关于
This skill audits and fixes visual design issues in web UIs, focusing on hierarchy, spacing, color, and depth. Use it when a UI looks unprofessional, when refining Tailwind styling or design systems, or when polishing details before launch. It provides practical methods like grayscale-first workflows and constrained design scales to improve visual consistency.
快速安装
Claude Code
推荐npx skills add wondelai/skills -a claude-code/plugin add https://github.com/wondelai/skillsgit clone https://github.com/wondelai/skills.git ~/.claude/skills/refactoring-ui在 Claude Code 中复制并粘贴此命令以安装该技能
技能文档
Refactoring UI Design System
A practical, opinionated approach to UI design. Apply these principles when generating frontend code, reviewing designs, or advising on visual improvements.
Core Principle
Design in grayscale first. Add color last. This forces proper hierarchy through spacing, contrast, and typography before relying on color as a crutch.
The foundation: Great UI isn't about talent — it's about systems. Constrained scales for spacing, type, color, and shadows produce consistently professional results. Start with too much white space and remove; leave details (icons, shadows, micro-interactions) until layout and hierarchy work.
Scoring
Goal: 10/10. Score by counting satisfied rows in the Quick Diagnostic (8 yes/no checks): score = round(satisfied / 8 × 10). Bands follow directly: 10 = all 8 pass (hierarchy reads blurred and in grayscale, every value on a scale); 9 = exactly 1 gap (usually weak hierarchy or thin white space); 6-8 = 2-3 gaps; <=5 = 4+ gaps (arbitrary spacing, color doing the work hierarchy should, or failing contrast). Always state the current score and the specific diagnostic rows to fix to reach 10/10.
The Refactoring UI Framework
Seven principles for building professional interfaces without a designer:
1. Visual Hierarchy
Core concept: Not everything can be important. Create hierarchy through three levers: size, weight, and color.
Why it works: When every element competes for attention, nothing stands out; deliberately de-emphasizing secondary content makes primary content powerful by contrast.
Key insights:
- Combine levers, don't multiply — primary text = large OR bold OR dark, not all three; save "all three" for the single most important element
- Labels are secondary — form labels, table headers, and metadata support the data, not compete with it; make them smaller, lighter, or uppercase-small
- Semantic color ≠ visual weight — a muted secondary button often beats screaming red for routine destructive actions
Product applications:
| Context | Hierarchy Technique | Example |
|---|---|---|
| Form fields | De-emphasize labels, emphasize values | Small uppercase label above large value |
| Dashboards | Key metric large, context small | "$42,300" large, "vs last month" small |
| Tables | De-emphasize headers, emphasize data | Headers uppercase small gray, data normal |
Design patterns:
- Three-level hierarchy: Size (large/base/small), Weight (bold/medium/normal), Color (dark/medium/light gray)
- Button hierarchy: primary (filled), secondary (outlined or muted), tertiary (text only)
Ethical boundary: Don't use hierarchy tricks to hide important information like pricing, terms, or cancellation options.
See references/advanced-patterns.md when designing components beyond static layout — interaction/hover/focus states, form design, empty states, border-radius systems, text truncation, and responsive breakpoints.
2. Spacing & Sizing
Core concept: Use a constrained spacing scale, not arbitrary values. Spacing defines relationships — closer elements read as more related.
Why it works: Arbitrary spacing (padding: 13px) creates inconsistency; a fixed scale forces deliberate decisions and harmonious layouts. Generous spacing feels premium; dense feels overwhelming.
