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SKILL·536919

expo-design-system

expo
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À propos

Cette compétence aide les développeurs à construire et maintenir un système de design cohérent dans les applications Expo, en fournissant un thème réutilisable de jetons de design et une bibliothèque de composants structurée. Elle est utilisée pour standardiser les styles, étendre les bibliothèques de style existantes et auditer les écarts par rapport au système de design. Pour le style spécifique à une plateforme ou la configuration Tailwind, elle fait référence à des compétences complémentaires telles que `expo-native-ui` et `expo-tailwind-setup`.

Installation rapide

Claude Code

Recommandé
Principal
npx skills add expo/skills -a claude-code
Commande PluginAlternatif
/plugin add https://github.com/expo/skills
Git CloneAlternatif
git clone https://github.com/expo/skills.git ~/.claude/skills/expo-design-system

Copiez et collez cette commande dans Claude Code pour installer cette compétence

Documentation

Expo Design Systems

Make every screen in an app draw from one visual source of truth: a token theme and a small set of reusable components. This skill defines where tokens live, what they cover, how reusable components are shaped, and when a repeated view earns promotion into the system.

Sibling skills own the layers around this one:

  • expo-native-ui - platform styling rules (HIG, semantic colors, controls, shadows syntax). Follow it for what values look native; follow this skill for where values live and how they're reused.
  • expo-tailwind-setup - if the project uses Tailwind, tokens live in global.css as CSS variables instead of TypeScript. The scales and naming in this skill still apply; only the storage format changes.
  • expo-project-structure - folder skeleton for new apps.

References

Consult these resources as needed:

references/
  audit.md      Audit an existing app for design-system drift: grep checks,
                scoring rubric, incremental adoption plan, and templates for
                documenting or extending components

Adopt Before You Build

In an app that already has screens, the first move is detection, not construction. Before writing any token file:

  1. Look for a declared system. Check package.json for a styling library - NativeWind/Tailwind (use expo-tailwind-setup), Tamagui, Restyle, Unistyles, styled-components. Then look for a token file: theme.ts, src/theme/, constants/theme.ts, or constants/Colors.ts (the create-expo-app default).
  2. If one exists, it is the source of truth. Extend it in its own idiom - its names, its scale, its storage format. Audit drift against that system, not against the examples below.
  3. If only de facto values exist - the same greys and paddings repeated across screens, no theme file - there is no system yet. Those values are the input to the scales, not the authority: derive tokens from the most frequent ones, snapped to the 4-point grid (references/audit.md §5).
  4. Never introduce a second system beside an existing one. A fresh src/theme/ next to a Tamagui config is design-system drift, not adoption.

Only when nothing exists do the defaults below apply as written.

The Theme

In an app without an existing system, all design tokens live under src/theme/. In a project without a src/ folder (the default create-expo-app template has app/, components/, and constants/ at the root), use the equivalent top-level location - typically theme/ or the existing constants/ - and keep the same file layout. Start small and split by token class as it grows:

src/theme/
  colors.ts       # see expo-native-ui "Colors" for the palette pattern
  spacing.ts
  typography.ts
  radius.ts
  shadows.ts
  motion.ts
  index.ts        # re-exports everything: import { spacing, type } from "@/theme"

A brand-new app can begin with a single src/theme.ts holding all of the objects below, then promote it to the folder form once any one class needs its own file (same promotion rule as components). Either way there is exactly one theme entry point - never two competing token files.

Rules that make a theme worth having:

  • Every repeated visual value is a token. A literal that appears twice belongs in the theme.
  • Components import tokens; screens import components. A screen file that imports spacing for layout padding is fine; a screen file redefining a button color is drift.
  • Never hardcode hex colors, font sizes, or spacing multiples outside src/theme/. One-off values that are genuinely local (an icon's 17px optical nudge) may stay inline - with a comment saying why.

