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SKILL·4002E7

system-design

wondelai
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À propos

Cette compétence fournit un cadre structuré pour concevoir des systèmes distribués évolutifs, gérant des exigences telles que l'équilibrage de charge, la mise en cache et la mise à l'échelle des bases de données. Elle s'active lors de discussions sur les entretiens de conception de systèmes, la mise à l'échelle d'applications ou la conception de services spécifiques comme les raccourcisseurs d'URL ou les flux sociaux. Elle inclut des composants pratiques pour les estimations approximatives et couvre les modèles architecturaux courants.

Installation rapide

Claude Code

Recommandé
Principal
npx skills add wondelai/skills -a claude-code
Commande PluginAlternatif
/plugin add https://github.com/wondelai/skills
Git CloneAlternatif
git clone https://github.com/wondelai/skills.git ~/.claude/skills/system-design

Copiez et collez cette commande dans Claude Code pour installer cette compétence

Documentation

System Design Framework

A structured approach to designing large-scale distributed systems. Apply these principles when architecting new services, reviewing designs, estimating capacity, or preparing for system design discussions.

Core Principle

Start with requirements, not solutions. Jumping to architecture before understanding constraints produces over- or under-engineered systems. Scalable systems are assembled from well-understood building blocks (load balancers, caches, queues, databases, CDNs) — the skill lies in choosing the right blocks, sizing them with estimates, and owning the tradeoffs each choice introduces.

Scoring

Goal: 10/10. Score a design by how many of the eight Quick Diagnostic rows it satisfies — score = round(passed / 8 × 10): 9-10 = all/nearly all rows pass — explicit requirements, real estimates, redundancy, a stated DB-scaling and caching strategy, async via queues, monitoring, and a deployment plan, with tradeoffs named; 5-6 = the design works but skips estimation, redundancy, or operations; <=3 = architecture proposed before requirements or estimates exist. Always state the current score, name the failing diagnostic rows, and give the specific fix for each.

The System Design Framework

Six areas for building reliable, scalable distributed systems:

1. The Four-Step Process

Core concept: Every design follows four stages: (1) understand the problem and establish scope, (2) propose a high-level design and get buy-in, (3) dive deep into critical components, (4) wrap up with tradeoffs and future improvements.

Why it works: Without structure, designs either stay too abstract or get lost in premature detail. The four steps invest time proportionally — broad strokes first, depth where it matters.

Key insights:

  • Step 1 (~5-10 min): clarifying questions, functional and non-functional requirements, agreed scale (DAU, QPS, storage)
  • Step 2 (~15-20 min): high-level diagram with APIs, services, data stores, data flow arrows
  • Step 3 (~15-20 min): design the 2-3 hardest or most critical components in detail
  • Step 4 (~5 min): tradeoffs, bottlenecks, future improvements
  • Never skip Step 1 — ambiguous scope wastes all downstream effort; get explicit agreement on assumptions

Code applications:

ContextPatternExample
New service kickoffOne-page design doc covering all four steps before codingRequirements, API contract, data model, capacity estimate, then implementation
Architecture reviewWalk reviewers through the steps sequentiallyScope, diagram, deep-dive on riskiest component, open questions
Incident postmortemTrace the failure through the four-step lensWhich requirement was missed? Which block failed? What tradeoff bit us?

See references/four-step-process.md when running a design end-to-end — per-stage time allocation, example clarifying questions, and tips for each of the four steps.

2. Back-of-the-Envelope Estimation

Core concept: Use powers of two, latency numbers, and simple arithmetic to estimate QPS, storage, bandwidth, and server count before committing to an architecture.

Why it works: Estimation prevents over-provisioning (wasted money) and under-provisioning (outages under load). A 2-minute calculation can save weeks of rework.

Key insights:

  • Powers of two: 2^10 ≈ 1 thousand, 2^20 ≈ 1 million, 2^30 ≈ 1 billion, 2^40 ≈ 1 trillion
  • Latency: memory read ~100 ns, SSD read ~100 us, disk seek ~10 ms, same-datacenter round trip ~0.5 ms, cross-continent ~150 ms
  • Availability nines: 99.9% = 8.77 hours downtime/year; 99.99% = 52.6 minutes/year
  • QPS: DAU x actions-per-day / 86,400 seconds; peak is typically 2-5x average
  • Storage: records-per-day x record-size x retention
  • Round aggressively — the goal is order of magnitude, not precision

Code applications:

ContextPatternExample
Capacity planningEstimate QPS, multiply by growth factor100M DAU x 5 actions / 86400 = ~5,800 QPS avg, ~30K peak
Storage budgetingPer-record size x volume x retention500M tweets/day x 300 bytes x 365 days = ~55 TB/year
SLA definitionConvert nines to allowed downtimeFour nines = ~52 minutes downtime per year

See references/estimation-numbers.md when sizing a system — full latency table, availability-nines table, and worked QPS/storage/bandwidth calculations.

