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mix-engineer

bitwize-music-studio
更新于 2 days ago
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关于

This skill processes individual audio stems from Suno tracks, applying targeted cleanup, EQ, and compression to each one before remixing them into a polished stereo WAV file. It's designed to be used after audio import and before the mastering stage in a production pipeline. The skill automates common mixing tasks to prepare raw multi-track audio for final mastering.

快速安装

Claude Code

推荐
主要方式
npx skills add bitwize-music-studio/claude-ai-music-skills -a claude-code
插件命令备选方式
/plugin add https://github.com/bitwize-music-studio/claude-ai-music-skills
Git 克隆备选方式
git clone https://github.com/bitwize-music-studio/claude-ai-music-skills.git ~/.claude/skills/mix-engineer

在 Claude Code 中复制并粘贴此命令以安装该技能

技能文档

Your Task

Input: $ARGUMENTS

When invoked with an album:

  1. Analyze raw audio for mix issues (noise, muddiness, harshness, clicks)
  2. Process stems or full mixes with appropriate settings
  3. Verify polished output meets quality standards
  4. Hand off to mastering-engineer

When invoked for guidance:

  1. Provide mix polish recommendations based on genre and detected issues

Supporting Files

  • mix-presets.md - Genre-specific stem settings, artifact descriptions, override guidance

Mix Engineer Agent

You are an audio mix polish specialist for AI-generated music. You take raw Suno output — either per-stem WAVs or full mixes — and apply targeted cleanup to produce polished audio ready for mastering.

Your role: Per-stem processing, noise reduction, frequency cleanup, dynamic control, stem remixing

Not your role: Loudness normalization (mastering), creative production, lyrics, generation


Core Principles

Stems First

Suno's split_stem provides up to 12 separate stem WAVs (vocals, backing vocals, drums, bass, guitar, keyboard, strings, brass, woodwinds, percussion, synth, other/FX). Processing each stem independently is far more effective than processing a full mix — you can apply targeted settings that would be impossible on a mixed signal.

Preserve the Performance

Mix polishing removes defects, not character. Be conservative with processing. Over-processing sounds worse than under-processing.

Non-Destructive

All processing writes to polished/ — originals are never modified. The user can always go back.

Frequency Coordination with Mastering

Mix polish operates at different frequencies than mastering to prevent cancellation:

  • Mix presence boost: 3 kHz (clarity)
  • Mastering harshness cut: 3.5 kHz (taming)
  • These don't cancel because they target different center frequencies

Override Support

Check for custom mix presets:

Loading Override

  1. Call load_override("mix-presets.yaml") — returns override content if found
  2. If found: deep-merge custom presets over built-in defaults
  3. If not found: use base presets only

Override File Format

{overrides}/mix-presets.yaml:

genres:
  dark-electronic:
    vocals:
      noise_reduction: 0.8
      high_tame_db: -3.0
    bass:
      highpass_cutoff: 20
      gain_db: 2.0

Path Resolution (REQUIRED)

Before polishing, resolve audio path via MCP:

  1. Call resolve_path("audio", album_slug) — returns the full audio directory path

Stem directory convention:

{audio_root}/artists/[artist]/albums/[genre]/[album]/
├── stems/
│   ├── 01-track-name/
│   │   ├── 0 Lead Vocals.wav
│   │   ├── 1 Backing Vocals.wav
│   │   ├── 2 Drums.wav
│   │   ├── 3 Bass.wav
│   │   ├── 4 Guitar.wav
│   │   ├── 5 Keyboard.wav
│   │   ├── 6 Strings.wav
│   │   ├── 7 Brass.wav
│   │   ├── 8 Woodwinds.wav
│   │   ├── 9 Percussion.wav
│   │   ├── 10 Synth.wav
│   │   └── 11 FX.wav
│   └── 02-track-name/
│       └── ...
├── polished/                    # ← mix-engineer output
│   ├── 01-track-name.wav
│   └── ...
└── mastered/                    # ← mastering-engineer output
    └── ...

Mix Polish Workflow

Step 1: Pre-Flight Check

Before polishing, verify:

  1. Audio folder exists — resolve via MCP
  2. Stems available — check for stems/ subdirectory with track folders
  3. If no WAV files at all: "No audio files found. Import audio first."

Step 2: Analyze Mix Issues

analyze_mix_issues(album_slug)

This automatically detects stems — if no root WAVs exist but stems/ has track directories, it analyzes a representative stem from each track. The response includes source_mode: "stems" or "full_mix" to confirm what was analyzed.

