tool-design-sprint-map-and-target
About
This Claude Skill facilitates the critical first day (Monday) of a Design Sprint, guiding teams to define a long-term goal, map a customer journey, and identify key risks and opportunities. It consolidates expert input into a structured artifact, culminating in a Decider-chosen target moment for the sprint. This output directly sets the design focus for the subsequent sketching and storyboarding phases.
Quick Install
Claude Code
Recommendednpx skills add product-on-purpose/pm-skills -a claude-code/plugin add https://github.com/product-on-purpose/pm-skillsgit clone https://github.com/product-on-purpose/pm-skills.git ~/.claude/skills/tool-design-sprint-map-and-targetCopy and paste this command in Claude Code to install this skill
Documentation
Design Sprint Map and Target (Monday)
Produce Monday's bundled artifact: the long-term goal that names success in 1-5 years; 3-7 sprint questions converting team fears into testable risks; a 5-15 step customer or system map from key player to outcome; expert interview notes from cameo experts run in parallel; HMW (How Might We) clusters synthesized from the team; and the Decider's chosen target moment. Monday's output becomes Tuesday's design target.
Family contract: docs/reference/skill-families/design-sprint-skills-contract.md. This skill is a member of design-sprint-skills.
When to Use
- It is Day 1 of the Design Sprint and the brief is locked (via
tool-design-sprint-brief). - The team is together (in-person, remote, or hybrid) for the full Monday workshop.
- Expert interviews are scheduled for Monday afternoon (cameo role; 15-30 minutes each).
- The team needs to converge from "five days of work ahead" to "this specific target moment is what we're prototyping."
When NOT to Use
- The brief is not locked. Return to
tool-design-sprint-brief; without sprint questions, this skill has nothing to converge toward. - The challenge is so broad that "long-term goal" would be longer than 5 years. Return to problem framing.
- The team is missing the Decider. The target-moment selection at the end of Monday is the Decider's call; without that call the team disperses Tuesday with no agreed direction.
- The team has already pre-decided the target moment. Monday's value is in the convergence; if it's been pre-decided, Monday becomes ratification theater.
What This Skill Produces
A single bundled artifact with six sections:
- Long-term goal: one sentence naming success in 1-5 years. Aspirational; cannot be hit in this sprint, but should be visible from the target moment.
- Sprint questions: 3-7 questions converting team fears into testable risks. Phrased as "Can we... ?" or "Will... ?" or "How... ?"; NOT phrased as solutions.
- Customer or system map: 5-15 step flow from key player(s) at the left to outcome (long-term goal) at the right. Includes major actors, decision points, and current alternatives.
- Expert interview notes: synthesized observations from 2-4 cameo experts interviewed Monday afternoon. Surfaced as HMW candidates for the cluster board.
- HMW cluster board: 30-100+ How Might We notes from the team, clustered into 4-8 themes; voted with
tool-note-and-voteheat-map mechanic to surface top clusters. - Target moment: the single point on the map (or a tight cluster of points) the Decider picks as the prototyping target. Wednesday's storyboard begins from here.
See references/TEMPLATE.md for the canonical structure and references/EXAMPLE.md for the Brainshelf book-catalog Monday artifact.
Inference Inputs
| Input | What the skill does with it |
|---|---|
Sprint brief (from tool-design-sprint-brief) | Pulls the locked sprint questions as seed for refinement; pulls the challenge statement as the long-term goal seed; pulls the team roster for role assignments in note-and-vote |
| Existing research | Used to draft the customer or system map; researcher walks the team through key findings during the map step |
| Analytics | Quantitative grounding for the map's decision-point branch points and abandonment moments |
| Customer examples | Concrete stories used to validate the map's key player and surface map-step gaps |
| Expert interview transcripts (run during Monday) | Synthesized into HMW candidates by the moderator (typically PM or researcher) during the afternoon |
Monday Time Structure
The full Monday workshop is approximately 7 hours (09:00-12:30 + 13:30-17:00). The skill's bundled artifact emerges across the day:
- 09:00-09:30: Welcome + brief recap + introductions (does not produce artifact content)
- 09:30-10:30: Long-term goal (one sentence) + draft sprint questions (3-7)
- 10:30-12:30: Customer or system map draft (continuous-flow whiteboard work; team builds together)
- 12:30-13:30: Lunch + first expert interview slot (cameo)
- 13:30-15:30: Remaining expert interviews (3 slots; 25 min each); team captures HMWs continuously during interviews
- 15:30-16:30: HMW cluster board synthesis; team adds final HMWs; Facilitator clusters; team heat-map votes via
tool-note-and-vote - 16:30-17:00: Decider picks target moment; signs off; team disperses for Tuesday sketches
This skill's 105-minute timebox covers the facilitated synthesis sections (long-term goal + sprint questions + map draft + HMW clustering + target selection). Expert interviews and silent map-extension work happen in parallel and are not counted in the timebox.
