jahro-watcher
About
This Claude Skill automatically adds `[JahroWatch]` attributes to C# fields and properties for real-time runtime monitoring in Unity. It identifies key game state variables and generates performance-safe patterns to replace manual logging. Use it when you need to track variables, inspect game state, or integrate with the JahroWatch system.
Quick Install
Claude Code
Recommendednpx skills add jahro-console/unity-agent-skills -a claude-code/plugin add https://github.com/jahro-console/unity-agent-skillsgit clone https://github.com/jahro-console/unity-agent-skills.git ~/.claude/skills/jahro-watcherCopy and paste this command in Claude Code to install this skill
Documentation
Jahro Watcher
Help users monitor game variables in real-time using Jahro's [JahroWatch] attribute system.
Workflow
- Analyze the user's code — identify fields/properties worth monitoring
- Generate correct
[JahroWatch]attributes - Add registration if needed (instance members require
RegisterObject) - VERIFY — "Enter Play Mode, open the Watcher tab, confirm values update"
Analyzing Code for Watcher Candidates
When the user shares a class, identify members worth monitoring:
Good candidates:
- Game state fields: health, score, level, currency, inventory counts
- Physics values: velocity, position, rotation (especially via properties wrapping Rigidbody)
- Performance metrics: FPS, memory, draw calls
- Enum state fields: game state, player state, AI state
- Key counters: enemy count, player count, item count
Skip these:
- Constants and readonly compile-time values
- Private implementation details that change every frame with no debugging value
- References to other objects (Transform, GameObject) — watch their properties instead
- Collections and dictionaries (arrays are supported, but dictionaries are not)
Suggest replacing Debug.Log polling:
If the user has Debug.Log($"Health: {health}") in Update(), recommend [JahroWatch] instead — it eliminates log spam and provides a clean real-time dashboard.
Attribute Syntax
[JahroWatch("Display Name", "GroupName", "Description for detail modal")]
Constructor: [JahroWatch(string name, string group, string description)]
All parameters are optional. Defaults: name = member name (leading _ stripped), group = "Default", description = "".
Complete example
using JahroConsole;
using UnityEngine;
public class PlayerController : MonoBehaviour
{
[JahroWatch("Health", "Player", "Current hit points")]
public float health = 100f;
[JahroWatch("Stamina", "Player", "Current stamina")]
public float stamina = 50f;
[JahroWatch("Position", "Player", "World position")]
public Vector3 Position => transform.position;
[JahroWatch("Velocity", "Player", "Movement velocity")]
public Vector3 Velocity => GetComponent<Rigidbody>().velocity;
[JahroWatch("Is Grounded", "Player", "Touching ground")]
public bool isGrounded;
void OnEnable() => Jahro.RegisterObject(this);
void OnDisable() => Jahro.UnregisterObject(this);
}
Registration
Instance members — require RegisterObject
void OnEnable() => Jahro.RegisterObject(this);
void OnDisable() => Jahro.UnregisterObject(this);
This same call also registers [JahroCommand] attributes on the class. If the class already has RegisterObject for commands, do not add a second call — one call handles both.
Read references/common-patterns.md for the canonical lifecycle pattern.
Static members — no registration needed
Static fields and properties with [JahroWatch] are discovered via assembly scanning:
public static class GameStats
{
[JahroWatch("Total Score", "Game")]
public static int Score;
[JahroWatch("Session Time", "Game")]
public static float SessionTime => Time.realtimeSinceStartup;
}
Adding watchers to a class that already has commands
If the class already has [JahroCommand] attributes and RegisterObject, just add [JahroWatch] attributes — no registration changes:
public class GameManager : MonoBehaviour
{
// Existing command
[JahroCommand("reset-game", "Game", "Reset game")]
public void ResetGame() { /* ... */ }
// New watchers — just add attributes
[JahroWatch("Player Count", "Game")]
public int playerCount;
[JahroWatch("Game Time", "Game")]
public float gameTime;
// Already present — no changes needed
void OnEnable() => Jahro.RegisterObject(this);
void OnDisable() => Jahro.UnregisterObject(this);
}
Supported Types
| Type | List View Display | Detail Modal |
|---|---|---|
int, float, double, bool | Value as-is | Same |
string | Truncated | Full text |
Vector2 | Compact coords | Coords + magnitude |
Vector3 | Compact coords | Coords + magnitude |
Quaternion | Raw values | Raw + Euler angles |
Transform | Position | Position, rotation, scale, child count |
Rigidbody | Summary | Mass, kinematic, gravity, velocity, angular velocity |
Collider | Summary | Trigger status, material, bounds |
AudioSource | Summary | Clip, volume, loop, pitch, mute |
Camera | Summary | FOV, clip planes, aspect ratio |
Arrays (any T[]) | TypeName[length] | Full contents |
For custom types not in this table, the watcher calls .ToString(). If you need rich display, consider watching individual primitive properties instead.
Read references/api-reference.md for the full type display details.
Performance
Watchers are designed to be safe for development and testing:
- Values are only read when the Watcher UI tab is visible. No continuous polling when the console is closed or on another tab.
- No overhead when disabled. If Jahro is disabled via
JAHRO_DISABLEor auto-disable, watchers are never evaluated. - Be mindful of expensive property getters. A property like
public int Count => expensiveList.Where(...).Count()runs its getter every frame the Watcher is open. Cache expensive computations.
Performance-safe property pattern
private float _cachedFps;
private float _lastFpsUpdate;
void Update()
{
if (Time.time - _lastFpsUpdate > 0.25f)
{
_cachedFps = 1f / Time.unscaledDeltaTime;
_lastFpsUpdate = Time.time;
}
}
[JahroWatch("FPS", "Performance")]
public float FPS => _cachedFps;
Group Organization
By system (recommended default)
"Player" — Health, Stamina, Position, Velocity
"Physics" — Is Grounded, Angular Velocity, Collision Count
"Performance" — FPS, Memory, Draw Calls
"Game" — Game State, Level Progress, Player Count
"AI" — AI State, Target, Path Length
By priority
"Critical" — Health, Frame Time (always need these)
"Gameplay" — Enemy Count, Spawn Timer
"Diagnostics" — GC Allocs, Memory
Watcher UI behavior
- Favorites group always appears at top (user stars individual watchers)
- Custom groups are alphabetically sorted
- Groups are collapsible to reduce clutter
- Tapping a watcher opens a detail modal with description and full type info
Contextual Awareness
| Pattern in code | Suggestion |
|---|---|
Debug.Log in Update() logging variable values | Replace with [JahroWatch] — cleaner, no log spam |
[JahroWatch] already present | Suggest additional watchers, better groups, performance tips |
[JahroCommand] but no watchers | Suggest adding watchers for key state the commands modify |
| Rigidbody or physics-heavy code | Suggest velocity, angular velocity, isGrounded watchers |
| Game manager with state fields | Suggest watching game state enum, counts, timers |
Verification
After generating watchers, always include:
Verify: Enter Play Mode → press ~ → switch to the Watcher tab. Confirm your watched values appear in the correct groups and update in real-time as the game runs. Tap a watcher to see its detail modal.
If watchers appear but don't update, or don't appear at all, suggest the jahro-troubleshooting skill — common causes: missing RegisterObject, Watcher tab not open, object destroyed without unregistering.
GitHub Repository
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