3. Building Blocks

Core concept: Scalable systems are assembled from a standard toolkit: DNS, CDN, load balancers, reverse proxies, application servers, caches, message queues, and consistent hashing.

Why it works: Each block trades one cost for another (a cache trades freshness for read speed; a queue trades latency for decoupling), so introduce a block only once its specific bottleneck appears — adding all of them up front just multiplies failure modes.

Key insights:

  • Load balancers: L4 (transport layer — fast, simple) vs L7 (application layer — content-aware routing)
  • Cache layers: client, CDN, web server, application (Redis/Memcached), database query cache
  • Cache strategies: cache-aside (app manages), read-through, write-through (synchronous), write-behind (asynchronous)
  • Message queues (Kafka, RabbitMQ, SQS): decouple producers from consumers, absorb spikes, enable async processing
  • Consistent hashing: distributes keys across nodes with minimal redistribution when nodes change

Code applications:

ContextPatternExample
Read-heavy workloadCache-aside Redis in front of databaseCache user profiles with TTL; invalidate on write
Traffic spikesMessage queue between API and workersEnqueue image-resize jobs; workers pull at their own pace
Global usersCDN for static assetsServe JS/CSS/images from edge; origin serves only API
Uneven loadConsistent hashing for shard assignmentAdding a node moves only ~1/n keys

See references/building-blocks.md when choosing components — how each of DNS, CDN, load balancers, caching strategies, message queues, and consistent hashing works and when to introduce it.

4. Database Design and Scaling

Core concept: Choose SQL vs NoSQL based on data shape and access patterns; scale vertically first, then horizontally (replication and sharding) when vertical limits are reached.

Why it works: The database is usually the first bottleneck. Understanding replication, sharding, and denormalization tradeoffs delays expensive re-architectures and makes growth deliberate.

Key insights:

  • Vertical scaling is simpler but has a ceiling; horizontal is harder but nearly unlimited
  • Replication: leader-follower (one writer, many readers) for read-heavy; multi-leader for multi-region writes
  • Sharding: hash-based (even distribution, hard range queries), range-based (easy ranges, hotspot risk), directory-based (flexible, extra lookup)
  • SQL for ACID transactions, joins, defined schema; NoSQL for flexible schema, horizontal scale, very high write throughput
  • Denormalization trades storage and write complexity for read speed — use when reads dominate and data changes rarely
  • Celebrity/hotspot problem: one hot shard needs secondary partitioning or a cache layer

Code applications:

ContextPatternExample
Read-heavy APILeader-follower with read replicasReads to replicas, writes to leader; accept slight lag
User data at scaleHash-based sharding on user_idhash(user_id) % num_shards; even, independent shards
Analytics dashboardDenormalized materialized viewsPre-join and aggregate nightly; serve from materialized table

See references/database-scaling.md when the database is the bottleneck — replication topologies, the three sharding strategies compared, denormalization tradeoffs, and a SQL-vs-NoSQL selection guide.

5. Common System Designs

Core concept: Most systems are variations of a small set of well-known designs: URL shortener, rate limiter, notification system, news feed, chat, search autocomplete, web crawler, unique ID generator.

Why it works: A mental library of known designs lets you recognize which pattern a new problem resembles and adapt it, rather than inventing from scratch.

Key insights:

  • URL shortener: base62 encoding, key-value store, 301 vs 302 redirect tradeoff (caching vs analytics)
  • Rate limiter: token bucket or sliding window at the gateway; return 429 with Retry-After
  • News feed: fanout-on-write (push at post time) vs fanout-on-read (pull at read time); hybrid for celebrities
  • Chat: WebSocket for real-time bidirectional messages, queue for delivery guarantees, heartbeat presence service
  • Autocomplete: trie of top-k frequent queries; precompute and cache popular prefixes
  • Web crawler: BFS with URL frontier, politeness (robots.txt, per-domain rate limit), dedup via content hash
  • Unique IDs: UUID (simple, no coordination) vs Snowflake (64-bit, time-sortable, datacenter-aware)

Code applications:

ContextPatternExample
Short link serviceBase62-encode auto-increment ID or hashhttps://short.ly/a1B2c3 maps to a key-value row
API protectionToken bucket at gateway100 tokens/min per key; steady refill; reject with 429
Social feedHybrid fanoutPrecompute feeds for <10K-follower accounts; merge celebrity posts at read time

See references/common-designs.md when a problem resembles a known design — full walkthroughs of URL shortener, rate limiter, news feed, chat, autocomplete, web crawler, and unique ID generator.

