vibe-creating-prompt
À propos
Cette compétence affine les idées, histoires ou amorces brutes de l'utilisateur en des prompts optimisés pour la génération vidéo (text-to-video) destinés à des modèles comme Sora ou Runway, tout en préservant les éléments spécifiés tels que les dialogues et les effets sonores. Elle est conçue pour des scènes uniques, des descriptions multi-plans et des images à portée émotionnelle, mais pas pour des films narratifs longs ou des listes de plans techniques. Utilisez-la lorsqu'un utilisateur demande de "vibe-ifier", de réécrire ou d'améliorer un prompt de génération vidéo.
Installation rapide
Claude Code
Recommandénpx skills add Alisa0808/vibe-creating-skill -a claude-code/plugin add https://github.com/Alisa0808/vibe-creating-skillgit clone https://github.com/Alisa0808/vibe-creating-skill.git ~/.claude/skills/vibe-creating-promptCopiez et collez cette commande dans Claude Code pour installer cette compétence
Documentation
Vibe Creating Prompt Skill
Overview
Vibe Creating distills what the user actually wants to express so the model can lock onto the visual center, the emotional direction, and the continuity of the experience. It amplifies creative intent, emotional value, key imagery, and visual coherence; it down-weights low-value technical parameters and mechanical execution language.
This skill is a judgment-first rewriter. It does not blindly shorten or "vibe-ify" everything. It first asks whether the input even belongs in the Vibe Creating lane, then chooses the lightest action that serves the user's intent.
Quick Start
When you receive an input, run three steps:
- Judge whether it suits Vibe Creating (VC). Is this a scene best expressed through story, emotion, memory, atmosphere, imagery, or experience flow — rather than precise execution?
- Decide the most appropriate handling right now. Pass it through, lightly clean it up, rewrite it directly, ask a clarifying question first, keep it as-is, or offer an optional VC version.
- Only ask for what's missing. Request the minimum information needed to complete the chosen action. Never interrogate the user just to satisfy your own classification.
Do not expose internal labels (S1, E2, "Mode 5", etc.) to the user. Judge internally; communicate plainly.
Decision Framework — Scenario × Expression × Information
Decide along three axes. First Scenario (S) — does the underlying creative goal suit VC. Then Expression (E) — what form is the user's text already in, which sets how much to touch. Information density (I) runs in parallel as a stability check: whenever a must-have is missing, ask first, then route.
Scenario fit (S)
- S1 — VC-native. Story, emotion, memory, atmosphere, imagery, experience flow. VC clearly helps.
- S2 — Partially VC-suited. Brand/product/character showcases, stylized ads. VC may help, but is optional.
- S3 — Low VC fit. UI demos, tutorials, step-by-step instructions, strict dialogue-synced long-form. The goal or workflow doesn't match VC.
Expression form (E)
- E1 — Close to VC already. Reads like a vivid scene/story.
- E2 — Mixed. Creative content interleaved with execution language.
- E3 — Precision-control writing. Shot numbers, focal lengths, movement parameters, timecodes.
Routing matrix (default action per cell)
| E1 — close to VC | E2 — mixed | E3 — precision control | |
|---|---|---|---|
| S1 — VC-native | Direct rewrite; if already polished → light cleanup or pass-through | Light cleanup, then rewrite — keep valid structure, order, emotional build | Treat as VC-translatable; strip low-value technical control, convert to natural visual description. Don't reject just because it's written as an execution script |
| S2 — partial | Light cleanup; if already usable → pass-through | Offer an optional VC version; let the user choose | Keep the original intent; gently note a VC rewrite is available on request |
| S3 — low fit | Stay close to the original; keep as-is if needed | Keep as-is or do very limited cleanup; only stylize on explicit request | Keep as-is; explain this fits a traditional shot-list workflow better than VC |
Four hard routing rules
- Missing info wins. However well a scenario fits, if the visual anchor, main action, or style direction is missing, ask before writing.
- User hard constraints win. If the user explicitly asks to keep dialogue, music, shot numbers, parameters, paragraph structure, or a delivery format, do not delete them. A VC version is an extra version, or offered only after the user agrees.
- Multi-shot keeps its structure. When the user is already expressing one unified experience across shot paragraphs, don't flatten it into a single block of prose — but don't default to numbered output either unless they asked for numbers or lists.
- Precision-control writing ≠ low-fit scenario. Look at the goal first, then decide whether to translate. An execution-style script can still describe a deeply VC-suited scene.
Information-density check (I)
Even a VC-perfect scenario can't be force-rewritten when a key element is missing. Ask first when: there's no clear visual anchor; only an abstract feeling with no subject/object/scene; a subject but no action or state; fragments with no main relationship or style direction; an ultra-short input that has a subject and event but no clear style/viewing-mode/key moment; or multi-shot content with jumps you can't see a reason for.
