add-puzzle-type
About
This Claude Skill automates the comprehensive scaffolding of a new puzzle type across jigsawR's entire 10+ point integration pipeline. It generates the core module, integrates it with generation, rendering, and UI components, and updates configuration and test files. Use it when adding a completely new puzzle type to ensure no integration point is missed.
Quick Install
Claude Code
Recommendednpx skills add pjt222/agent-almanac -a claude-code/plugin add https://github.com/pjt222/agent-almanacgit clone https://github.com/pjt222/agent-almanac.git ~/.claude/skills/add-puzzle-typeCopy and paste this command in Claude Code to install this skill
Documentation
Add Puzzle Type
Scaffold new puzzle type across all pipeline integration points in jigsawR.
When Use
- Adding completely new puzzle type to package
- Following established integration checklist (CLAUDE.md 10-point pipeline)
- Ensuring nothing missed when wiring new type end-to-end
Inputs
- Required: New type name (lowercase, e.g.
"triangular") - Required: Geometry description (how pieces shaped/arranged)
- Required: Whether type needs external packages (add to Suggests)
- Optional: Parameter list beyond standard (grid, size, seed, tabsize, offset)
- Optional: Reference implementation or algorithm source
Steps
Step 1: Create Core Puzzle Module
Create R/<type>_puzzle.R with internal generation function:
#' Generate <type> puzzle pieces (internal)
#' @noRd
generate_<type>_pieces_internal <- function(params, seed) {
# 1. Initialize RNG state
# 2. Generate piece geometries
# 3. Build edge paths (SVG path data)
# 4. Compute adjacency
# 5. Return list: pieces, edges, adjacency, metadata
}
Follow pattern in R/voronoi_puzzle.R or R/snic_puzzle.R for structure.
Got: Function returns list with $pieces, $edges, $adjacency, $metadata.
If fail: Compare return structure against generate_voronoi_pieces_internal() to identify missing list elements or incorrect types.
Step 2: Wire into jigsawR_clean.R
Edit R/jigsawR_clean.R:
- Add
"<type>"tovalid_typesvector - Add type-specific parameter extraction in params section
- Add validation logic for type-specific constraints
- Add filename prefix mapping (e.g.,
"<type>"->"<type>_")
# In valid_types
valid_types <- c("rectangular", "hexagonal", "concentric", "voronoi", "snic", "<type>")
Got: generate_puzzle(type = "<type>") accepted without "unknown type" error.
If fail: Verify type string added to valid_types exactly as spelled, parameter extraction covers all required type-specific arguments.
Step 3: Wire into unified_piece_generation.R
Edit R/unified_piece_generation.R:
- Add dispatch case in
generate_pieces_internal() - Add fusion handling if type supports PILES notation
# In the switch/dispatch
"<type>" = generate_<type>_pieces_internal(params, seed)
Got: Pieces generated when type dispatched.
If fail: Confirm dispatch case string matches type name exactly. generate_<type>_pieces_internal defined and exported from puzzle module.
Step 4: Wire into piece_positioning.R
Edit R/piece_positioning.R:
Add positioning dispatch for new type. Most types use shared positioning logic. Some need custom handling.
Got: apply_piece_positioning() handles new type without errors. Pieces placed at correct coordinates.
If fail: Check whether new type needs custom positioning logic or can reuse shared positioning path. Add dispatch case if default path does not apply.
Step 5: Wire into unified_renderer.R
Edit R/unified_renderer.R:
- Add rendering case in
render_puzzle_svg() - Add edge path function:
get_<type>_edge_paths() - Add piece name function:
get_<type>_piece_name()
Got: SVG output generated for new type with correct piece outlines and edge paths.
If fail: Verify get_<type>_edge_paths() returns valid SVG path data. get_<type>_piece_name() produces unique identifiers for each piece.
Step 6: Wire into adjacency_api.R
Edit R/adjacency_api.R:
Add neighbor dispatch so get_neighbors() and get_adjacency() work for new type.
Got: get_neighbors(result, piece_id) returns correct neighbors for any piece in puzzle.
If fail: Check adjacency dispatch returns correct data structure. Test with small grid and manually verify neighbor relationships against geometry.