Colors

Build the palette from platform semantic colors: Color from expo-router wrapped in Platform.select, centralized in theme/colors.ts. Semantic colors resolve on-device and adapt to light/dark automatically - prefer them for backgrounds, labels, and separators. (expo-native-ui "Colors" covers the full palette and rationale; the minimal version is:)

// theme/colors.ts
import { Platform } from "react-native";
import { Color } from "expo-router";

export const colors = {
  label: Platform.select({
    ios: Color.ios.label,
    android: Color.android.dynamic.onSurface,
    default: "#000000",
  })!,
  secondaryLabel: Platform.select({
    ios: Color.ios.secondaryLabel,
    android: Color.android.dynamic.onSurfaceVariant,
    default: "#3c3c43",
  })!,
  separator: Platform.select({
    ios: Color.ios.separator,
    android: Color.android.dynamic.outlineVariant,
    default: "#c6c6c8",
  })!,
  systemBackground: Platform.select({
    ios: Color.ios.systemBackground,
    android: Color.android.dynamic.surface,
    default: "#ffffff",
  })!,
  systemBlue: Platform.select({
    ios: Color.ios.systemBlue,
    android: Color.android.dynamic.primary,
    default: "#007aff",
  })!,
  // Deliberately fixed: text on a tinted (accent) surface stays white in both modes.
  onTint: "#ffffff",
};

Add brand colors as explicit light/dark pairs only when the brand requires values the platform doesn't provide:

// theme/colors.ts (brand additions)
import { useColorScheme } from "react-native";

const brandPalette = {
  light: { accent: "#5B21B6", accentContrast: "#FFFFFF" },
  dark: { accent: "#A78BFA", accentContrast: "#1E1B4B" },
} as const;

export function useBrandColors() {
  const scheme = useColorScheme();
  return brandPalette[scheme === "dark" ? "dark" : "light"];
}

Keep the brand set tiny (accent, accentContrast, maybe a tint per feature). Everything else stays semantic.

Static-safe vs hook-only. The two patterns above have different reach - keep the boundary explicit:

  • Semantic/platform colors (colors above) are static-safe: they resolve on-device, so plain token files like theme/typography.ts can import them at module scope.
  • Brand light/dark pairs are hook-only: useBrandColors() reads the color scheme at render time, so brand colors can only be applied inside components. A static token file cannot call the hook.
  • Never mix the two in one file. If a static style (a type ramp step, a variants object) needs the brand accent, either apply the brand color in the component at render time, or wrap the pair in a static dynamic color (DynamicColorIOS on iOS) so it becomes static-safe.

Spacing

One scale, based on a 4-point grid. Name steps by size, not by use:

// theme/spacing.ts
export const spacing = {
  xs: 4,
  sm: 8,
  md: 16,
  lg: 24,
  xl: 32,
  xxl: 48,
} as const;
  • Use gap with spacing tokens for layout rhythm (expo-native-ui prefers gap over margin).
  • Screen edge padding is spacing.md unless the design says otherwise - pick one and keep it.
  • If a layout needs a value between steps, use the nearest step. The grid is the point.
  • If the same in-between multiple of 4 keeps recurring (12 and 20 are common), add it to the scale as a named step instead of scattering literals. The audit whitelist must then include it too.

Typography

Define named text styles, not raw font sizes. Mirror the platform ramp (Apple text styles) so sizes feel native:

// theme/typography.ts
import { TextStyle } from "react-native";
import { colors } from "./colors";

export const type = {
  largeTitle: { fontSize: 34, fontWeight: "700", color: colors.label },
  title: { fontSize: 22, fontWeight: "600", color: colors.label },
  headline: { fontSize: 17, fontWeight: "600", color: colors.label },
  body: { fontSize: 17, fontWeight: "400", color: colors.label },
  subhead: { fontSize: 15, fontWeight: "400", color: colors.secondaryLabel },
  caption: { fontSize: 12, fontWeight: "400", color: colors.secondaryLabel },
} as const satisfies Record<string, TextStyle>;