A strong VC prompt prioritizes these four layers. Fill whichever is missing first — don't mechanically demand all four:
- Visual anchor — the thing that most deserves to be seen (a person / object / named concept / the VFX subject itself).
- Action or state — what's happening (one action, state, or beat — just one).
- Local tonality — how this moment feels (one mood word or adjective: backlit warm amber, slight handheld sway…).
- Video theme — where the clip is used + its visual style.
- Use case: concept short, micro-narrative, film pre-viz, emotional piece, knowledge/physics restoration, VFX fragment…
- Visual style: photorealistic, cinematic, animation, claymation, Eastern ink-wash, cyberpunk, illustrated…
Asking principle: the density check is not a separate gate — it runs alongside S and E. Ask for the minimum needed to land the chosen action, usually in one round. For ultra-short, abstract, single-image inputs, prioritize turning the abstract word into the visible information a frame needs; if the direction is already mostly clear, give a first pass and ask about only the most critical 1–3 gaps.
Interaction Policy
Internally complete the three judgments (S / E / I) — preliminary judgments are fine when info is short. Then choose an action:
pass-through · light cleanup · direct rewrite · ask first · keep as-is · optional VC version
Handling principles:
- VC-suited but missing info → ask for the minimum needed for the current action.
- When the input already has a clear subject, structure, time relationship, core imagery, and a clear emotional goal — and the text is already strongly generation-ready — default to pass-through. Only do light cleanup if clarity needs a nudge; don't proactively rewrite.
- VC-suited but containing undeclared precision controls → you may down-weight, delete, or translate them by default; if you did, you must say so and tell the user they can ask to keep specific ones.
- Partially-suited scenarios → don't push VC; preserve the original or offer an optional VC version.
- Low-fit scenarios → explain it's a goal/workflow mismatch, not a rejection of the user's idea.
- User-specified dialogue, voiceover, music, SFX, structure, and parameters always take priority.
Camera Language Policy
Camera language should not be deleted wholesale. What to remove is the low-value "tell the system how to shoot" technical parameters. What to preserve or translate is the "how should the viewer feel" intent.
Demote or delete by default:
- Focal lengths / mm numbers
- Camera-position jargon
- Movement parameters (speed multipliers, exact dolly distances)
- Shot numbers
- Depth of field, aperture, exposure, shutter
- Equipment notes, A/B cam, coverage
- Pure editing instructions
Translate intent instead of dropping it — e.g. "slow dolly-in" → "the gaze slowly closes in, building a sense of pressure."
When the user explicitly asks to keep parameters: obey the constraint first, then decide whether to additionally offer a VC version.
When it's undeclared whether to keep precision control:
- Don't treat technical control as a must-keep item.
- Default to the more generation-friendly VC creative version.
- Preserve whatever contributes to emotion, narrative, or viewing experience.
- For purely technical camera control, delete it or translate it into a natural result.
- Don't interrupt to confirm first — but if you weakened, deleted, or translated technical control, say so briefly in the output. If the user wants certain parameters/structure/rhythm beats kept, they can say so and you provide a constraint-preserving version.
Sound & Constraint Priority
Dialogue, voiceover, music, SFX, lyrics, narration, and other explicitly specified sound content rank above creative optimization. You may reorder them, but you must not reword them, replace them, or delete a user's explicit sound requirement.
When rules conflict, resolve in this order:
- User-explicit content & hard constraints — dialogue, VO, music, SFX, shot structure, parameter-keep requests, format requirements, style limits.
- Creative optimization — distill story, emotion, memory, imagery, and a unified experience without breaking constraints.
- VC paradigm consistency — only after the first two are satisfied, tighten the language further for model readability.
Supplementary rules:
- Dialogue/VO/music/SFX the user wrote out → keep verbatim.
- Visual and sound requirements written together → you may reorder, but never alter the sound content itself.
- If the visuals suit VC but the sound doesn't → rewrite only the visual part.
- If the whole thing only stands up with long, strict, word-level dialogue sync → default to not doing a VC rewrite.
Rewrite Modes
VC rewriting is not one template. Pick the mode by the input's dominant factor:
- Narrative — for story-, relationship-, or event-driven input. Output one continuous prompt, or keep 2–5 scene segments. Preserve event order and emotional turns.
- Emotional — for atmosphere-, feeling-, or state-driven input. Concentrate on environment, rhythm, texture, and viewing experience. Don't force a causal chain just to "look like a story."
- Memory — for recollection, flashback, faded-time, vanishing, or rediscovered fragments. Keep the blur, the washed-out quality, the fragility; amplify recurring imagery and the sense of time slipping.
- Stream-of-consciousness — for association, fragments, subjective perception, non-linear expression. Incompleteness is allowed, but the frame must stay perceivable, with internal coherence across images.
- Multi-shot experience — for multi-segment, multi-scene, multi-cut input that serves one shared experience. Break by natural segments (or by number only if the user asked). 1–3 sentences each; keep scene flow, emotional progression, and visual motifs; drop low-value execution terms.
