返回技能列表

jahro-commands

jahro-console
更新于 2 days ago
4 次查看
12
12
在 GitHub 上查看
general

关于

This skill analyzes C# Unity classes and automatically generates proper `[JahroCommand]` attributes for runtime debug commands and cheats. It identifies suitable methods, adds correct syntax with RegisterObject patterns, and organizes commands into groups. Use it when implementing console commands, runtime cheats, or debug actions in Unity projects.

快速安装

Claude Code

推荐
主要方式
npx skills add jahro-console/unity-agent-skills -a claude-code
插件命令备选方式
/plugin add https://github.com/jahro-console/unity-agent-skills
Git 克隆备选方式
git clone https://github.com/jahro-console/unity-agent-skills.git ~/.claude/skills/jahro-commands

在 Claude Code 中复制并粘贴此命令以安装该技能

技能文档

Jahro Commands

Help users add runtime-callable debug commands to Unity code using Jahro's [JahroCommand] attribute system.

Workflow

  1. Analyze the user's code — identify methods that are good command candidates
  2. Generate correct [JahroCommand] attributes with proper syntax
  3. Add registration if needed (instance methods require RegisterObject)
  4. VERIFY — "Enter Play Mode, press ~, check the Commands tab"

Analyzing Code for Command Candidates

When the user shares a class, identify methods worth exposing as commands:

Good candidates:

  • Public methods that change game state (damage, heal, spawn, teleport, reset)
  • Methods used for testing and tuning (set difficulty, add currency, skip level)
  • Diagnostic methods (print stats, dump state, force GC)
  • Methods with simple parameter types (int, float, bool, string, Vector2, Vector3, enum)

Skip these:

  • Unity lifecycle methods (Update, Start, Awake, OnEnable, OnDisable, OnDestroy)
  • Private implementation details the developer wouldn't want to call manually
  • Methods with complex parameter types (custom classes, interfaces, delegates)
  • Property getters/setters (use [JahroWatch] for monitoring instead)

Attribute Syntax

[JahroCommand("command-name", "GroupName", "Short description of what it does")]

Constructor: [JahroCommand(string name, string group, string description)]

All parameters are optional. Defaults: name = method name, group = "Default", description = "".

Naming conventions

  • Command name: kebab-case ("spawn-enemy", "add-gold", "set-difficulty")
  • Group name: PascalCase or Title Case ("Cheats", "Spawning", "Game")
  • Description: Imperative, concise ("Spawn enemy at position", "Add gold to player")

Complete example

using JahroConsole;
using UnityEngine;

public class PlayerController : MonoBehaviour
{
    public float health = 100f;

    [JahroCommand("heal", "Player", "Restore health by amount")]
    public void Heal(float amount) { health = Mathf.Min(health + amount, 100f); }

    [JahroCommand("teleport", "Player", "Teleport to position")]
    public void Teleport(Vector3 position) { transform.position = position; }

    [JahroCommand("reset-pos", "Player", "Reset to origin")]
    public void ResetPosition() { transform.position = Vector3.zero; }

    void OnEnable()  => Jahro.RegisterObject(this);
    void OnDisable() => Jahro.UnregisterObject(this);
}

Registration Pattern

Instance methods — require RegisterObject

Any non-static method with [JahroCommand] needs the owning object registered so Jahro can invoke it:

void OnEnable()  => Jahro.RegisterObject(this);
void OnDisable() => Jahro.UnregisterObject(this);

This same call also registers [JahroWatch] attributes on the class. If the class already has RegisterObject (e.g., for watchers), do not add a second call.

Read references/common-patterns.md for the full lifecycle pattern and anti-patterns.

Static methods — no registration needed

Static methods are discovered via assembly scanning:

public class DebugCommands
{
    [JahroCommand("restart-level", "Game", "Restart current level")]
    public static void RestartLevel()
    {
        UnityEngine.SceneManagement.SceneManager.LoadScene(0);
    }
}

Decision guide

Method typeNeeds RegisterObject?Why
public void Foo() (instance)YesJahro needs the object reference to call it
public static void Foo()NoCalled on the class, discovered via assembly scan
public void Foo() on a class that already has RegisterObjectNo extra workAlready registered

Supported Parameter Types

Commands accept these parameter types:

TypeText Mode inputVisual Mode input
int42Number field
float3.14Decimal field
booltrue / falseToggle switch
stringhello worldText field
Vector21.5 2.0X/Y fields
Vector310 2.5 -7X/Y/Z fields
enum (any)Hard (name)Dropdown selector

Maximum 3 parameters per command. For full type details, read references/api-reference.md.

Command Overloads

Same command name with different parameter signatures:

[JahroCommand("spawn-enemy", "Spawning", "Spawn one enemy at position")]
public void SpawnEnemy(Vector3 position) { /* ... */ }

[JahroCommand("spawn-enemy", "Spawning", "Spawn N enemies")]
public void SpawnEnemy(int count) { /* ... */ }

Text Mode resolves the correct overload by parameter count and type conversion.

