Back to Skills

jahro-commands

jahro-console
Updated 2 days ago
7 views
12
12
View on GitHub
Metageneral

About

This skill analyzes C# Unity classes and automatically generates proper `[JahroCommand]` attributes for runtime debug commands and cheats. It identifies suitable methods, adds correct syntax with RegisterObject patterns, and organizes commands into groups. Use it when implementing console commands, runtime cheats, or debug actions in Unity projects.

Quick Install

Claude Code

Recommended
Primary
npx skills add jahro-console/unity-agent-skills -a claude-code
Plugin CommandAlternative
/plugin add https://github.com/jahro-console/unity-agent-skills
Git CloneAlternative
git clone https://github.com/jahro-console/unity-agent-skills.git ~/.claude/skills/jahro-commands

Copy and paste this command in Claude Code to install this skill

Documentation

Jahro Commands

Help users add runtime-callable debug commands to Unity code using Jahro's [JahroCommand] attribute system.

Workflow

  1. Analyze the user's code — identify methods that are good command candidates
  2. Generate correct [JahroCommand] attributes with proper syntax
  3. Add registration if needed (instance methods require RegisterObject)
  4. VERIFY — "Enter Play Mode, press ~, check the Commands tab"

Analyzing Code for Command Candidates

When the user shares a class, identify methods worth exposing as commands:

Good candidates:

  • Public methods that change game state (damage, heal, spawn, teleport, reset)
  • Methods used for testing and tuning (set difficulty, add currency, skip level)
  • Diagnostic methods (print stats, dump state, force GC)
  • Methods with simple parameter types (int, float, bool, string, Vector2, Vector3, enum)

Skip these:

  • Unity lifecycle methods (Update, Start, Awake, OnEnable, OnDisable, OnDestroy)
  • Private implementation details the developer wouldn't want to call manually
  • Methods with complex parameter types (custom classes, interfaces, delegates)
  • Property getters/setters (use [JahroWatch] for monitoring instead)

Attribute Syntax

[JahroCommand("command-name", "GroupName", "Short description of what it does")]

Constructor: [JahroCommand(string name, string group, string description)]

All parameters are optional. Defaults: name = method name, group = "Default", description = "".

Naming conventions

  • Command name: kebab-case ("spawn-enemy", "add-gold", "set-difficulty")
  • Group name: PascalCase or Title Case ("Cheats", "Spawning", "Game")
  • Description: Imperative, concise ("Spawn enemy at position", "Add gold to player")

Complete example

using JahroConsole;
using UnityEngine;

public class PlayerController : MonoBehaviour
{
    public float health = 100f;

    [JahroCommand("heal", "Player", "Restore health by amount")]
    public void Heal(float amount) { health = Mathf.Min(health + amount, 100f); }

    [JahroCommand("teleport", "Player", "Teleport to position")]
    public void Teleport(Vector3 position) { transform.position = position; }

    [JahroCommand("reset-pos", "Player", "Reset to origin")]
    public void ResetPosition() { transform.position = Vector3.zero; }

    void OnEnable()  => Jahro.RegisterObject(this);
    void OnDisable() => Jahro.UnregisterObject(this);
}

Registration Pattern

Instance methods — require RegisterObject

Any non-static method with [JahroCommand] needs the owning object registered so Jahro can invoke it:

void OnEnable()  => Jahro.RegisterObject(this);
void OnDisable() => Jahro.UnregisterObject(this);

This same call also registers [JahroWatch] attributes on the class. If the class already has RegisterObject (e.g., for watchers), do not add a second call.

Read references/common-patterns.md for the full lifecycle pattern and anti-patterns.

Static methods — no registration needed

Static methods are discovered via assembly scanning:

public class DebugCommands
{
    [JahroCommand("restart-level", "Game", "Restart current level")]
    public static void RestartLevel()
    {
        UnityEngine.SceneManagement.SceneManager.LoadScene(0);
    }
}

Decision guide

Method typeNeeds RegisterObject?Why
public void Foo() (instance)YesJahro needs the object reference to call it
public static void Foo()NoCalled on the class, discovered via assembly scan
public void Foo() on a class that already has RegisterObjectNo extra workAlready registered

Supported Parameter Types

Commands accept these parameter types:

TypeText Mode inputVisual Mode input
int42Number field
float3.14Decimal field
booltrue / falseToggle switch
stringhello worldText field
Vector21.5 2.0X/Y fields
Vector310 2.5 -7X/Y/Z fields
enum (any)Hard (name)Dropdown selector

Maximum 3 parameters per command. For full type details, read references/api-reference.md.

Command Overloads

Same command name with different parameter signatures:

[JahroCommand("spawn-enemy", "Spawning", "Spawn one enemy at position")]
public void SpawnEnemy(Vector3 position) { /* ... */ }

[JahroCommand("spawn-enemy", "Spawning", "Spawn N enemies")]
public void SpawnEnemy(int count) { /* ... */ }

Text Mode resolves the correct overload by parameter count and type conversion.

