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jahro-production

jahro-console
更新于 Yesterday
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design

关于

This skill configures Jahro's production safety controls to prevent debugging tools from leaking into release builds. It sets up a three-tier disable mechanism including compile-time flags, auto-disable for release builds, and runtime switches. Use it when handling production deployments, CI/CD pipelines, or implementing lifecycle controls.

快速安装

Claude Code

推荐
主要方式
npx skills add jahro-console/unity-agent-skills -a claude-code
插件命令备选方式
/plugin add https://github.com/jahro-console/unity-agent-skills
Git 克隆备选方式
git clone https://github.com/jahro-console/unity-agent-skills.git ~/.claude/skills/jahro-production

在 Claude Code 中复制并粘贴此命令以安装该技能

技能文档

Jahro Production Readiness

Help users configure Jahro for safe production deployment so debugging tools never leak into release builds.

Three-Tier Disable Mechanism

Jahro evaluates these conditions at startup in priority order:

1. JAHRO_DISABLE defined?           → Disabled (highest priority)
2. Auto-disable ON + Release build? → Disabled
3. Enable Jahro switch              → Uses switch value (lowest priority)

Tier 1: JAHRO_DISABLE Preprocessor Define

What: Compile-time disable. When defined, Jahro exits at initialization regardless of all other settings.

How to set:

  1. Open Edit → Project Settings → Player
  2. Under Other Settings → Scripting Define Symbols
  3. Add JAHRO_DISABLE (semicolon-separated if other defines exist: MY_DEFINE;JAHRO_DISABLE)

When to use: CI/CD pipelines, absolute control, platform-specific disabling (set per-platform defines).

Validation: Build logs show "Jahro Console: Disabled in this build".

Tier 2: Auto-disable in Release Builds

What: Runtime check. Jahro checks Debug.isDebugBuild at startup. If false (Release build) and this setting is ON, Jahro disables itself.

How to set:

  1. Open Tools → Jahro Settings → General Settings
  2. Enable Auto-disable in Release Builds

When to use: Recommended default for most projects. Development and Debug builds keep Jahro active; Release builds automatically disable it.

Validation: Same build log message when triggered.

Tier 3: Manual Enable/Disable

What: The master toggle in Jahro Settings.

How to set: Tools → Jahro Settings → General Settings → Enable Jahro

When to use: Temporarily disable during development (e.g., testing without Jahro interference).

Recommendation

For most projects:

  1. Enable Auto-disable in Release Builds (Tier 2) — this is sufficient
  2. Add JAHRO_DISABLE (Tier 1) in CI/CD for extra safety
  3. Leave the manual toggle ON for development

Lifecycle

Initialization (BeforeSplashScreen)

Jahro initializes via [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSplashScreen)]:

  1. Loads settings from Assets/Jahro/Resources/jahro-settings.asset
  2. Evaluates the three-tier disable logic
  3. If disabled: logs "Jahro Console: Disabled in this build" and exits early — minimal overhead
  4. If enabled: sets up logging infrastructure, then continues to runtime boot

The BeforeSplashScreen timing ensures Jahro is ready before any game code runs, so it captures logs from the very start.

Runtime Boot

After initialization (if enabled):

  • Initializes console storage and UI view
  • Verifies API key, starts session
  • Injects UI manager (window, tabs, launch button)
  • Binds hotkeys and mobile activation

Shutdown

Triggered on app quit, assembly reload, or explicit Jahro.Release():

  • Saves console state (window size, position, favorites)
  • Disposes logger, destroys UI
  • Ends Jahro session

CI/CD Guidance

Setting JAHRO_DISABLE per build configuration

In your build script or CI/CD pipeline:

// In a custom build script
PlayerSettings.SetScriptingDefineSymbolsForGroup(
    BuildTargetGroup.Android,
    "JAHRO_DISABLE;OTHER_DEFINES");

Or via command line:

unity -batchmode -executeMethod Build.PerformReleaseBuild \
  -define "JAHRO_DISABLE"

Build log validation

After a Release build, verify Jahro is properly disabled:

// Expected in build log output:
Jahro Console: Disabled in this build

If this message is absent and Jahro was expected to be disabled, check:

  • JAHRO_DISABLE is in the correct platform's Scripting Define Symbols
  • Auto-disable is ON and the build is actually a Release build (not Development)

Runtime Validation Code

Add this to verify Jahro's state in a build:

void Start()
{
    #if JAHRO_DISABLE
    Debug.Log("JAHRO_DISABLE is defined — Jahro stripped at compile time");
    #else
    Debug.Log($"Jahro.Enabled: {Jahro.Enabled}");
    if (Jahro.Enabled)
        Debug.LogWarning("Jahro is ENABLED in this build — is this intentional?");
    #endif
}

Production Readiness Checklist

Use this checklist before shipping:

  • Auto-disable in Release Builds is ON in Tools → Jahro Settings
  • (Optional) JAHRO_DISABLE added to Scripting Define Symbols for release platform
  • Build configuration is Release (not Development Build)
  • Build log contains "Jahro Console: Disabled in this build"
  • Test the Release build: pressing ~ or triple-tap does NOT open console
  • Jahro.Enabled returns false at runtime in the Release build
  • jahro-settings.asset is committed to version control with correct settings
  • API key is NOT exposed in public builds (Jahro handles this — when disabled, no network calls are made)

Role-Based Access (Team Projects)

For teams using the Jahro web console:

RolePermissions
OwnerBilling, subscription, team settings, role assignment, ownership transfer
AdminManage members (except Owner), configure integrations, access all content
MemberCreate/view/edit snapshots, interact with assigned content

Configure roles at console.jahro.io → Team Settings.

Contextual Awareness

PatternSuggestion
User mentions "release build" or "shipping"Guide through production checklist
User mentions CI/CD or build pipelineShow JAHRO_DISABLE in build scripts
User has JAHRO_DISABLE but expects Jahro to workExplain priority: define overrides everything
User asks about performance in productionReassure: disabled Jahro exits early with near-zero overhead

Verification

Verify: Make a Release build (not Development Build). Run it. Confirm:

  1. Build log shows "Jahro Console: Disabled in this build"
  2. Console does NOT open on ~ or triple-tap
  3. Jahro.Enabled returns false

Then make a Development Build and confirm Jahro works normally.

GitHub 仓库

jahro-console/unity-agent-skills
路径: skills/jahro-production
0
agent-skillsai-assistantai-codingclaude-codecursordebugging

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