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behavioral-modification

pjt222
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À propos

Cette Compétence Claude propose des techniques de modification comportementale sans force pour les chiens, traitant des problèmes tels que la réactivité, l'anxiété de séparation et la protection des ressources. Elle utilise des méthodes systématiques comme la désensibilisation et le contre-conditionnement avec gestion des seuils. Les développeurs doivent l'utiliser pour gérer des comportements problématiques spécifiques et établis, après un entraînement d'obéissance de base.

Installation rapide

Claude Code

Recommandé
Principal
npx skills add pjt222/agent-almanac -a claude-code
Commande PluginAlternatif
/plugin add https://github.com/pjt222/agent-almanac
Git CloneAlternatif
git clone https://github.com/pjt222/agent-almanac.git ~/.claude/skills/behavioral-modification

Copiez et collez cette commande dans Claude Code pour installer cette compétence

Documentation

Behavioral Modification

Unwanted dog behaviors → desensitize, counter-condition, manage env.

Use When

  • Reactivity (lunge, bark, growl) at dogs, ppl, stimuli
  • Separation anxiety → destruction, vocal, soiling when alone
  • Resource guarding: stiff, growl, snap near food/object
  • Excessive bark, jump, pull, etc. interfere w/ life
  • After basic obedience — builds on foundation cmds

In

  • Required: Specific unwanted behavior ("dog lunges at dogs on leash", not "bad")
  • Required: Threshold distance or trigger level (close/intense before behavior)
  • Optional: History (start, triggers, worsen factors)
  • Optional: High-value treats dog eats when mildly stressed
  • Optional: Vet clearance (rule out pain/medical)

Do

Step 1: Define Behavior

Precision matters — vague descriptions → vague interventions.

Behavior Analysis (ABC Model):
+-------------+------------------------------------------+
| Component   | Define Specifically                      |
+-------------+------------------------------------------+
| Antecedent  | What happens BEFORE the behavior?        |
| (Trigger)   | e.g., "sees another dog within 30 feet"  |
+-------------+------------------------------------------+
| Behavior    | What EXACTLY does the dog do?             |
|             | e.g., "stiffens, stares, then lunges and |
|             | barks"                                   |
+-------------+------------------------------------------+
| Consequence | What happens AFTER the behavior?          |
|             | e.g., "owner pulls the dog away; the     |
|             | other dog leaves" (behavior is reinforced |
|             | because the trigger goes away)           |
+-------------+------------------------------------------+

Threshold Mapping:
- At what distance/intensity does the dog first notice the trigger? (alert)
- At what distance/intensity does the dog become unable to take treats? (over threshold)
- The working zone is BELOW threshold — where the dog notices but can still think

Precise behavior def + trigger + threshold distance + current consequence.

If err: No consistent trigger → log 1 wk: date, time, ctx, behavior, consequence. Patterns emerge.

Step 2: Pick Strategy

Strategy Selection:
+----------------------------+-----------------------------------+-----------------+
| Behavior                   | Primary Strategy                  | Timeline        |
+----------------------------+-----------------------------------+-----------------+
| Reactivity (dogs/people)   | Desensitization + counter-        | 4-12 weeks      |
|                            | conditioning (DS/CC)              |                 |
+----------------------------+-----------------------------------+-----------------+
| Separation anxiety         | Graduated absence protocol +      | 6-16 weeks      |
|                            | management                        |                 |
+----------------------------+-----------------------------------+-----------------+
| Resource guarding          | Trade-up protocol +               | 4-8 weeks       |
|                            | approach desensitization          |                 |
+----------------------------+-----------------------------------+-----------------+
| Excessive barking          | Identify function → teach         | 2-6 weeks       |
|                            | alternative behavior              |                 |
+----------------------------+-----------------------------------+-----------------+
| Leash pulling              | Penalty yards (stop when          | 2-4 weeks       |
|                            | pulling) + reward position        |                 |
+----------------------------+-----------------------------------+-----------------+

Specific strategy for behavior.

If err: Severe behavior (bite w/ contact, extreme panic, self-harm) → refer to CAAB or DACVB. This skill covers moderate, not clinical.