Key insights:
- Use the scale: 4, 8, 16, 24, 32, 48, 64px
- Start with too much white space, then remove — you'll almost never remove enough
- Spacing between groups must exceed spacing within groups
- Constrain widths: text to 45-75 characters (
max-w-prose), forms to 300-500px; full-width is almost never right
Product applications:
| Context | Spacing Strategy | Example |
|---|---|---|
| Icon + label | Tight coupling (4px) | Small gap keeps them connected |
| Card sections | Section separation (24px) | Title, content, footer blocks |
| Page sections | Major sections (48-64px) | Hero, features, testimonials |
CSS patterns:
p-1(4px)p-2(8px)p-4(16px)p-6(24px)p-8(32px)p-12(48px)p-16(64px)max-w-prose(65ch)max-w-md(28rem)max-w-lg(32rem)max-w-xl(36rem)gap-2for related items,gap-6for section separation
3. Typography
Core concept: Use a modular type scale, constrain line heights by context, and limit to two font families maximum.
Why it works: A modular scale (steps growing ~1.2× each) creates natural visual rhythm; tight line heights on headings and relaxed on body text improve readability in each context.
Key insights:
- Scale: 12, 14, 16, 18, 20, 24, 30, 36px (~1.2 modular, hand-tuned)
- Headings: tight line height (1.0-1.25); body: relaxed (1.5-1.75); wider text needs more line height
- Avoid weights below 400 for body text; use bold (600-700) for emphasis, not everything
- Two fonts max: one for headings, one for body (or one family with weight variation)
Product applications:
| Context | Typography Rule | Example |
|---|---|---|
| Hero headline | 36px, line-height 1.1, bold | Large impactful statement |
| Body text | 16px, line-height 1.75, normal | Comfortable reading |
| Captions/labels | 12-14px, line-height 1.5, medium gray | Secondary information |
CSS patterns:
text-xs(12px)text-sm(14px)text-base(16px)text-lg(18px)text-xl(20px)font-normal(400)font-medium(500)font-semibold(600)font-bold(700)leading-tight(1.25)leading-normal(1.5)leading-relaxed(1.75)
4. Color
Core concept: Build a systematic palette with 5-9 shades per color, add subtle saturation to grays, and design in grayscale first.
Why it works: Random colors clash; a predefined shade system ensures consistency, and HSL adjustments create natural-feeling lighter and darker variants.
Key insights:
- Each color needs 5-9 shades from near-white to near-black (50-900); darkest is not pure black — use
#111827, not#000000 - Pure grays look lifeless — tint them (cool UI: blue like
#64748b; warm UI: yellow/brown like#78716c) - HSL: lighter = raise lightness, lower saturation, hue toward 60°; darker = the reverse, hue toward 0°/240°
- Contrast minimums: 4.5:1 body text, 3:1 large text (18px+); use
#374151(gray-700) on white, not lighter grays
Product applications:
| Context | Color Strategy | Example |
|---|---|---|
| Primary palette | 9 shades (50-900) of brand color | Blue-500 buttons, Blue-100 backgrounds |
| Semantic colors | Success/warning/error with shade ranges | Green-500 success, Red-500 errors |
| Text colors | Three levels: dark, medium, light | text-gray-900, text-gray-600, text-gray-400 |
CSS patterns:
text-gray-900(dark)text-gray-600(medium)text-gray-400(light)bg-blue-50for subtle backgrounds,bg-blue-500for primary actionsborder-gray-200for subtle borders,border-gray-300for stronger
See references/theming-dark-mode.md when building a dark theme — hex shade scales, why darkest is #111827 not black (halation), and conveying elevation via lightness instead of shadow. See references/accessibility-depth.md when contrast, focus rings, keyboard nav, or screen-reader support is in scope — full WCAG 2.1 AA checklist and fixes.
5. Depth & Shadows
Core concept: Use a shadow scale to convey elevation — small shadows for slightly raised elements, large shadows for floating ones.
Why it works: The eye reads shadow size as height above the page; a consistent scale makes elevation legible, so users intuit what's interactive, floating, or background.
