SKILL·02A9E3

structural-rewilding

plurigrid
Updated 1 month ago
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Designgeneral

About

This skill provides a homotopy type theory framework for Artificial Life, modeling organisms as morphisms between state diffs rather than static states. It enables developers to work with three orthogonal change vectors—Behavioral, Structural, and Bridge—with verification occurring at interaction time via Narya bridge types. Use this for systems where the topology of changes is more fundamental than the system states themselves.

Quick Install

Claude Code

Recommended
Primary
npx skills add plurigrid/asi -a claude-code
Plugin CommandAlternative
/plugin add https://github.com/plurigrid/asi
Git CloneAlternative
git clone https://github.com/plurigrid/asi.git ~/.claude/skills/structural-rewilding

Copy and paste this command in Claude Code to install this skill

GitHub Repository

plurigrid/asi
Path: plugins/asi/skills/structural-rewilding
0
FAQ

Frequently asked questions

What is the structural-rewilding skill?

structural-rewilding is a Claude Skill by plurigrid. Skills package instructions and resources that Claude loads on demand, so Claude can perform structural-rewilding-related tasks without extra prompting.

How do I install structural-rewilding?

Use the install commands on this page: add structural-rewilding to Claude Code as a plugin, or clone its repository into your skills directory, then restart Claude so it picks up the skill.

What category does structural-rewilding belong to?

structural-rewilding is in the Design category, tagged general.

Is structural-rewilding free to use?

Yes. structural-rewilding is listed on AIMCP and free to install. It runs inside Claude, so no separate service account is required to use the skill itself.

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