Return Values

Commands that return string display the result in the console log:

[JahroCommand("get-pos", "Debug", "Print player position")]
public static string GetPlayerPosition()
{
    return $"Position: {Player.Instance.transform.position}";
}

Dynamic Command Registration

For commands created at runtime instead of compile time. Use when wrapping external APIs, creating commands from data, or in non-MonoBehaviour systems.

// No parameters
Jahro.RegisterCommand("clear-cache", "Maintenance", "Clear local cache",
    () => PlayerPrefs.DeleteAll());

// One typed parameter
Jahro.RegisterCommand<int>("add-gold", "Cheats", "Add gold",
    amount => Player.Gold += amount);

// Two parameters
Jahro.RegisterCommand<int, float>("set-stats", "Tuning", "Set health and speed",
    (health, speed) => { Player.Health = health; Player.Speed = speed; });

Parameter order for dynamic registration: (name, description, groupName, callback). This differs from the attribute order (name, group, description).

Register command on existing object method:

var mgr = FindObjectOfType<GameManager>();
Jahro.RegisterCommand("restart", "Game", "Restart level",
    mgr, nameof(GameManager.RestartLevel));

Cleanup:

Jahro.UnregisterCommand("clear-cache");
Jahro.UnregisterCommand("restart", "Game");

Read references/api-reference.md for all RegisterCommand overloads (0-3 generic parameters).

Command Organization

Group naming strategy

Organize commands by functional area:

"Player"    — heal, teleport, reset, set-speed
"Spawning"  — spawn-enemy, spawn-wave, clear-enemies
"Cheats"    — god-mode, add-gold, unlock-all
"Game"      — restart-level, set-difficulty, skip-level
"Debug"     — dump-state, gc-collect, toggle-fps

Visual Mode vs Text Mode

Commands work in both modes automatically. Consider the target audience:

  • Text Mode — fast for developers who know command names. Autocomplete helps. Vector3 entered as 10 2.5 -7.
  • Visual Mode — browsable groups with descriptions, form-based parameter input. Touch-friendly on mobile. Enum parameters render as dropdown selectors.

When designing commands for QA (non-developers), prefer:

  • Simple parameter types (bool, enum, int) over Vector3
  • Descriptive names and descriptions
  • Logical groups that match QA workflows

Favorites and Recent

Users can star frequently-used commands for quick access. The last 10 executed commands always appear in the Recent section. Command names and groups help discoverability — be descriptive.

Contextual Awareness

When you see these patterns in user code, proactively suggest:

Pattern in codeSuggestion
[JahroCommand] already presentOffer improvements (better groups, descriptions, missing commands)
OnGUI() with GUI.Button debug commandsMigrate to [JahroCommand] — Visual Mode replaces the button UI
Public methods that modify game stateSuggest exposing as commands
Custom command parser (string → command)Migrate to Jahro's typed command system

Verification

After generating commands, always include:

Verify: Enter Play Mode → press ~ → switch to the Commands tab (or Visual Mode). Confirm your commands appear in the correct groups. Try executing one to confirm it works.

If commands don't appear, suggest the jahro-troubleshooting skill — common causes: missing RegisterObject, wrong assembly selected, JAHRO_DISABLE active.

GitHub Repository

jahro-console/unity-agent-skills
Path: skills/jahro-commands
0
agent-skillsai-assistantai-codingclaude-codecursordebugging

Related Skills

content-collections

Meta

This skill provides a production-tested setup for Content Collections, a TypeScript-first tool that transforms Markdown/MDX files into type-safe data collections with Zod validation. Use it when building blogs, documentation sites, or content-heavy Vite + React applications to ensure type safety and automatic content validation. It covers everything from Vite plugin configuration and MDX compilation to deployment optimization and schema validation.

View skill

polymarket

Meta

This skill enables developers to build applications with the Polymarket prediction markets platform, including API integration for trading and market data. It also provides real-time data streaming via WebSocket to monitor live trades and market activity. Use it for implementing trading strategies or creating tools that process live market updates.

View skill

creating-opencode-plugins

Meta

This skill helps developers create OpenCode plugins that hook into 25+ event types like commands, files, and LSP operations. It provides the plugin structure, event API specifications, and implementation patterns for JavaScript/TypeScript modules. Use it when you need to intercept, monitor, or extend the OpenCode AI assistant's lifecycle with custom event-driven logic.

View skill

sglang

Meta

SGLang is a high-performance LLM serving framework that specializes in fast, structured generation for JSON, regex, and agentic workflows using its RadixAttention prefix caching. It delivers significantly faster inference, especially for tasks with repeated prefixes, making it ideal for complex, structured outputs and multi-turn conversations. Choose SGLang over alternatives like vLLM when you need constrained decoding or are building applications with extensive prefix sharing.

View skill