6. Reliability and Operations

Core concept: A system is only as good as its ability to stay up, recover, and be observed. Health checks, monitoring, logging, and deployment strategies are first-class design concerns, not afterthoughts.

Why it works: Production systems fail in ways diagrams never predict. Operational readiness — metrics, alerts, rollback plans, redundancy — determines whether a failure is a blip or an outage.

Key insights:

  • Health checks: liveness (is the process alive?) and readiness (can it serve traffic?) — Kubernetes uses both
  • Three pillars of observability: metrics (Prometheus, Datadog), logging (ELK, CloudWatch), tracing (Jaeger, Zipkin)
  • Deployments: rolling (gradual), blue-green (instant switch between identical environments), canary (small percentage first)
  • Disaster recovery: RPO (acceptable data loss) and RTO (acceptable recovery time) drive backup and failover strategy
  • Multi-datacenter: active-passive (failover) or active-active (requires data sync and conflict resolution)
  • Autoscaling: scale on CPU, memory, queue depth, or custom metrics; always set min and max counts

Code applications:

ContextPatternExample
Zero-downtime deployBlue-green with health check gatesSwitch to green after checks pass; keep blue as instant rollback
Gradual rolloutCanary with metric comparison5% traffic to new version; compare errors and latency; promote or rollback
Data safetyDefine RPO/RTO, implement accordinglyRPO 1 hour = hourly backups; RTO 5 min = automated failover

See references/reliability-operations.md when hardening for production — health-check patterns, the observability pillars, deployment strategies, disaster-recovery (RPO/RTO), and autoscaling.

Common Mistakes

MistakeWhy It FailsFix
Architecture before requirementsSolves the wrong problem, misses constraintsSpend the first 5-10 minutes on scope: features, scale, SLA
No estimationProvisioning off by orders of magnitudeEstimate QPS, storage, bandwidth before choosing components
Single point of failureOne component takes down the systemRedundancy at every layer: multi-server, multi-AZ, multi-region
Premature shardingHuge operational complexity before it's neededVertical first, read replicas, cache aggressively, shard last
Caching without invalidationStale data causes bugs and confusionDefine TTL; cache-aside with explicit invalidation on writes
Synchronous calls everywhereOne slow service cascades latency to all callersQueues for non-latency-critical paths; timeouts on sync calls
Ignoring hotspotsOne shard or key hammered, others idleDetect hot keys; add secondary partitioning or local caches
No monitoring or alertingUsers find failures before you doInstrument metrics, logs, and traces from day one

Quick Diagnostic

QuestionIf NoAction
Are functional and non-functional requirements listed?Design rests on assumptionsWrite down features, DAU, QPS, storage, latency and availability SLAs
Is there a QPS and storage estimate?Capacity is a guessDAU x actions / 86400 for QPS; records x size x retention for storage
Is every component redundant?Single points of failureAdd replicas, failover, or multi-AZ per component
Is the database scaling strategy defined?You hit a wall under growthVertical first, then read replicas, then sharding with a clear shard key
Is there a cache for read-heavy paths?Database takes unnecessary loadRedis/Memcached cache-aside with defined TTL
Are async paths using queues?Tight coupling, cascading failuresDecouple with Kafka/SQS for jobs, notifications, analytics
Is there a monitoring and alerting plan?Blind to production failuresDefine metrics, log aggregation, tracing, alert thresholds
Is the deployment strategy defined?Risky all-at-once releasesRolling, blue-green, or canary with automated rollback

Further Reading

For the complete guides with detailed diagrams and walkthroughs:

About the Author

Alex Xu is a software engineer who previously worked at Twitter, Apple, and Oracle, and the creator of ByteByteGo. His two-volume System Design Interview series, with over 500,000 copies sold, turned system design into a learnable, repeatable skill through structured thinking, estimation, and clear communication.

Dépôt GitHub

wondelai/skills
Chemin: plugins/systems-architecture/skills/system-design
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FAQ

Questions fréquentes

Qu’est-ce que le Skill system-design ?

system-design est un Skill Claude créé par wondelai. Un Skill regroupe des instructions et des ressources que Claude charge à la demande pour effectuer des tâches liées à system-design sans consigne supplémentaire.

Comment installer system-design ?

Utilisez les commandes d’installation de cette page : ajoutez system-design à Claude Code comme plugin ou clonez son dépôt dans votre dossier skills, puis redémarrez Claude pour charger le Skill.

À quelle catégorie appartient system-design ?

system-design appartient à la catégorie Design.

system-design est-il gratuit ?

Oui. system-design est référencé sur AIMCP et son installation est gratuite.

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