If the project bundles static font files (one file per weight, loaded with expo-font or the config plugin), set weight via fontFamily names instead and omit fontWeight - otherwise iOS synthesizes the weight or falls back to the system font:

headline: { fontSize: 17, fontFamily: "SFProRounded-Semibold", color: colors.label },

Expose them through one component so screens never touch fontSize:

// components/themed-text.tsx
import { Text, TextProps } from "react-native";
import { type } from "@/theme";

export function ThemedText({
  variant = "body",
  style,
  ...props
}: TextProps & { variant?: keyof typeof type }) {
  return <Text style={[type[variant], style]} {...props} />;
}

Screen titles still come from the navigation stack header (expo-native-ui rule), so largeTitle is mostly for non-stack contexts.

Radius

// theme/radius.ts
export const radius = {
  sm: 8,
  md: 12,
  lg: 16,
  full: 9999, // capsules
} as const;

Pair every non-capsule radius with borderCurve: "continuous" (per expo-native-ui).

Shadows

Shadows are boxShadow strings (never legacy shadow/elevation props - see expo-native-ui). Two or three elevation levels are enough:

// theme/shadows.ts
export const shadows = {
  card: "0 1px 2px rgba(0, 0, 0, 0.05)",
  raised: "0 4px 12px rgba(0, 0, 0, 0.10)",
  overlay: "0 8px 24px rgba(0, 0, 0, 0.18)",
} as const;

Motion

Durations and shared spring/easing configs, so animations across the app feel related:

// theme/motion.ts
export const motion = {
  fast: 150, // state feedback: press, toggle
  base: 250, // element transitions: enter/exit
  slow: 400, // large surfaces: sheets, screens
} as const;

Reanimated caveat: don't pass Color/PlatformColor token values into Reanimated styles - use static colors there (see expo-native-ui).

Reusable Components

The theme controls values; components control structure. Shared primitives live in src/components/ (see expo-project-structure).

The component contract

Every design-system primitive defines, explicitly:

  • Variants - visual intent: primary, secondary, ghost, destructive. Add a variant only when a real screen needs it.
  • Sizes - sm, md, lg. Default md. Sizes map to spacing/typography tokens, never to fresh numbers.
  • States - default, pressed (not hover - this is touch), disabled, loading. Handle pressed with a Pressable style function; never leave a tappable element without pressed feedback.
  • Style override - accept a style prop and merge it last, so callers can adjust layout (margins, flex) without forking the component. Callers may override layout, not identity - a caller changing a button's colors is a signal the variant set is missing something.
// components/button.tsx
import { Pressable, ActivityIndicator, ViewStyle, StyleProp } from "react-native";
import { colors, spacing, radius } from "@/theme";
import { ThemedText } from "./themed-text";

const variants = {
  primary: { backgroundColor: colors.systemBlue, color: colors.onTint },
  secondary: { backgroundColor: colors.separator, color: colors.label },
} as const;

const sizes = {
  sm: { paddingVertical: spacing.xs, paddingHorizontal: spacing.sm },
  md: { paddingVertical: spacing.sm, paddingHorizontal: spacing.md },
} as const;

export function Button({
  variant = "primary",
  size = "md",
  title,
  loading,
  disabled,
  style,
  onPress,
}: {
  variant?: keyof typeof variants;
  size?: keyof typeof sizes;
  title: string;
  loading?: boolean;
  disabled?: boolean;
  style?: StyleProp<ViewStyle>;
  onPress?: () => void;
}) {
  return (
    <Pressable
      accessibilityRole="button"
      disabled={disabled || loading}
      onPress={onPress}
      style={({ pressed }) => [
        {
          backgroundColor: variants[variant].backgroundColor,
          borderRadius: radius.md,
          borderCurve: "continuous",
          alignItems: "center",
          opacity: disabled ? 0.4 : pressed ? 0.7 : 1,
          ...sizes[size],
        },
        style, // caller overrides merge last
      ]}
    >
      {loading ? (
        <ActivityIndicator color={variants[variant].color as string} />
      ) : (
        <ThemedText variant="headline" style={{ color: variants[variant].color }}>
          {title}
        </ThemedText>
      )}
    </Pressable>
  );
}

Composition over configuration

When a component's props start describing content (leftIcon, subtitle, footerText, badgeCount), stop adding props and accept children instead. A Card that renders children with token padding outlives any Card with twelve content props. Reserve props for the contract above: variant, size, state, style.