Common Pitfalls
- Long-term goal too short. "Ship Brainshelf MVP by Q3" is a roadmap goal, not a long-term goal. The long-term goal is 1-5 years out and aspirational ("Become the default way 25+/year readers remember and recall books").
- Sprint questions phrased as solutions. "Build the camera-capture flow" is a solution; "Can we get sub-3-second capture without abandonment?" is a sprint question. The team must convert fears into questions, not predetermined answers.
- Map too detailed. 5-15 steps, not 50. The map is for Decider orientation, not engineering documentation. If the map balloons, the Facilitator forces compression.
- Skipping HMW because "we already know the opportunities." HMW's value is divergent surfacing followed by convergent voting. Pre-deciding the opportunities skips both halves.
- Decider absent at target-moment selection. The whole point of Monday is the Decider's target choice. If the Decider must leave early, target selection must happen before they leave, even if HMW clustering compresses.
- Expert interviews skipped or run by the wrong person. Experts bring outside context the team can't generate internally. Skipping them produces an inward-looking Monday. Running them as group calls (instead of small cameo conversations) wastes expert time and produces less useful HMW input.
Cross-Skill Usage
Prerequisites: tool-design-sprint-brief. Map-and-Target consumes the locked sprint brief and refines the sprint questions during the morning. Without a brief, this skill has no convergence target.
This skill invokes tool-note-and-vote twice during the day: once for HMW cluster heat-map voting (anonymous dot-voting to surface top 4-8 clusters) and optionally once for target-moment supervote when the Decider wants team input before deciding. The Decider's call is final regardless of team vote distribution.
Next invocation in the sprint: tool-design-sprint-sketch Tuesday morning.
Canonical Sources
- Knapp, J., Zeratsky, J., and Kowitz, B. Sprint. Simon and Schuster, 2016. Monday chapter (Chapters 4-7).
- GV Design Sprint Guide. "Sprint Week Monday." https://www.gv.com/sprint/
- Character Capital. "Design Sprint Day 1." https://www.character.vc
- Google Design Sprint Kit. "Monday agenda template." https://designsprintkit.withgoogle.com/
Decider Checkpoint
This skill ends with a Decider Checkpoint in references/TEMPLATE.md. The Decider's call at the end of Monday is target-moment selection: a single point (or tight cluster of points) on the customer or system map that becomes Tuesday's design target. Without that selection, Tuesday's sketches diverge with no shared direction. The Decider also confirms the long-term goal, the sprint questions, and the top HMW clusters; these become Wednesday's heat-map orientation.
GitHub Repository
Related Skills
evaluating-llms-harness
TestingThis Claude Skill runs the lm-evaluation-harness to benchmark LLMs across 60+ standardized academic tasks like MMLU and GSM8K. It's designed for developers to compare model quality, track training progress, or report academic results. The tool supports various backends including HuggingFace and vLLM models.
cloudflare-cron-triggers
TestingThis skill provides comprehensive knowledge for implementing Cloudflare Cron Triggers to schedule Workers using cron expressions. It covers setting up periodic tasks, maintenance jobs, and automated workflows while handling common issues like invalid cron expressions and timezone problems. Developers can use it for configuring scheduled handlers, testing cron triggers, and integrating with Workflows and Green Compute.
webapp-testing
TestingThis Claude Skill provides a Playwright-based toolkit for testing local web applications through Python scripts. It enables frontend verification, UI debugging, screenshot capture, and log viewing while managing server lifecycles. Use it for browser automation tasks but run scripts directly rather than reading their source code to avoid context pollution.
finishing-a-development-branch
TestingThis skill helps developers complete finished work by verifying tests pass and then presenting structured integration options. It guides the workflow for merging, creating PRs, or cleaning up branches after implementation is done. Use it when your code is ready and tested to systematically finalize the development process.
