返回技能列表

manage-tcg-collection

pjt222
更新于 2 days ago
5 次查看
17
2
17
在 GitHub 上查看
设计designdata

关于

This Claude Skill helps developers build tools to manage TCG collections by providing inventory tracking, storage guidance, and grade-based valuation for cards. It's useful for cataloging collections, assessing value for insurance or sale, and deciding on professional grading submissions. The skill supports popular games like Pokémon, MTG, Flesh and Blood, and Kayou.

快速安装

Claude Code

推荐
主要方式
npx skills add pjt222/agent-almanac -a claude-code
插件命令备选方式
/plugin add https://github.com/pjt222/agent-almanac
Git 克隆备选方式
git clone https://github.com/pjt222/agent-almanac.git ~/.claude/skills/manage-tcg-collection

在 Claude Code 中复制并粘贴此命令以安装该技能

技能文档

Manage TCG Collection

Organize, inventory, value TCG collection → structured tracking + storage + data-driven valuation.

Use When

  • New collection → set up tracking
  • Existing collection grew past casual knowledge
  • Value for insurance/sale/estate
  • Manage want-lists + trade binders
  • Decide grading candidates by value potential

In

  • Required: Game(s) (Pokemon, MTG, FaB, Kayou)
  • Required: Scope (entire / sets / specific cards)
  • Optional: Current system (sheet, app, binder)
  • Optional: Goal (sets, play, invest, nostalgia)
  • Optional: Budget for supplies/grading

Do

Step 1: Inventory System

Tracking system matched to size.

  1. Method by size:
Collection Size Guide:
+-----------+-------+-------------------------------------------+
| Size      | Cards | Recommended System                        |
+-----------+-------+-------------------------------------------+
| Small     | <200  | Spreadsheet (Google Sheets, Excel)         |
| Medium    | 200-  | Dedicated app (TCGPlayer, Moxfield,        |
|           | 2000  | PokeCollector, Collectr)                   |
| Large     | 2000+ | Database + app combo with barcode scanning |
+-----------+-------+-------------------------------------------+
  1. Fields per card:
    • Identity: Set, num, name, variant (holo, reverse, full art)
    • Condition: Raw grade (NM, LP, MP, HP, DMG) or numeric
    • Qty: Copies owned
    • Location: Binder page, box label, slab
    • Acquisition: Date, price paid, source
    • Value: Market value at condition, last update
  2. Set up system w/ fields
  3. Cadence (weekly active, monthly stable)

→ Working system + fields, ready for entry. Matches scale.

If err: ideal app missing → sheet. Consistency > format. Sheet updated > app abandoned.

Step 2: Catalog

Enter cards into system.

  1. Sort physically first:
    • By set
    • Within set, by num ascending
    • Variants w/ base
  2. Enter:
    • Bulk where possible (barcode, set checklists)
    • Honest condition — over-grade → valuation err
    • Note provenance (signed, 1st ed, prizes)
  3. Large → sessions:
    • One set/box per session
    • Mark progress
    • Random sample verify
  4. Cross-ref set checklists → completion %

→ All cards entered w/ condition + location. Completion % known.

If err: too large → priority: rares first, bulk-enter commons w/ est qty. 80% accurate > none.

Step 3: Physical Storage

Store by value + use.

  1. Storage tier system:
Storage Tiers:
+----------+---------------+----------------------------------------------+
| Tier     | Card Value    | Storage Method                               |
+----------+---------------+----------------------------------------------+
| Premium  | >$50          | Top-loader + team bag, or penny sleeve in    |
|          |               | magnetic case. Stored upright in a box.       |
| Standard | $5-$50        | Penny sleeve + top-loader or binder with      |
|          |               | side-loading pages.                          |
| Bulk     | <$5           | Row box (BCW 800-count or similar), sorted    |
|          |               | by set. No individual sleeves needed.         |
| Graded   | Any (slabbed) | Upright in graded card box. Never stack heavy.|
+----------+---------------+----------------------------------------------+
  1. Env controls:
    • Cool, dry, dark (not attic/basement)
    • No direct sun, humidity, temp swings
    • Silica gel in boxes
  2. Label all:
    • Box: contents (set, range, date)
    • Binder pages → location codes
    • Graded: ID matches digital
  3. Update locations in system

→ All cards stored by tier w/ location in inventory. Premium protected, bulk accessible.