Step 3: DS/CC

Core proc for reactivity + fear.

DS/CC Protocol:
1. FIND the threshold: position the dog where the trigger is visible
   but the dog is still calm enough to eat treats

2. MARK and TREAT: trigger appears → mark → treat → treat → treat
   (classical conditioning: trigger predicts good things)

3. CRITERIA: the dog should be:
   - Able to eat treats
   - Ears relaxed or neutral (not pinned forward)
   - Loose body posture
   - Able to look at the trigger and then look back at the handler

4. DECREASE DISTANCE gradually:
   Session 1: 50 feet from trigger
   Session 3: 45 feet
   Session 5: 40 feet
   (Only decrease when the dog is consistently relaxed at current distance)

5. SESSION STRUCTURE:
   - 5-15 minutes maximum
   - 3-5 trigger exposures per session
   - End BEFORE the dog goes over threshold
   - If the dog goes over threshold, increase distance immediately
     and end on a calmer note

6. PROGRESS INDICATORS:
   - Dog looks at trigger, then immediately looks at handler ("check-in")
   - Dog's threshold distance decreases over sessions
   - Recovery time after exposure shortens
   - Dog's body language at threshold becomes more relaxed

Over wks: threshold shrinks, emotion shifts fear/aggression → neutral/positive.

If err: No progress 3-4 wks of consistent sessions → reassess: (1) below threshold? (2) treats high-value? (3) trigger exposure too frequent outside training (flooding undoes DS/CC)? (4) consult pro.

Step 4: Manage Env

Training changes behavior over time. Mgmt prevents rehearsal now.

Management Strategies:
+----------------------------+------------------------------------------+
| Behavior                   | Management During Training Period        |
+----------------------------+------------------------------------------+
| Dog reactivity             | Walk at off-peak hours; cross the street |
|                            | when another dog approaches; use visual  |
|                            | barriers (parked cars, bushes)           |
+----------------------------+------------------------------------------+
| Separation anxiety         | Do not leave the dog alone beyond their  |
|                            | current tolerance; use daycare, pet      |
|                            | sitter, or take the dog with you         |
+----------------------------+------------------------------------------+
| Resource guarding          | Do not approach while eating; trade up   |
|                            | from a distance; manage access to        |
|                            | high-value items                         |
+----------------------------+------------------------------------------+
| Excessive barking          | Block visual triggers (frosted window    |
|                            | film); provide enrichment; address       |
|                            | underlying cause (boredom, anxiety)      |
+----------------------------+------------------------------------------+

Every rehearsal of the unwanted behavior strengthens it.
Management prevents rehearsal while training builds the new response.

Unwanted behavior not practiced outside controlled sessions.

If err: Mgmt impossible (can't avoid all dog encounters) → reduce training criteria to match reality. Some exposure unavoidable; training sessions need strong enough counter-experience.

Check

  • Behavior defined precisely via ABC
  • Threshold distance ID'd before DS/CC
  • Training consistently below threshold
  • Treats high-value enough for dog to eat near trigger
  • Sessions 5-15 min, end before over threshold
  • Env mgmt prevents rehearsal outside training
  • Progress indicators (check-ins, reduced distance) tracked

Traps

  • Over threshold: Most common err. Dog can't eat treats → too close. Back up
  • Inconsistency: DS/CC needs regular sessions (3-5/wk min). Sporadic → sporadic results
  • Flooding: Forcing trigger close up doesn't habituate — traumatizes, worsens behavior
  • Punishment: Leash pop, "no" → suppresses warning signals but keeps underlying emotion. Dog learns to bite w/o warning
  • Linear progress: Plateaus + regressions normal. Bad session ≠ lost progress. Zoom out, trend over wks
  • Ignore medical: Pain, thyroid, neuro → present as behavior. Vet clearance not optional for sudden changes

  • basic-obedience — foundation cmds this builds on; reliable recall essential for safety

Dépôt GitHub

pjt222/agent-almanac
Chemin: i18n/caveman-ultra/skills/behavioral-modification
0
agentsagentskillsai-assisted-developmentclaude-codeskillsteams

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