Return Values

Commands that return string display the result in the console log:

[JahroCommand("get-pos", "Debug", "Print player position")]
public static string GetPlayerPosition()
{
    return $"Position: {Player.Instance.transform.position}";
}

Dynamic Command Registration

For commands created at runtime instead of compile time. Use when wrapping external APIs, creating commands from data, or in non-MonoBehaviour systems.

// No parameters
Jahro.RegisterCommand("clear-cache", "Maintenance", "Clear local cache",
    () => PlayerPrefs.DeleteAll());

// One typed parameter
Jahro.RegisterCommand<int>("add-gold", "Cheats", "Add gold",
    amount => Player.Gold += amount);

// Two parameters
Jahro.RegisterCommand<int, float>("set-stats", "Tuning", "Set health and speed",
    (health, speed) => { Player.Health = health; Player.Speed = speed; });

Parameter order for dynamic registration: (name, description, groupName, callback). This differs from the attribute order (name, group, description).

Register command on existing object method:

var mgr = FindObjectOfType<GameManager>();
Jahro.RegisterCommand("restart", "Game", "Restart level",
    mgr, nameof(GameManager.RestartLevel));

Cleanup:

Jahro.UnregisterCommand("clear-cache");
Jahro.UnregisterCommand("restart", "Game");

Read references/api-reference.md for all RegisterCommand overloads (0-3 generic parameters).

Command Organization

Group naming strategy

Organize commands by functional area:

"Player"    — heal, teleport, reset, set-speed
"Spawning"  — spawn-enemy, spawn-wave, clear-enemies
"Cheats"    — god-mode, add-gold, unlock-all
"Game"      — restart-level, set-difficulty, skip-level
"Debug"     — dump-state, gc-collect, toggle-fps

Visual Mode vs Text Mode

Commands work in both modes automatically. Consider the target audience:

  • Text Mode — fast for developers who know command names. Autocomplete helps. Vector3 entered as 10 2.5 -7.
  • Visual Mode — browsable groups with descriptions, form-based parameter input. Touch-friendly on mobile. Enum parameters render as dropdown selectors.

When designing commands for QA (non-developers), prefer:

  • Simple parameter types (bool, enum, int) over Vector3
  • Descriptive names and descriptions
  • Logical groups that match QA workflows

Favorites and Recent

Users can star frequently-used commands for quick access. The last 10 executed commands always appear in the Recent section. Command names and groups help discoverability — be descriptive.

Contextual Awareness

When you see these patterns in user code, proactively suggest:

Pattern in codeSuggestion
[JahroCommand] already presentOffer improvements (better groups, descriptions, missing commands)
OnGUI() with GUI.Button debug commandsMigrate to [JahroCommand] — Visual Mode replaces the button UI
Public methods that modify game stateSuggest exposing as commands
Custom command parser (string → command)Migrate to Jahro's typed command system

Verification

After generating commands, always include:

Verify: Enter Play Mode → press ~ → switch to the Commands tab (or Visual Mode). Confirm your commands appear in the correct groups. Try executing one to confirm it works.

If commands don't appear, suggest the jahro-troubleshooting skill — common causes: missing RegisterObject, wrong assembly selected, JAHRO_DISABLE active.

GitHub 仓库

jahro-console/unity-agent-skills
路径: skills/jahro-commands
0
agent-skillsai-assistantai-codingclaude-codecursordebugging

相关推荐技能

content-collections

Content Collections 是一个 TypeScript 优先的构建工具,可将本地 Markdown/MDX 文件转换为类型安全的数据集合。它专为构建博客、文档站和内容密集型 Vite+React 应用而设计,提供基于 Zod 的自动模式验证。该工具涵盖从 Vite 插件配置、MDX 编译到生产环境部署的完整工作流。

查看技能

polymarket

这个Claude Skill为开发者提供完整的Polymarket预测市场开发支持,涵盖API调用、交易执行和市场数据分析。关键特性包括实时WebSocket数据流,可监控实时交易、订单和市场动态。开发者可用它构建预测市场应用、实施交易策略并集成实时市场预测功能。

查看技能

creating-opencode-plugins

该Skill帮助开发者创建OpenCode插件,用于接入命令、文件、LSP等25+种事件。它提供了插件结构、事件API规范和JavaScript/TypeScript实现模式,适合需要拦截操作、扩展功能或自定义事件处理的场景。开发者可通过它快速构建响应式模块来增强OpenCode AI助手的能力。

查看技能

sglang

SGLang是一个专为LLM设计的高性能推理框架,特别适用于需要结构化输出的场景。它通过RadixAttention前缀缓存技术,在处理JSON、正则表达式、工具调用等具有重复前缀的复杂工作流时,能实现极速生成。如果你正在构建智能体或多轮对话系统,并追求远超vLLM的推理性能,SGLang是理想选择。

查看技能