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create-glyph

pjt222
Updated 2 days ago
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About

This skill creates R-based pictogram glyphs for entities in the visualization layer using ggplot2 and a primitives library. It handles the entire workflow from concept sketching and color strategy to registration, pipeline rendering, and visual verification of the neon-glow output. Use it when adding new entities requiring icons, replacing existing glyphs, or batch-creating for a new domain.

Quick Install

Claude Code

Recommended
Primary
npx skills add pjt222/agent-almanac -a claude-code
Plugin CommandAlternative
/plugin add https://github.com/pjt222/agent-almanac
Git CloneAlternative
git clone https://github.com/pjt222/agent-almanac.git ~/.claude/skills/create-glyph

Copy and paste this command in Claude Code to install this skill

Documentation

造字符

viz/ 可視化層為技能、代理、團隊之圖示造 R 基礎之象形字符。各字符為純 ggplot2 函式,於 100x100 畫布上繪可辨之形,經霓虹發光效果渲為透明背景之 WebP。

適用時機

  • 新技能、代理、團隊已加且需視覺圖示
  • 既字符需替或重設計
  • 為新技能領域批次造字符
  • 為實體概念原型化視覺隱喻

輸入

  • 必要:實體型——skillagent、或 team
  • 必要:實體 ID(如 create-glyphmysticr-package-review)及領域(技能需)
  • 必要:視覺概念——字符當繪何
  • 選擇性:參考字符以定複雜度
  • 選擇性:自訂之 --glow-sigma 值(預設 4)

步驟

步驟一:概念——設計視覺隱喻

辨待圖示化之實體並擇視覺隱喻。

  1. 讀實體之源檔以明其核心概念:
    • 技能:skills/<id>/SKILL.md
    • 代理:agents/<id>.md
    • 團隊:teams/<id>.md
  2. 擇隱喻型:
    • 實物:實驗之瓶、安全之盾
    • 抽象符:合併之箭、迭代之螺旋
    • 組合:合 2-3 簡形(如文件 + 筆)
  3. 參既字符以校準複雜度:
Complexity Tiers:
+----------+--------+-------------------------------------------+
| Tier     | Layers | Examples                                  |
+----------+--------+-------------------------------------------+
| Simple   | 2      | glyph_flame, glyph_heartbeat              |
| Moderate | 3-5    | glyph_document, glyph_experiment_flask    |
| Complex  | 6+     | glyph_ship_wheel, glyph_bridge_cpp        |
+----------+--------+-------------------------------------------+
  1. 定函式名:glyph_<descriptive_name>(snake_case、唯一)

預期: 含 2-6 計畫層之明心中草圖。

失敗時: 若概念過抽象,退回相關之具體物。察同領域既字符以得靈感。

步驟二:構成——寫字符函式

寫產 ggplot2 層之 R 函式。

  1. 函式簽名(不變契約):

    glyph_<name> <- function(cx, cy, s, col, bright) {
      # cx, cy = center coordinates (50, 50 on 100x100 canvas)
      # s = scale factor (1.0 = fill ~70% of canvas)
      # col = domain color hex (e.g., "#ff88dd" for design)
      # bright = brightened variant of col (auto-computed by renderer)
      # Returns: list() of ggplot2 layers
    }
    
  2. 施縮放因子 * s 於所有尺寸以便一致縮放:

    r <- 20 * s        # radius
    hw <- 15 * s       # half-width
    lw <- .lw(s)       # line width (default base 2.5)
    lw_thin <- .lw(s, 1.2)  # thinner line width
    
  3. 以可用之原語建幾何:

    幾何用法
    ggplot2::geom_polygon(data, .aes(x, y), ...)填色之形
    ggplot2::geom_path(data, .aes(x, y), ...)開之線/曲
    ggplot2::geom_segment(data, .aes(x, xend, y, yend), ...)線段、箭
    ggplot2::geom_rect(data, .aes(xmin, xmax, ymin, ymax), ...)矩形
    ggforce::geom_circle(data, .aes(x0, y0, r), ...)
  4. 施色策略:

    Alpha Guide:
    +----------------------+------------+--------------------------+
    | Purpose              | Alpha      | Example                  |
    +----------------------+------------+--------------------------+
    | Large fill (body)    | 0.08-0.15  | hex_with_alpha(col, 0.1) |
    | Medium fill (accent) | 0.15-0.25  | hex_with_alpha(col, 0.2) |
    | Small fill (detail)  | 0.25-0.35  | hex_with_alpha(bright, 0.3) |
    | Outline stroke       | 1.0        | color = bright           |
    | Secondary stroke     | 1.0        | color = col              |
    | No fill              | ---        | fill = NA                |
    +----------------------+------------+--------------------------+
    
  5. 返平之 list() 層(渲染器迭之並各包以發光)

  6. 按實體型置函式於當之原語檔:

