SKILL·88BE53

navmesh

a5c-ai
Updated 1 month ago
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Metaai

About

The navmesh skill provides cross-engine navigation mesh generation and pathfinding for game AI, supporting Unity, Unreal, and Godot. It enables creating navmeshes, configuring agents, setting dynamic obstacles, and performing pathfinding queries. Use this skill when implementing AI navigation systems that require runtime path calculation and obstacle avoidance.

Quick Install

Claude Code

Recommended
Primary
npx skills add a5c-ai/babysitter -a claude-code
Plugin CommandAlternative
/plugin add https://github.com/a5c-ai/babysitter
Git CloneAlternative
git clone https://github.com/a5c-ai/babysitter.git ~/.claude/skills/navmesh

Copy and paste this command in Claude Code to install this skill

GitHub Repository

a5c-ai/babysitter
Path: plugins/babysitter/skills/babysit/process/specializations/game-development/skills/navmesh
0
agent-orchestrationagent-skillsagentic-aiagentic-workflowai-automationbabysitter
FAQ

Frequently asked questions

What is the navmesh skill?

navmesh is a Claude Skill by a5c-ai. Skills package instructions and resources that Claude loads on demand, so Claude can perform navmesh-related tasks without extra prompting.

How do I install navmesh?

Use the install commands on this page: add navmesh to Claude Code as a plugin, or clone its repository into your skills directory, then restart Claude so it picks up the skill.

What category does navmesh belong to?

navmesh is in the Meta category, tagged ai.

Is navmesh free to use?

Yes. navmesh is listed on AIMCP and free to install. It runs inside Claude, so no separate service account is required to use the skill itself.

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