script-blender-automation
关于
This skill generates Blender Python scripts using the bpy API to automate procedural modeling, animation, and batch processing tasks. It is designed for automating repetitive workflows, creating custom add-ons, and integrating Blender with external data pipelines. Use it for advanced automation like generating geometry from algorithms or setting up batch rendering with parameter variations.
快速安装
Claude Code
推荐npx skills add pjt222/agent-almanac -a claude-code/plugin add https://github.com/pjt222/agent-almanacgit clone https://github.com/pjt222/agent-almanac.git ~/.claude/skills/script-blender-automation在 Claude Code 中复制并粘贴此命令以安装该技能
技能文档
Script Blender Automation
Advanced Blender Python scripting for procedural modeling, keyframe animation, batch ops, operator registration, add-on development. Covers complex geometry generation, automated workflows, integration with external data sources.
When Use
- Automating repetitive modeling or animation tasks
- Generating procedural geometry from algorithms or data
- Creating batch rendering pipelines with parameter variations
- Building custom operators or add-ons for workflow enhancement
- Integrating Blender with external data pipelines or APIs
- Scripting complex animations with mathematical precision
- Developing reusable tools for team workflows
Inputs
| Input | Type | Description | Example |
|---|---|---|---|
| Automation requirements | Specification | Task description, parameters, constraints | Render 100 variations, animate path from data |
| Data sources | Files/APIs | External data for procedural generation | CSV coordinates, JSON parameters, API responses |
| Algorithm definitions | Code/Math | Procedural generation logic | Fractal patterns, parametric curves, L-systems |
| Operator specifications | Requirements | Custom tool behavior and UI | Tool name, properties, modal interaction |
| Animation parameters | Keyframes/Data | Timing, easing, constraints | Frame ranges, interpolation curves |
Steps
1. Procedural Geometry Generation
Make mesh geometry programmatically with BMesh.
import bpy
import bmesh
import math
def create_parametric_surface(name, u_res=32, v_res=32):
"""Generate parametric surface using mathematical function."""
mesh = bpy.data.meshes.new(name)
obj = bpy.data.objects.new(name, mesh)
bpy.context.collection.objects.link(obj)
bm = bmesh.new()
# Create vertices using parametric equations
verts = []
for i in range(u_res):
for j in range(v_res):
u = (i / (u_res - 1)) * 2 * math.pi
v = (j / (v_res - 1)) * math.pi
# Sphere parametric equations
x = math.sin(v) * math.cos(u)
y = math.sin(v) * math.sin(u)
z = math.cos(v)
vert = bm.verts.new((x, y, z))
verts.append(vert)
# Create faces
bm.verts.ensure_lookup_table()
for i in range(u_res - 1):
for j in range(v_res - 1):
v1 = verts[i * v_res + j]
v2 = verts[(i + 1) * v_res + j]
v3 = verts[(i + 1) * v_res + (j + 1)]
v4 = verts[i * v_res + (j + 1)]
bm.faces.new([v1, v2, v3, v4])
# Write to mesh
bm.to_mesh(mesh)
bm.free()
return obj
Got: Complex geometry generated from math functions
If fail: Check BMesh API calls, verify vertex indexing, ensure faces manifold
2. Keyframe Animation Automation
Script animation keyframes + drivers.
def animate_rotation(obj, start_frame=1, end_frame=250, axis='Z', rotations=2):
"""Animate object rotation over time."""
# Set initial keyframe
obj.rotation_euler[2] = 0 # Z axis
obj.keyframe_insert(data_path="rotation_euler", index=2, frame=start_frame)
# Set end keyframe
obj.rotation_euler[2] = rotations * 2 * math.pi
obj.keyframe_insert(data_path="rotation_euler", index=2, frame=end_frame)
# Set interpolation
if obj.animation_data and obj.animation_data.action:
for fcurve in obj.animation_data.action.fcurves:
if 'rotation_euler' in fcurve.data_path:
for keyframe in fcurve.keyframe_points:
keyframe.interpolation = 'LINEAR'
def animate_material_property(mat, property_path, values, frames):
"""Animate material node values."""
if not mat.node_tree:
return
# Example: animate emission strength
nodes = mat.node_tree.nodes
emission = nodes.get('Emission')
if emission:
for frame, value in zip(frames, values):
emission.inputs['Strength'].default_value = value
emission.inputs['Strength'].keyframe_insert(
data_path="default_value",
frame=frame
)
def create_driver(obj, property_path, expression):
"""Create driver for automated animation."""
driver = obj.driver_add(property_path)
driver.driver.type = 'SCRIPTED'
driver.driver.expression = expression
# Example: link rotation to frame number
# expression = "frame / 10"
Got: Keyframes inserted, animation plays back correct
If fail: Check property paths, verify data_path syntax, ensure objects keyable
3. Batch Processing Operations
Process multiple objects or files in batch.
import os
from pathlib import Path
def batch_import_and_render(input_dir, output_dir, file_pattern="*.obj"):
"""Import multiple files and render each."""