    • 技能:按領域分於 19 原語檔:
      • primitives.R —— bushcraft、compliance、containerization、data-serialization、defensive
      • primitives_2.R —— devops、general、git、mcp-integration
      • primitives_3.R —— mlops、observability、PM、r-packages、reporting、review、web-dev、esoteric、design
      • primitives_4.Rprimitives_19.R 為新領域
    • 代理viz/R/agent_primitives.R
    • 團隊viz/R/team_primitives.R

預期: 一可行之 R 函式,返 2-6 ggplot2 層之清單。

失敗時:ggforce::geom_circle 致誤,確保已裝 ggforce。若座標誤,記畫布為 100x100 且 (0,0) 於左下。互動測之:

source("viz/R/utils.R"); source("viz/R/primitives.R")  # etc.
layers <- glyph_<name>(50, 50, 1.0, "#ff88dd", "#ffa8f0")
p <- ggplot2::ggplot() + ggplot2::coord_fixed(xlim=c(0,100), ylim=c(0,100)) +
     ggplot2::theme_void()
for (l in layers) p <- p + l
print(p)

步驟三:註冊——映實體於字符

於當之字符映射檔加實體-字符映射。

技能:

  1. viz/R/glyphs.R
  2. 尋目標領域之註釋段(如 # -- design (3)
  3. 於領域塊內按字母序加項:
    "skill-id" = "glyph_function_name",
    
  4. 若適用,更註釋中之領域計數

代理:

  1. viz/R/agent_glyphs.R
  2. AGENT_GLYPHS 中之字母位
  3. 加項:
    "agent-id" = "glyph_function_name",
    

團隊:

  1. viz/R/team_glyphs.R

  2. TEAM_GLYPHS 中之字母位

  3. 加項:

    "team-id" = "glyph_function_name",
    
  4. 驗目標清單中無重 ID

預期: 當之 *_GLYPHS 清單含新映射。

失敗時: 若後建構報「No glyph mapped」,驗實體 ID 合清單與註冊中者。

步驟四:清單——加圖示項

於當之清單檔註冊圖示。

技能: viz/data/icon-manifest.json

{
  "skillId": "skill-id",
  "domain": "domain-name",
  "prompt": "<domain basePrompt>, <descriptors>, dark background, vector art",
  "seed": <next_seed>,
  "path": "public/icons/cyberpunk/<domain>/<skill-id>.webp",
  "status": "pending"
}

代理: viz/data/agent-icon-manifest.json

{
  "agentId": "agent-id",
  "prompt": "<agent-specific descriptors>, dark background, vector art",
  "seed": <next_seed>,
  "path": "public/icons/cyberpunk/agents/<agent-id>.webp",
  "status": "pending"
}

團隊: viz/data/team-icon-manifest.json

{
  "teamId": "team-id",
  "prompt": "<team-specific descriptors>, dark background, vector art",
  "seed": <next_seed>,
  "path": "public/icons/cyberpunk/teams/<team-id>.webp",
  "status": "pending"
}

預期: 有效 JSON,新項置於其型之同輩間。

失敗時: 驗 JSON 語法。常見錯:末陣列元素後之尾逗、缺引號。

步驟五:渲染——生圖示

行圖示管線以渲新字符。恒以 build.sh 為入口——其處平台偵測與 R 二進制擇。全旗標參考與管線架構見 render-icon-pipeline

# From project root — renders all palettes, standard + HD, skips existing icons
bash viz/build.sh --only <domain> --skip-existing          # skills
bash viz/build.sh --type agent --only <id> --skip-existing # agents
bash viz/build.sh --type team --only <id> --skip-existing  # teams

# Dry run first:
bash viz/build.sh --only <domain> --dry-run

build.sh 行全管線(palette → data → manifest → render → terminal glyphs)。非渲染步約加 10 秒,然確保所有資料為新。

輸出位:

  • 技能:viz/public/icons/<palette>/<domain>/<skill-id>.webp
  • 代理:viz/public/icons/<palette>/agents/<agent-id>.webp
  • 團隊:viz/public/icons/<palette>/teams/<team-id>.webp

預期: 日誌顯 OK: <entity> (seed=XXXXX, XX.XKB) 且 WebP 檔存。

失敗時:

  • "No glyph mapped" —— 步驟三之映射缺或有拼錯
  • "Unknown domain" —— 領域未於 palettes.R 中之 get_palette_colors()
  • R 套件誤 —— 先行 install.packages(c("ggplot2", "ggforce", "ggfx", "ragg", "magick"))
  • 若渲染崩,互動測字符函式(見步驟二之回退)

步驟六:驗——視覺察

察渲染輸出合品質標準。

  1. 驗檔存且大小合理:

    ls -la viz/public/icons/cyberpunk/<type-path>/<entity-id>.webp
    # Expected: 15-80 KB typical range
    
