicable
For each variant, note: how the composition adapts, what gets cropped or repositioned, what assets are required.
5. The standards
The quality bar.
Technical:
- Resolution and format requirements
- Color profile
- File naming conventions
- Delivery format (raw + edited, layered files, exported variants)
Creative:
- What "approved" looks like (specific examples of acceptable work)
- What "not approved" looks like (specific examples to avoid)
- Number of revision rounds budgeted
Workflow
For briefing external creative
- Confirm the inputs. Brand identity locked. Audience and goal clear. Budget and timeline known.
- Develop the concept. Premise, emotional through-line, takeaway.
- Build the look. Mood references. Specific direction on style elements.
- Write the spec. Production-level direction. Variants. Constraints.
- Brief the vendor. In writing. Walk through it live. Allow questions.
- Review milestones. Treatment review, halfway review, final review. Don't skip the early reviews; corrections compound.
- Approve and document. What was produced, what's licensed for what use.
For directing in-house creative
- Same brief, lighter format. In-house direction can be more iterative. Still document the brief.
- Co-create. In-house teams know the brand. Use their judgment. Don't over-direct.
- Establish review rhythm. Daily check-ins for fast work, weekly for longer projects.
For evaluating existing creative
- Score against the brief. Did the work hit the brief? Where did it deviate?
- Score against the brand. Does this look like the brand? Could this be confused with a competitor?
- Score against the goal. Will this drive the intended outcome?
- Identify fixes. What can be improved? What's a deal-breaker vs. acceptable?
Failure patterns
- "Modern, clean, minimal" briefs. Means nothing. Force specificity. Use specific reference brands, named artists, or visual examples.
- No "what to avoid" direction. Vendors interpret broadly. Tell them what's out of bounds explicitly.
- Reference imagery that's actually competitor work. You'll get something that looks like the competitor. Never use direct competitors as references.
- Skipping early reviews. Every revision late in the process is 5x more expensive than catching issues at treatment stage.
- Too many cooks. 6 stakeholders all giving creative feedback produces incoherent work. Concentrate creative authority.
- Ignoring distribution. Creative that doesn't work in the actual contexts where it will live is failed creative.
- No variant planning. Discovering at delivery that you need a square crop and the photographer composed for 16:9 only.
- Approving creative that's "fine." Fine is the enemy of distinctive. If it doesn't move you, it won't move the audience.
Output format
Default output is a creative brief at creative-brief-[project].md.
Structure:
- The story (premise, through-line, role of brand, takeaway)
- The look (visual treatment with references)
- The execution (specs, variants, constraints)
- The standards (quality bar, examples of acceptable and unacceptable)
- The logistics (timeline, milestones, budget, deliverables)
Plus a separate moodboard or visual reference doc with images.
Reference files
references/creative-brief-template.md- Generic art direction brief template covering any production type (photo, illustration, video, animation, mixed).references/photo-shoot-brief.md- Detailed brief template for photography commissions.references/illustration-brief.md- Brief template for illustration commissions.
Dépôt GitHub
Compétences associées
canva
DesignCette compétence permet à Claude de créer et de modifier des conceptions visuelles dans Canva, y compris des graphiques, des présentations et des supports marketing. Elle prend en charge les flux de travail basés sur des modèles et les créations personnalisées pour divers types de contenu. Les développeurs peuvent l'intégrer via une installation rapide et configurer l'authentification par variables d'environnement ou connexion manuelle dans le navigateur.
sketch
DesignCette compétence de Claude permet aux développeurs de visualiser les conceptions Sketch, de gérer les bibliothèques partagées et de collaborer sur des projets d'interface utilisateur et d'expérience utilisateur directement via Claude. Elle se connecte à la plateforme web de Sketch pour accéder à la documentation de conception et aux fichiers de projet. Utilisez-la lorsque vous avez besoin de consulter des ressources de conception ou de collaborer sur les spécifications d'interface pendant le développement.
pexels
DesignLa compétence Pexels permet aux développeurs de rechercher, télécharger et organiser programmatiquement des photos et vidéos libres de droits pour des projets créatifs. Elle fournit un accès direct à l'API de la bibliothèque Pexels, vous permettant d'intégrer des contenus visuels de haute qualité sans exigence d'attribution. Utilisez cette compétence lorsque votre application a besoin de sourcer ou de gérer des ressources médiatiques libres de droits.
canva
DesignCette compétence permet à Claude de créer et de modifier des conceptions visuelles dans Canva, y compris des graphiques, des présentations et du matériel marketing. Elle prend en charge à la fois les flux de travail basés sur des modèles et les conceptions personnalisées pour divers types de contenu. La configuration nécessite des identifiants Canva paramétrés via des variables d'environnement ou une authentification manuelle via le navigateur.