input_path = Path(input_dir)
output_path = Path(output_dir)
output_path.mkdir(exist_ok=True)
scene = bpy.context.scene
for obj_file in input_path.glob(file_pattern):
# Clear existing objects
bpy.ops.object.select_all(action='SELECT')
bpy.ops.object.delete()
# Import model
bpy.ops.import_scene.obj(filepath=str(obj_file))
# Setup camera and lighting (reuse setup functions)
setup_camera()
setup_lighting()
# Render
output_file = output_path / f"{obj_file.stem}.png"
scene.render.filepath = str(output_file)
bpy.ops.render.render(write_still=True)
print(f"Rendered: {output_file}")
def batch_material_variation(base_object, colors, output_prefix):
"""Render object with multiple material colors."""
mat = base_object.data.materials[0]
bsdf = mat.node_tree.nodes.get('Principled BSDF')
if not bsdf:
return
for i, color in enumerate(colors):
# Update material color
bsdf.inputs['Base Color'].default_value = color + (1.0,)
# Render
bpy.context.scene.render.filepath = f"{output_prefix}_{i:03d}.png"
bpy.ops.render.render(write_still=True)
Got: Multiple files processed, renders made for each variant
If fail: Check file paths exist, verify import operators, handle missing materials
4. Custom Operator Development
Make custom operators for reusable tools.
import bpy
from bpy.props import FloatProperty, IntProperty
class OBJECT_OT_generate_spiral(bpy.types.Operator):
"""Generate a spiral curve"""
bl_idname = "object.generate_spiral"
bl_label = "Generate Spiral"
bl_options = {'REGISTER', 'UNDO'}
# Operator properties
radius: FloatProperty(
name="Radius",
description="Spiral radius",
default=2.0,
min=0.1,
max=10.0
)
turns: IntProperty(
name="Turns",
description="Number of spiral turns",
default=5,
min=1,
max=20
)
resolution: IntProperty(
name="Resolution",
description="Points per turn",
default=32,
min=8,
max=128
)
def execute(self, context):
# Create curve
curve = bpy.data.curves.new('Spiral', 'CURVE')
curve.dimensions = '3D'
spline = curve.splines.new('NURBS')
num_points = self.turns * self.resolution
spline.points.add(num_points - 1) # -1 because one point exists
for i in range(num_points):
t = i / self.resolution
angle = t * 2 * math.pi
x = self.radius * math.cos(angle)
y = self.radius * math.sin(angle)
z = t * 0.5
spline.points[i].co = (x, y, z, 1.0)
# Create object
obj = bpy.data.objects.new('Spiral', curve)
context.collection.objects.link(obj)
obj.select_set(True)
context.view_layer.objects.active = obj
self.report({'INFO'}, f"Generated spiral with {num_points} points")
return {'FINISHED'}
def register():
bpy.utils.register_class(OBJECT_OT_generate_spiral)
def unregister():
bpy.utils.unregister_class(OBJECT_OT_generate_spiral)
if __name__ == "__main__":
register()
Got: Operator appears in search, executes with proper undo support
If fail: Check bl_idname format (lowercase with underscores), verify property types
5. Modal Operator for Interactive Tools
Make interactive modal operators.
class OBJECT_OT_modal_scale(bpy.types.Operator):
"""Interactive scaling with mouse"""
bl_idname = "object.modal_scale"
bl_label = "Modal Scale"
bl_options = {'REGISTER', 'UNDO'}
def __init__(self):
self.initial_mouse_x = 0
self.initial_scale = 1.0
def modal(self, context, event):
if event.type == 'MOUSEMOVE':
# Calculate scale based on mouse movement
delta = event.mouse_x - self.initial_mouse_x
scale = self.initial_scale + (delta / 100.0)
scale = max(0.1, scale) # Minimum scale
# Apply to active object
context.active_object.scale = (scale, scale, scale)
elif event.type == 'LEFTMOUSE':
return {'FINISHED'}
elif event.type in {'RIGHTMOUSE', 'ESC'}:
# Cancel - restore initial scale
context.active_object.scale = (
self.initial_scale,
self.initial_scale,
self.initial_scale
)
return {'CANCELLED'}
return {'RUNNING_MODAL'}
def invoke(self, context, event):
if context.active_object:
self.initial_mouse_x = event.mouse_x
self.initial_scale = context.active_object.scale[0]
context.window_manager.modal_handler_add(self)
return {'RUNNING_MODAL'}
else:
self.report({'WARNING'}, "No active object")
return {'CANCELLED'}
Got: Interactive operator responds to mouse, left-click confirms, ESC cancels
If fail: Check event types, ensure modal handler added, handle no active object
6. Add-on Packaging
Structure code as installable add-on.