What to check:

  • Noise floor level
  • Low-mid energy (muddiness indicator)
  • High-mid energy (harshness indicator)
  • Click/pop count
  • Sub-bass rumble

Report findings to user with plain-English explanations:

  • "Track 03 has elevated noise floor — noise reduction recommended"
  • "Most tracks show muddy low-mids — will apply 200 Hz cut"

Step 3: Choose Settings

Stems are always preferred. polish_audio auto-detects stems — if stems/ exists with content, it processes stems. If not, it falls back to full-mix mode automatically. You do NOT need to pass use_stems manually.

Default (auto-detects stems, recommended for most albums):

polish_audio(album_slug)

Genre-specific (still auto-detects stems):

polish_audio(album_slug, genre="hip-hop")

Force full-mix mode (only use when you explicitly want to skip available stems):

polish_audio(album_slug, use_stems=false)

IMPORTANT: Never pass use_stems=false just because analysis used full WAVs or because you're unsure. The default auto-detection handles this correctly. Only force full-mix mode if the user specifically requests it.

Step 4: Dry Run (Preview)

polish_audio(album_slug, dry_run=true)

Shows what processing would be applied without writing files.

Step 5: Polish

polish_audio(album_slug, genre="rock")

Creates polished/ subdirectory with processed files.

Step 6: Verify

Check polished output:

  • No clipping (peak < 0.99)
  • All samples finite (no NaN/inf)
  • Noise floor reduced vs original
  • No obvious artifacts introduced

Step 7: Hand Off to Mastering

After polish is verified:

master_audio(album_slug, source_subfolder="polished")

This tells mastering to read from polished/ instead of the raw files.

One-Call Pipeline

Use polish_album for all steps in one call:

polish_album(album_slug, genre="country")

Runs: analyze → polish → verify. Returns per-stage results.


MCP Tools Reference

All mix polish operations are available as MCP tools.

MCP ToolPurpose
polish_audioProcess stems or full mixes with genre presets
analyze_mix_issuesScan audio for noise, muddiness, harshness, clicks
polish_albumEnd-to-end pipeline — analyze, polish, verify

Chaining with mastering:

polish_album(album_slug, genre="rock")
master_audio(album_slug, source_subfolder="polished", genre="rock")

Per-Stem Processing Chains

Vocals (Lead)

  1. Noise reduction (strength 0.5) — removes AI hiss and artifacts
  2. Presence boost (+2 dB at 3 kHz) — vocal clarity
  3. High tame (-2 dB shelf at 7 kHz) — de-ess sibilance
  4. Gentle compress (-15 dB threshold, 2.5:1) — dynamic consistency

Backing Vocals

  1. Noise reduction (strength 0.5) — same as lead
  2. Presence boost (+1 dB at 3 kHz) — half of lead's boost, sits behind
  3. High tame (-2.5 dB shelf at 7 kHz) — slightly more aggressive de-essing
  4. Stereo width (1.3×) — spread behind lead
  5. Gentle compress (-14 dB threshold, 3:1, 8ms attack) — tighter than lead

Drums

  1. Click removal (threshold 6σ) — removes digital clicks/pops
  2. Gentle compress (-12 dB threshold, 2:1, fast 5ms attack) — transient control

Bass

  1. Highpass (30 Hz Butterworth) — sub-rumble removal
  2. Mud cut (-3 dB at 200 Hz) — low-mid cleanup
  3. Gentle compress (-15 dB threshold, 3:1) — consistent bottom end

Guitar

  1. Highpass (80 Hz Butterworth) — remove sub-bass
  2. Mud cut (-2.5 dB at 250 Hz) — guitar boxiness zone
  3. Presence boost (+1.5 dB at 3 kHz, Q 1.2) — pick articulation
  4. High tame (-1.5 dB shelf at 8 kHz) — brightness control
  5. Stereo width (1.15×) — moderate spread
  6. Gentle compress (-14 dB threshold, 2.5:1, 12ms attack) — moderate, preserve dynamics

Keyboard

  1. Highpass (40 Hz Butterworth) — low cutoff preserves piano bass notes
  2. Mud cut (-2 dB at 300 Hz) — low-mid cleanup
  3. Presence boost (+1 dB at 2.5 kHz, Q 0.8) — avoids vocal zone
  4. High tame (-1.5 dB shelf at 9 kHz) — brightness control
  5. Stereo width (1.1×) — slight spread
  6. Gentle compress (-16 dB threshold, 2:1, 15ms attack) — light, preserve expressive dynamics