  2. 於圖像檢視器開 WebP 以察:

    • 形於全尺(1024x1024)清晰可讀
    • 霓虹光現而不過
    • 背景透明(無黑/白矩形)
    • 畫布邊無裁切
  3. 於小尺下察(圖示於力引圖以 ~40-160px 渲):

    • 形仍可辨
    • 細節不轉為雜訊
    • 光不壓形

預期: 透明背景上有均勻霓虹光之明、可辨象形圖。

失敗時:

  • 光過強:以 --glow-sigma 2 重渲(預設 4)
  • 光過弱:以 --glow-sigma 8 重渲
  • 形於小尺不可讀:簡化字符(少層、粗筆、增 .lw(s, base) 之 base 值)
  • 邊裁切:縮形尺寸或移中心

步驟七:迭代——按需精修

調並重渲。

  1. 常調:

    • 粗筆:增 .lw(s, base)——試 base = 3.03.5
    • 更顯之填:alpha 自 0.10 增至 0.15-0.20
    • 形比:調 s 之乘(如 20 * s -> 24 * s
    • 加/除細節層:層數守 2-6 為佳
  2. 改後重渲:

    # Delete the existing icon first, then re-render
    rm viz/public/icons/cyberpunk/<type-path>/<entity-id>.webp
    # Use the appropriate build command from Step 5
    
  3. 滿意時驗清單狀態顯 "done"(建構腳本於成功時自動更之)

預期: 終圖示通過步驟六之所有驗證。

失敗時: 若 3+ 迭代後字符仍不清,考慮全異之視覺隱喻(返步驟一)。

參考

領域與實體色板

所有 58 領域色(技能用)於 viz/R/palettes.R 定義(單一真源)。代理與團隊之色亦於 palettes.R 管。cyberpunk 色板(手調霓虹色)於 get_cyberpunk_colors()。viridis 系色板自 viridisLite 生。

查色:

source("viz/R/palettes.R")
get_palette_colors("cyberpunk")$domains[["design"]]   # skill domain
get_palette_colors("cyberpunk")$agents[["mystic"]]     # agent
get_palette_colors("cyberpunk")$teams[["tending"]]     # team

加新領域時,於 palettes.R 三處加之:

  1. PALETTE_DOMAIN_ORDER(字母序)
  2. get_cyberpunk_colors() 之 domains 清單
  3. bash viz/build.sh 重生色板、資料、清單

字符函式目錄

全可用字符函式見原語源檔:

  • 技能viz/R/primitives.Rviz/R/primitives_19.R(按領域組)
  • 代理viz/R/agent_primitives.R
  • 團隊viz/R/team_primitives.R

輔助函式

函式簽名目的
.lw(s, base)(scale, base=2.5)感知縮放之線寬
.aes(...)ggplot2::aes 之別名美學映射之簡式
hex_with_alpha(hex, alpha)(string, 0-1)於十六進制色加 alpha
brighten_hex(hex, factor)(string, factor=1.3)亮化十六進制色
dim_hex(hex, factor)(string, factor=0.4)暗化十六進制色

驗證清單

  • 字符函式循 glyph_<name>(cx, cy, s, col, bright) -> list() 簽名
  • 所有尺寸用 * s 縮放因子
  • 色策略以 col 為填、bright 為描邊、hex_with_alpha() 為透明
  • 函式置於合實體型與領域之正確原語檔
  • 字符映射項加於當之 *_glyphs.R
  • 清單項加於正確之實體 ID、路徑、"status": "pending"
  • 建構命令無誤(先 dry-run)
  • 渲染之 WebP 存於期望路
  • 檔大小於期望區間(15-80 KB)
  • 圖示於 1024px 與 ~40px 顯示尺下皆清晰可讀
  • 透明背景(字符後無實心矩形)
  • 成功渲染後清單狀態更為 "done"

常見陷阱

  • * s:硬編像素值於縮放改時崩。恒乘以 s
  • 畫布原點之惑:(0,0) 於左下,非左上。較高 y 值上移
  • 雙重光:渲染器已對各層施 ggfx::with_outer_glow()於字符函式內加光
  • 層過多:各層單獨包光。過 8 層令渲染緩而視雜
  • ID 不合:字符映射、清單、註冊中之實體 ID 須完全相合
  • JSON 尾逗:清單為嚴 JSON。末陣列元素後無尾逗
  • 領域色缺:若領域不於 palettes.Rget_cyberpunk_colors(),渲染將誤。先加色,再重生
  • 原語檔誤:技能於按領域之 primitives*.R,代理於 agent_primitives.R,團隊於 team_primitives.R

相關技能

GitHub Repository

pjt222/agent-almanac
Path: i18n/wenyan-lite/skills/create-glyph
0
agentsagentskillsai-assisted-developmentclaude-codeskillsteams

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