bl_info = {
"name": "Custom Tools",
"author": "Your Name",
"version": (1, 0, 0),
"blender": (3, 0, 0),
"location": "View3D > Add > Mesh",
"description": "Collection of custom modeling tools",
"category": "Add Mesh",
}
import bpy
# Import operator classes
from .operators import OBJECT_OT_generate_spiral
classes = (
OBJECT_OT_generate_spiral,
# Add other classes
)
def menu_func(self, context):
"""Add to menu."""
self.layout.operator(OBJECT_OT_generate_spiral.bl_idname)
def register():
for cls in classes:
bpy.utils.register_class(cls)
bpy.types.VIEW3D_MT_mesh_add.append(menu_func)
def unregister():
bpy.types.VIEW3D_MT_mesh_add.remove(menu_func)
for cls in reversed(classes):
bpy.utils.unregister_class(cls)
if __name__ == "__main__":
register()
Got: Add-on installs via Preferences, operators appear in menus
If fail: Check bl_info format, verify Blender version requirement, ensure all classes listed
7. Data-Driven Procedural Generation
Generate geometry from external data.
import csv
import json
def create_from_csv(filepath):
"""Generate objects from CSV data."""
with open(filepath, 'r') as f:
reader = csv.DictReader(f)
for row in reader:
# Parse data
name = row['name']
x, y, z = float(row['x']), float(row['y']), float(row['z'])
scale = float(row.get('scale', 1.0))
# Create object
bpy.ops.mesh.primitive_uv_sphere_add(location=(x, y, z))
obj = bpy.context.active_object
obj.name = name
obj.scale = (scale, scale, scale)
def create_from_json(filepath):
"""Generate scene from JSON configuration."""
with open(filepath, 'r') as f:
config = json.load(f)
# Process objects
for obj_config in config.get('objects', []):
obj_type = obj_config['type']
location = obj_config['location']
if obj_type == 'cube':
bpy.ops.mesh.primitive_cube_add(location=location)
elif obj_type == 'sphere':
bpy.ops.mesh.primitive_uv_sphere_add(location=location)
obj = bpy.context.active_object
obj.name = obj_config.get('name', 'Object')
# Apply material if specified
if 'material' in obj_config:
mat_name = obj_config['material']
mat = bpy.data.materials.get(mat_name)
if mat:
obj.data.materials.append(mat)
Got: Objects made based on external data files
If fail: Validate file format, handle missing fields, provide defaults
Checks
- Scripts run without errors in Blender Python env
- Procedural geometry generates as expected
- Animation keyframes inserted at correct frames
- Batch ops process all files successfully
- Custom operators appear in search, execute correct
- Modal operators respond to mouse/keyboard events
- Add-ons install + uninstall cleanly
- External data files parsed correct
- Error handling covers edge cases
- Code follows PEP 8 style
Pitfalls
- Circular imports in add-ons: Use relative imports, structure modules carefully
- Operator naming: bl_idname must be lowercase with single underscore (category.name)
- Property types: Use correct bpy.props types (FloatProperty, IntProperty, etc.)
- Context access: Not all operators work in all contexts (viewport vs render)
- BMesh cleanup: Always call
bm.free()afterbm.to_mesh()to prevent memory leaks - Animation keyframe timing: Frame numbers start at 1, not 0
- Driver expression errors: Validate expressions, use safe namespace
- Modal operator blocking: Do not block in modal(), use non-blocking ops
- Add-on installation paths: Place in Blender's scripts/addons directory
- Version compatibility: API changes between Blender versions, document requirements
See Also
- create-3d-scene: Basic scene setup + object creation
- render-blender-output: Rendering workflows for automated output
- create-r-package: Similar packaging patterns for code distribution
GitHub 仓库
相关推荐技能
content-collections
元Content Collections 是一个 TypeScript 优先的构建工具,可将本地 Markdown/MDX 文件转换为类型安全的数据集合。它专为构建博客、文档站和内容密集型 Vite+React 应用而设计,提供基于 Zod 的自动模式验证。该工具涵盖从 Vite 插件配置、MDX 编译到生产环境部署的完整工作流。
polymarket
元这个Claude Skill为开发者提供完整的Polymarket预测市场开发支持,涵盖API调用、交易执行和市场数据分析。关键特性包括实时WebSocket数据流,可监控实时交易、订单和市场动态。开发者可用它构建预测市场应用、实施交易策略并集成实时市场预测功能。
creating-opencode-plugins
元该Skill帮助开发者创建OpenCode插件,用于接入命令、文件、LSP等25+种事件。它提供了插件结构、事件API规范和JavaScript/TypeScript实现模式,适合需要拦截操作、扩展功能或自定义事件处理的场景。开发者可通过它快速构建响应式模块来增强OpenCode AI助手的能力。
sglang
元SGLang是一个专为LLM设计的高性能推理框架,特别适用于需要结构化输出的场景。它通过RadixAttention前缀缓存技术,在处理JSON、正则表达式、工具调用等具有重复前缀的复杂工作流时,能实现极速生成。如果你正在构建智能体或多轮对话系统,并追求远超vLLM的推理性能,SGLang是理想选择。