Step 7: Add ggpuzzle Geom Layer
Edit R/geom_puzzle.R:
Create geom_puzzle_<type>() using make_puzzle_layer() factory:
#' @export
geom_puzzle_<type> <- function(mapping = NULL, data = NULL, ...) {
make_puzzle_layer(type = "<type>", mapping = mapping, data = data, ...)
}
Got: ggplot() + geom_puzzle_<type>(aes(...)) renders without error.
If fail: Verify make_puzzle_layer() receives correct type string. Geom function exported in NAMESPACE via @export.
Step 8: Add Stat Dispatch
Edit R/stat_puzzle.R:
- Add type-specific default parameters
- Add dispatch case in
compute_panel()
Got: Stat layer computes puzzle geometry correctly. Produces expected number of polygons.
If fail: Check compute_panel() dispatch case returns data frame with required columns (x, y, group, piece_id). Default parameters sensible for new type.
Step 9: Update DESCRIPTION
Edit DESCRIPTION:
- Add new type to Description field text
- Add any new packages to
Suggests:(if external dependency) - Update
Collate:to include new R file (alphabetical order)
Got: devtools::document() succeeds. No NOTE about unlisted files.
If fail: Check new R file listed in Collate: field in alphabetical order. Any new Suggests packages spelled correctly with version constraints.
Step 10: Update config.yml
Edit inst/config.yml:
Add defaults and constraints for new type:
<type>:
grid:
default: [3, 3]
min: [2, 2]
max: [20, 20]
size:
default: [300, 300]
min: [100, 100]
max: [2000, 2000]
tabsize:
default: 20
min: 5
max: 50
# Add type-specific params here
Got: Config valid YAML. Defaults produce working puzzle when used by generate_puzzle().
If fail: Validate YAML with yaml::yaml.load_file("inst/config.yml"). Ensure default grid and size values produce sensible puzzle (not too small or too large).
Step 11: Extend Shiny App
Edit inst/shiny-app/app.R:
- Add new type to UI type selector
- Add conditional UI panels for type-specific parameters
- Add server-side generation logic
Got: Shiny app shows new type in dropdown. Generates puzzles when selected.
If fail: Check type added to choices argument of UI selector. Conditional panel for type-specific parameters uses conditionalPanel(condition = "input.type == '<type>'"). Server-side handler passes correct parameters.
Step 12: Create Test Suite
Create tests/testthat/test-<type>-puzzles.R:
test_that("<type> puzzle generates correct piece count", { ... })
test_that("<type> puzzle respects seed reproducibility", { ... })
test_that("<type> adjacency returns valid neighbors", { ... })
test_that("<type> fusion merges pieces correctly", { ... })
test_that("<type> geom layer renders without error", { ... })
test_that("<type> SVG output is well-formed", { ... })
test_that("<type> config constraints are enforced", { ... })
Type requires external package? Wrap tests with skip_if_not_installed().
Got: All tests pass. No skips unless external dependency missing.
If fail: Check each integration point individually. Most common issue: missing dispatch cases — run grep -rn "switch\|valid_types" R/ to find all dispatch locations.
Checks
-
generate_puzzle(type = "<type>")produces valid output - All 10 integration points wired correctly
-
devtools::test()passes with new tests -
devtools::check()returns 0 errors, 0 warnings - Shiny app renders new type
- Config constraints enforced (min/max validation)
- Adjacency and fusion work correctly
- ggpuzzle geom layer renders without error
-
devtools::document()succeeds (NAMESPACE updated)
Pitfalls
- Missing dispatch case: Forgetting one of 10+ files causes silent failure or "unknown type" errors
- strsplit with negative numbers: Creating adjacency keys with
paste(a, b, sep = "-")? Negative piece labels produce keys like"1--1". Use"|"separator instead. Split with"\\|". - Using
cat()for output: Always useclipackage logging wrappers (log_info,log_warn, etc.) - Collate order: DESCRIPTION Collate field must be alphabetical or dependency-ordered
- Config.yml format: Ensure YAML valid; test with
yaml::yaml.load_file("inst/config.yml")
See Also
generate-puzzle— test new type after scaffoldingrun-puzzle-tests— run full test suite to verify integrationvalidate-piles-notation— test fusion with new typewrite-testthat-tests— general test-writing patternswrite-roxygen-docs— document new geom function
GitHub Repository
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