Key insights:
- Small shadows = raised slightly (buttons, cards); large = floating (modals, dropdowns)
- Good shadows have two parts: a tight dark shadow for crispness plus a larger soft one for atmosphere
- Depth without shadows: lighter top border + darker bottom border, subtle gradients, overlapping elements
- Don't overuse — if everything floats, nothing has depth; shadow color is transparent dark, never opaque gray
Product applications:
| Context | Shadow Level | Example |
|---|---|---|
| Buttons | shadow-sm (subtle raise) | Slightly elevated above surface |
| Dropdowns | shadow-lg (floating) | Menu clearly above content |
| Modals | shadow-xl (highest) | Overlay detached from page |
CSS patterns:
shadow-sm:0 1px 2px rgba(0,0,0,0.05)shadow-md:0 4px 6px rgba(0,0,0,0.1)shadow-lg:0 10px 15px rgba(0,0,0,0.1)shadow-xl:0 20px 25px rgba(0,0,0,0.15)
See references/animation-microinteractions.md when adding motion to interactive elements — durations, easing curves, loading states, and the prefers-reduced-motion rule.
6. Images & Icons
Core concept: Treat images as design elements, not afterthoughts. Size icons deliberately and use overlays to keep text readable on images.
Why it works: Poorly sized icons look awkward and unstyled images break consistency; deliberate treatment (overlays, object-fit, radius) makes interfaces feel polished.
Key insights:
- Size icons relative to context; use sets with consistent stroke width and style
- Never stretch or distort — use
object-fit: coverwith fixed aspect ratios and crop deliberately - Text over images needs an overlay (semi-transparent gradient)
- Empty states are an opportunity — use illustrations plus a clear CTA, not just text
Product applications:
| Context | Image/Icon Technique | Example |
|---|---|---|
| Hero images | Semi-transparent gradient overlay | Text readable over any photo |
| Avatars | Consistent size, rounded, fallback initials | 40px circle, object-fit cover |
| Empty states | Custom illustration + CTA | Friendly illustration with "Get started" |
CSS patterns:
object-fit: coverwith fixedaspect-ratiofor consistent display- Icon sizing:
w-4 h-4inline,w-6 h-6navigation,w-8 h-8feature icons - Overlay:
bg-gradient-to-t from-black/60 to-transparentfor text on images
7. Layout & Composition
Core concept: Don't center everything. Use alignment, overlap, and emphasis variation to create engaging compositions.
Why it works: A consistent left edge gives the eye a fixed return point per line, so it costs less to scan; centered multi-line text moves that edge every line and slows reading.
Key insights:
- Left-align by default; center only short headlines, heroes, single-action CTAs, and empty states
- Cards don't need to contain everything — let images bleed to edges or overlap containers
- Vary visual treatment in lists and feeds — feature some items, minimize others
- Use alignment to create relationships between unrelated elements
Product applications:
| Context | Layout Strategy | Example |
|---|---|---|
| Hero sections | Centered text, generous spacing | Short headline + subtext + single CTA |
| Blog feeds | Varied card sizes for emphasis | First post large, rest in 2-column grid |
| Content pages | Constrained width, left-aligned | max-w-prose container with left text |
CSS patterns:
text-leftby default,text-centeronly for heroes and short headlinesgrid grid-cols-3 gap-6for feature grids;max-w-4xl mx-autofor page containersoverflow-hiddenon cards withobject-fit: coverimages that bleed to edges
See references/data-visualization.md when laying out charts, tables, or dashboards — chart-type selection, color use in charts, table density, and dashboard composition.