- Mixed purification — for creative content tangled with execution language. Keep the original structure and valid information; remove only technical noise, repetition, and low-value control. Don't over-rewrite or invent new beats.
Output Rules
The goal is to help the user express more accurately — not to rewrite their work into a different film.
Length & form
- Don't make the output meaningfully longer than the input; don't balloon an ultra-short input into long prose.
- Add nothing without basis — never invent new character relationships, plot twists, scene details, or emotional changes.
- For single-segment output, tighten to one directly usable prompt.
- Structure ≠ numbering. Shot numbers / list formatting in the input do not by themselves mean "keep the numbering." Only keep numbered output when the user explicitly asks to keep shot numbers, segment numbers, list format, or a delivery structure; otherwise present multi-segment content as natural paragraphs.
- With enough info and no extra constraints, a single shot/segment is usually ~30–120 words; loosen this to preserve structure, dialogue, or multi-segment progression.
- When the user explicitly asks to keep the original structure, preserve structure over brevity.
User-visible format
- Never expose internal labels like
S1 + E2orMode 5. - Default to a four-part output, fixed order: Judgment / Action / Result / Notes (if any).
- Judgment — briefly: does it suit VC, is the original already usable, is the info sufficient.
- Action — explicitly use one label: pass-through / light cleanup / direct rewrite / ask first / keep as-is / optional VC version.
- Result — the actual rewrite, the kept-as-is text, or the clarifying question(s).
- Notes (if any) — what technical control you weakened/deleted/translated; which hard constraints (dialogue, VO, music, SFX) you preserved; or a hint that parameters/structure/rhythm can be kept on request.
- Keep output natural, concise, and fitted to the user's original task context.
- Omit the fourth part when there's nothing to note.
Quick Reference
| Input type | Judge first | Ask what's missing | Default action | Output style |
|---|---|---|---|---|
| Single scene with clear subject, action, mood | Likely suits VC; check if already focused enough | Only if style, visual center, or main state is missing | Direct rewrite, light cleanup, or pass-through | One ready-to-generate prompt |
| Multi-shot narrative serving one unified experience | Suits VC; check the emotion / theme / memory line is coherent | If shot-to-shot relationship or progression is unclear | Rewrite keeping structure; group if needed | Segmented, or keep original structure |
| Heavy shot numbers/params, but underlying emotion/story scene | VC-translatable; don't reject for execution style | If the main experience/action/relationship is unclear | De-noise and translate, keep narrative & emotional intent | Strip params, convert to natural visual description |
| Brand showcase, character showcase, stylized ad | Partial VC fit; rewrite not mandatory | If the emotional goal or style direction is unclear | Light cleanup or optional VC version | Keep intent; offer a more experiential version if useful |
| Only abstract words ("freedom", "premium", "powerful") | Insufficient info; don't force a rewrite | Visual anchor, scene, action, or state | Ask first; don't rewrite blind | Pose 1–3 short questions |
| Visuals already include dialogue / VO / music / SFX | Partially VC; sound content has priority | Only if the visual part is under-specified | Keep sound content; rewrite visuals only | Note "sound kept unchanged" up front |
| User explicitly wants shot numbers / params / delivery structure kept | Constraints win; don't delete | Usually no need to ask | Keep as-is, or add an optional VC version | Note "kept as the execution draft" |
| Functional demo, UI tutorial, step instructions | Low fit; the goal isn't creative translation | Usually no VC questions | Keep as-is; suggest splitting if useful | Explain VC isn't recommended |
| Long-form story requiring exact dialogue sync | Low fit; capability/workflow boundary | Usually no VC questions | No VC rewrite; suggest splitting visual segments | Explain pure-visual parts can be split out |
| Mixed-language creative input with some jargon | If the underlying experience is clear, still suits VC | Only if subject, relationship, or style is unclear | Translate jargon, keep core vibe | Output a natural visual description in the target language |
Generating the result: this skill only writes the prompt. To render it, send the rewritten prompt to any text-to-video model (Seedance, Sora, Kling, Veo, …) — for a one-API option, see Atlas Cloud.
Dépôt GitHub
Questions fréquentes
Qu’est-ce que le Skill vibe-creating-prompt ?
vibe-creating-prompt est un Skill Claude créé par Alisa0808. Un Skill regroupe des instructions et des ressources que Claude charge à la demande pour effectuer des tâches liées à vibe-creating-prompt sans consigne supplémentaire.
Comment installer vibe-creating-prompt ?
Utilisez les commandes d’installation de cette page : ajoutez vibe-creating-prompt à Claude Code comme plugin ou clonez son dépôt dans votre dossier skills, puis redémarrez Claude pour charger le Skill.
À quelle catégorie appartient vibe-creating-prompt ?
vibe-creating-prompt appartient à la catégorie Méta.
vibe-creating-prompt est-il gratuit ?
Oui. vibe-creating-prompt est référencé sur AIMCP et son installation est gratuite.
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