SKILL·FD4A1B

structural-rewilding

plurigrid
Updated 1 month ago
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Designgeneral

About

This skill implements a homotopical approach to Artificial Life where organisms are defined as morphisms between state diffs. It provides three orthogonal change vectors (Behavioral, Structural, Bridge) with Narya-based interaction-time verification. Use it for modeling systems where life is represented by the topology of possible changes rather than static states.

Quick Install

Claude Code

Recommended
Primary
npx skills add plurigrid/asi -a claude-code
Plugin CommandAlternative
/plugin add https://github.com/plurigrid/asi
Git CloneAlternative
git clone https://github.com/plurigrid/asi.git ~/.claude/skills/structural-rewilding

Copy and paste this command in Claude Code to install this skill

GitHub Repository

plurigrid/asi
Path: skills/structural-rewilding
0
FAQ

Frequently asked questions

What is the structural-rewilding skill?

structural-rewilding is a Claude Skill by plurigrid. Skills package instructions and resources that Claude loads on demand, so Claude can perform structural-rewilding-related tasks without extra prompting.

How do I install structural-rewilding?

Use the install commands on this page: add structural-rewilding to Claude Code as a plugin, or clone its repository into your skills directory, then restart Claude so it picks up the skill.

What category does structural-rewilding belong to?

structural-rewilding is in the Design category, tagged general.

Is structural-rewilding free to use?

Yes. structural-rewilding is listed on AIMCP and free to install. It runs inside Claude, so no separate service account is required to use the skill itself.

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