Common Mistakes
| Mistake | Why It Fails | Fix |
|---|---|---|
| "Looks amateur" | Insufficient white space, unconstrained widths | More white space, constrain content widths |
| "Feels flat" | No depth differentiation | Subtle shadows, border-bottom on sections |
| "Text is hard to read" | Poor line-height, too wide, low contrast | Increase line-height, constrain width, boost contrast |
| "Everything looks the same" | No visual hierarchy | Vary size/weight/color between primary and secondary |
| "Feels cluttered" | Equal spacing everywhere | Group related items, larger gaps between groups |
| "Colors clash" | Random choices, no system | Reduce saturation, more grays, limit to palette |
| "Buttons don't pop" | Low contrast with surroundings | Increase contrast, add shadow |
| Arbitrary values | px values like 13, 17, 23 breed inconsistency | Stick to the spacing and type scales |
Quick Diagnostic
Audit any UI design:
| Question | If No | Action |
|---|---|---|
| Does hierarchy read when squinting (blur test)? | Elements competing | Increase primary/secondary contrast |
| Does it work in grayscale? | Color is a crutch | Strengthen size/weight/spacing hierarchy |
| Is there enough white space? | Probably not — most designs are too dense | Increase spacing, especially between groups |
| Are labels de-emphasized vs. values? | Labels competing with data | Smaller, lighter, or uppercase-small labels |
| Does spacing follow a consistent scale? | Arbitrary spacing = visual noise | Use 4/8/16/24/32/48/64 only |
| Is text width constrained? | Long lines fatigue readers | Apply max-w-prose (~65ch) |
| Do colors have sufficient contrast? | Accessibility failure | WCAG-check; use gray-700+ on white |
| Are shadows appropriate for elevation? | Elements float at wrong level | Match shadow scale to element purpose |
Further Reading
For the complete system with visual before/after examples:
- "Refactoring UI" by Adam Wathan & Steve Schoger (the full book with hundreds of visual examples)
- "The Design of Everyday Things" by Don Norman (foundational design thinking and usability)
- "Don't Make Me Think" by Steve Krug (web usability principles that complement Refactoring UI)
- Refactoring UI — Official site with resources and examples
About the Authors
Adam Wathan, creator of Tailwind CSS, and Steve Schoger, the visual designer behind its design language, wrote Refactoring UI to teach developers systematic, repeatable design techniques. Their approach replaces artistic talent with constrained systems — fixed scales for spacing, typography, color, and shadows — that produce professional results.
GitHub 仓库
常见问题
什么是 refactoring-ui Skill?
refactoring-ui 是一个 Claude Skill,作者为 wondelai。Skill 将 Claude 按需加载的说明和资源打包,让 Claude 无需额外提示即可执行与 refactoring-ui 相关的任务。
如何安装 refactoring-ui?
使用本页的安装命令:将 refactoring-ui 作为插件添加到 Claude Code,或将其仓库克隆到 skills 目录,然后重启 Claude 以加载该 Skill。
refactoring-ui 属于哪个分类?
refactoring-ui 属于元分类。
refactoring-ui 可以免费使用吗?
可以。refactoring-ui 已收录在 AIMCP,可免费安装。
相关推荐技能
Content Collections 是一个 TypeScript 优先的构建工具,可将本地 Markdown/MDX 文件转换为类型安全的数据集合。它专为构建博客、文档站和内容密集型 Vite+React 应用而设计,提供基于 Zod 的自动模式验证。该工具涵盖从 Vite 插件配置、MDX 编译到生产环境部署的完整工作流。
这个Claude Skill为开发者提供完整的Polymarket预测市场开发支持,涵盖API调用、交易执行和市场数据分析。关键特性包括实时WebSocket数据流,可监控实时交易、订单和市场动态。开发者可用它构建预测市场应用、实施交易策略并集成实时市场预测功能。
该Skill帮助开发者创建OpenCode插件,用于接入命令、文件、LSP等25+种事件。它提供了插件结构、事件API规范和JavaScript/TypeScript实现模式,适合需要拦截操作、扩展功能或自定义事件处理的场景。开发者可通过它快速构建响应式模块来增强OpenCode AI助手的能力。
SGLang是一个专为LLM设计的高性能推理框架,特别适用于需要结构化输出的场景。它通过RadixAttention前缀缓存技术,在处理JSON、正则表达式、工具调用等具有重复前缀的复杂工作流时,能实现极速生成。如果你正在构建智能体或多轮对话系统,并追求远超vLLM的推理性能,SGLang是理想选择。