If err: no premium supplies → penny sleeve + top-loader min for >$10. Upgrade as available.

Step 4: Value Collection

Current market values.

  1. Pricing source:
    • TCGPlayer Market Price: US (MTG, Pokemon)
    • CardMarket: EU
    • eBay Sold Listings: Rare/unique
    • PSA/BGS Price Guide: Graded
  2. Update Standard + Premium values
  3. Bulk → per-set bulk pricing
  4. Summary:
Collection Value Summary:
+------------------+--------+--------+
| Category         | Count  | Value  |
+------------------+--------+--------+
| Graded cards     |        | $      |
| Premium ungraded |        | $      |
| Standard cards   |        | $      |
| Bulk cards       |        | $      |
+------------------+--------+--------+
| TOTAL            |        | $      |
+------------------+--------+--------+
  1. Grading candidates: grade-premium > grading cost
    • Rule: grade if (graded value - raw) > 2x grading cost

→ Current valuation, per-card for significant + aggregate bulk. Grading candidates flagged.

If err: stale pricing → note date + source. Rare → multi-source median. Never trust outlier.

Step 5: Maintain + Optimize

Ongoing routines.

  1. Updates (Step 1 cadence):
    • New acquisitions immediately
    • Premium quarterly, Standard semi-annually
    • Re-tier as values shift
  2. Want-list:
    • Desired cards + max price
    • Cross-ref vs. trade binder
    • Price alerts if supported
  3. Analytics:
    • Monthly value snapshots
    • Set completion %
    • Concentration risk (one card/set heavy)
  4. Annual audit:
    • Physical vs. inventory random sample
    • Storage check (humidity, pests)
    • Re-eval grading candidates

→ Living system, current, supports buy/sell/grade/trade decisions.

If err: lapse → Premium values first, then new acquisitions. Know top values today.

Check

  • System established w/ fields
  • All cards cataloged + condition + location
  • Storage matches tiers
  • Env controls (cool, dry, dark)
  • Valued w/ current prices + dates
  • Grading candidates flagged w/ cost/benefit
  • Maintenance cadence followed
  • Want-list maintained

Traps

  • Over-grade own cards: Collectors rate own +1-2 grades. Honest or use grade-tcg-card
  • Ignore bulk: 800 commons @ $0.10 = $80. Track
  • Bad env: Humidity + temp swings damage > handling. Env > sleeves
  • Stale values: 6 months old → wildly off, esp. set release/ban
  • No backup: Export CSV monthly. Photograph premium for insurance

  • grade-tcg-card — structured grading
  • build-tcg-deck — deck from inventory

GitHub 仓库

pjt222/agent-almanac
路径: i18n/caveman-ultra/skills/manage-tcg-collection
0
agentsagentskillsai-assisted-developmentclaude-codeskillsteams

相关推荐技能

executing-plans

设计

该Skill用于当开发者提供完整实施计划时,以受控批次方式执行代码实现。它会先审阅计划并提出疑问,然后分批次执行任务(默认每批3个任务),并在批次间暂停等待审查。关键特性包括分批次执行、内置检查点和架构师审查机制,确保复杂系统实现的可控性。

查看技能

requesting-code-review

设计

该Skill可在完成任务、实现主要功能或合并代码前自动调度代码审查子代理,确保实现符合需求和计划。它支持通过指定git SHA范围进行精准的代码变更审查,帮助开发者在关键节点及时发现潜在问题。核心原则是"早审查、勤审查",适用于开发流程的各个关键阶段。

查看技能

connect-mcp-server

设计

这个Skill指导开发者如何将MCP服务器连接到Claude Code,支持HTTP、stdio和SSE三种传输协议。它涵盖了从安装配置到认证安全的完整流程,适用于集成GitHub、Notion、数据库等外部服务。当开发者需要添加集成、配置外部工具或提及MCP相关功能时,这个Skill能提供实用的操作指南。

查看技能

web-cli-teleport

设计

该Skill帮助开发者根据任务特性选择Claude Code的Web或CLI界面,并指导如何在两种环境间无缝迁移会话。它能分析任务复杂度、迭代需求等要素,推荐最优工作界面和工作流。关键特性包括会话状态管理、环境切换指导和上下文优化建议。

查看技能