When to extract - and when not to

Promote a view into src/components/ when all of these hold:

  1. It appears (or is about to appear) in two or more screens. Until then it stays colocated in screens/<name>/ (see expo-project-structure).
  2. It has a nameable role ("Card", "EmptyState", "Badge") - not "the thing on the profile screen".
  3. Its API is smaller than its implementation. If the props would just re-expose every internal style, it isn't a reusable component yet - it's a screen fragment.

Promotion path: inline JSX → component in screens/<name>/src/components/. Move one step at a time, when the trigger fires - never speculatively. Wrong abstractions cost more than duplication; a second copy of a view is cheaper than a primitive with a bad API.

Do not wrap platform components that already carry the design language (Switch, DateTimePicker, stack headers, @expo/ui views) just to route them through the system. Native styling is the design system for those.

Where Decisions Live

DecisionLives inExample
A visual value used anywhere twicesrc/theme/brand accent, spacing step
Structure + variants of a reused elementsrc/components/Button, Card, EmptyState
One screen's private compositionscreens/<name>/profile header layout
One-off local adjustmentinline, with a commentoptical nudge on an icon
Screen titles, top-level chromenavigation stack optionsheader title, large title

Self-Critique Pass

After building or changing a screen, screenshot it and check it against these principles (from Expo's design-principles guide). Each one maps to a system fix, not a local tweak:

  • Hierarchy / contrast - is the most important element obviously first? Fix with type ramp steps, not ad-hoc font sizes.
  • Proximity / white space - do related items sit closer than unrelated ones? Fix with gap + spacing tokens.
  • Repetition / unity - do all corners, shadows, and accents match? If not, a value escaped the theme - move it in.
  • Alignment - do edges share axes? Fix with consistent screen edge padding.

The pass is complete only when all four checks pass, or every failing value has moved into the theme or a component. If a screen fails the same check twice, the fix belongs in the theme or a component - not in the screen.

Auditing an Existing App

To measure drift in an app that already has screens - hardcoded hex values, arbitrary spacing, inconsistent component APIs - follow ./references/audit.md. It contains grep-based checks, a scoring rubric, an incremental adoption order for fixing a drifted app, and templates for documenting existing components and proposing new ones.

Submitting Feedback

If you encounter errors, misleading or outdated information in this skill, report it so Expo can improve:

npx --yes submit-expo-feedback@latest --category skills --subject "expo-design-system" "<actionable feedback>"

Only submit when you have something specific and actionable to report. Include as much relevant context as possible. If an AI agent repeatedly failed or the user had to take over an Expo task, load the expo-skill-feedback skill and follow its eval-candidate flow instead of reusing the command above.

Dépôt GitHub

expo/skills
Chemin: plugins/expo/skills/expo-design-system
0
FAQ

Questions fréquentes

Qu’est-ce que le Skill expo-design-system ?

expo-design-system est un Skill Claude créé par expo. Un Skill regroupe des instructions et des ressources que Claude charge à la demande pour effectuer des tâches liées à expo-design-system sans consigne supplémentaire.

Comment installer expo-design-system ?

Utilisez les commandes d’installation de cette page : ajoutez expo-design-system à Claude Code comme plugin ou clonez son dépôt dans votre dossier skills, puis redémarrez Claude pour charger le Skill.

À quelle catégorie appartient expo-design-system ?

expo-design-system appartient à la catégorie Méta.

expo-design-system est-il gratuit ?

Oui. expo-design-system est référencé sur AIMCP et son installation est gratuite.

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