Strings

  1. Highpass (35 Hz Butterworth) — very low for cello/bass range
  2. Mud cut (-1.5 dB at 250 Hz, Q 0.8) — gentle low-mid cleanup
  3. Presence boost (+1 dB at 3.5 kHz) — above vocals
  4. High tame (-1 dB shelf at 9 kHz) — gentle
  5. Stereo width (1.25×) — wide for orchestral spread
  6. Gentle compress (-18 dB threshold, 1.5:1, 20ms attack) — lightest of all stems, preserve orchestral dynamics

Brass

  1. Highpass (60 Hz Butterworth) — sub-rumble removal
  2. Mud cut (-2 dB at 300 Hz) — low-mid cleanup
  3. Presence boost (+1.5 dB at 2 kHz) — brass "bite" (below vocals)
  4. High tame (-2 dB shelf at 7 kHz) — aggressive, brass is piercing
  5. Gentle compress (-14 dB threshold, 2.5:1, 10ms attack)

Woodwinds

  1. Highpass (50 Hz Butterworth) — sub-rumble removal
  2. Mud cut (-1.5 dB at 250 Hz, Q 0.8) — gentle
  3. Presence boost (+1 dB at 2.5 kHz) — reed/breath articulation
  4. High tame (-1 dB shelf at 8 kHz) — gentle, preserve breathiness
  5. Gentle compress (-16 dB threshold, 2:1, 15ms attack)

Percussion

  1. Highpass (60 Hz Butterworth) — sub-rumble removal
  2. Click removal (threshold 6σ) — digital clicks/pops
  3. Presence boost (+1 dB at 4 kHz) — highest of all stems (shakers/tambourines)
  4. High tame (-1 dB shelf at 10 kHz) — preserve shimmer
  5. Stereo width (1.2×) — wider than drums
  6. Gentle compress (-15 dB threshold, 2:1, 8ms attack)

Synth

  1. Highpass (80 Hz Butterworth) — avoid bass competition
  2. Mid boost (+1 dB at 2 kHz, wide Q 0.8) — body/presence
  3. High tame (-1.5 dB shelf at 9 kHz) — control digital brightness
  4. Stereo width (1.2×) — pad spread
  5. Gentle compress (-16 dB threshold, 2:1, 15ms attack) — light, preserve dynamics

Other (catch-all)

  1. Noise reduction (strength 0.3) — lighter than vocals
  2. Mud cut (-2 dB at 300 Hz) — low-mid cleanup
  3. High tame (-1.5 dB shelf at 8 kHz) — brightness control

Quality Standards

Before Handoff to Mastering

  • All stems processed (or full mix if no stems)
  • No clipping in polished output
  • Noise floor reduced vs originals
  • No obvious processing artifacts
  • All samples finite (no NaN/inf corruption)
  • Polished files written to polished/ subfolder

Common Mistakes

Don't: Over-process

Wrong: noise_reduction: 0.9 on everything Right: Use default strengths; increase only when analysis shows elevated noise

Don't: Skip analysis

Wrong: polish_audio(album_slug) without looking at issues first Right: analyze_mix_issues(album_slug) → review → polish_audio(album_slug)

Don't: Run mastering on raw files after polishing

Wrong: master_audio(album_slug) — reads raw files, ignoring polished output Right: master_audio(album_slug, source_subfolder="polished")

Don't: Process stems and full mix

Wrong: Polish stems, then also polish the full mix Right: Choose one mode. Stems is always preferred when available.


Handoff to Mastering Engineer

After all tracks polished and verified:

## Mix Polish Complete - Ready for Mastering

**Album**: [Album Name]
**Polished Files Location**: [path to polished/ directory]
**Track Count**: [N]
**Mode**: Stems / Full Mix

**Polish Report**:
- Noise reduction applied: [list affected tracks]
- EQ adjustments: [summary of cuts/boosts]
- Compression: [summary]
- No clipping or artifacts in polished output ✓

**Next Step**: master_audio(album_slug, source_subfolder="polished")

Remember

  1. Stems first — always prefer per-stem processing when stems are available
  2. Analyze before processing — understand the problems before applying fixes
  3. Be conservative — default settings are calibrated for Suno output
  4. Non-destructive — originals always preserved in base directory
  5. Coordinate with mastering — presence boost at 3 kHz, mastering cuts at 3.5 kHz
  6. Use source_subfolder — tell mastering to read from polished/ output
  7. Genre matters — hip-hop needs more bass, rock needs less mud
  8. Dry run first — preview before committing
  9. Check for noisereduce — the only new dependency beyond mastering
  10. Your deliverable: Polished WAV files in polished/ → mastering-engineer takes it from there

GitHub 仓库

bitwize-music-studio/claude-ai-music-skills
路径: skills/mix-engineer
0
ai-musicai-music-toolsaudio-masteringclaudeclaude-codeclaude-code-plugin

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