について
このClaudeスキルは、陽性強化法を用いた基本的な犬の服従訓練を体系立てて提供します。子犬、成犬、保護犬に対応する基礎スキル、セッション管理、トラブルシューティングを網羅しています。開発者は本スキルを活用して、信頼性の高い段階的な犬の訓練ガイダンスをアプリケーションに統合できます。
クイックインストール
Claude Code
推奨npx skills add pjt222/agent-almanac -a claude-code/plugin add https://github.com/pjt222/agent-almanacgit clone https://github.com/pjt222/agent-almanac.git ~/.claude/skills/basic-obedienceこのコマンドをClaude Codeにコピー&ペーストしてスキルをインストールします
ドキュメント
Basic Obedience
Foundation cmds (sit, stay, come, heel, down) → positive reinforcement + marker training.
Use When
- New puppy (8+ wks) ready for foundation
- Adult dog no reliable basics
- Rescue dog → learn household cmd vocab
- Before complex behaviors or off-leash
- Existing cmds degraded → re-establish
In
- Required: Dog (any breed, 8+ wks)
- Required: High-value treats (small, soft, quick)
- Optional: Clicker or verbal marker ("yes")
- Optional: 6-ft leash + flat collar/harness
- Optional: Quiet space, min distractions (init)
Do
Step 1: Charge Marker
Marker bridges behavior → reward.
Marker Training Protocol:
1. Choose your marker: clicker (precise) or verbal "yes" (always available)
2. Charge the marker (10-15 reps):
- Mark (click or "yes") then immediately deliver a treat
- No behavior required — just marker → treat, marker → treat
- Dog should begin orienting toward you at the sound of the marker
3. Test: mark when the dog is looking away. Does the dog turn toward
you expecting a treat? If yes, the marker is charged.
Timing Rule:
The marker must occur WITHIN 1 second of the desired behavior.
Late marking teaches the wrong behavior.
Mark → then reach for the treat (not the reverse).
→ Dog orients to handler on marker, expects reward.
If err: No response after 20 reps → treat value low. Higher-value (cheese, chicken, liver). Dog too distracted to eat → env too stimulating, quieter space.
Step 2: Five Foundation Cmds
One cmd per session → reliable, then mix.
Command Protocols:
SIT:
1. Hold treat above dog's nose, slowly arc backward over the head
2. As the dog's head follows up, the rear naturally lowers
3. The instant the rear touches the ground → mark and treat
4. Add the verbal cue "sit" AFTER the dog is offering the behavior reliably
(cue comes before behavior only once the dog understands the behavior)
DOWN:
1. From a sit, hold treat at the dog's nose then lower slowly to the ground
2. Draw the treat slightly forward along the ground
3. As elbows touch the ground → mark and treat
4. If the dog stands instead, reset and try with less forward movement
STAY:
1. Ask for a sit or down
2. Open palm toward the dog, say "stay"
3. Wait 1 second → mark and treat while the dog is still in position
4. Gradually increase duration: 2s, 5s, 10s, 30s, 1 min
5. Add distance: one step back, then two, then five
6. Add distraction: only after duration and distance are solid
(the "three Ds": Duration, Distance, Distraction — increase one at a time)
COME (recall):
1. Start on a long line (15-30 ft) in a low-distraction environment
2. Let the dog wander, then call name + "come" in an upbeat tone
3. If the dog turns toward you → mark → reward generously when the dog arrives
4. NEVER call "come" for something unpleasant (bath, crate, leaving the park)
5. Recall is the most important safety command — make it the most rewarding
HEEL:
1. Dog on your left side, treat in left hand at your hip
2. Take one step, if the dog moves with you → mark and treat
3. Gradually increase to two steps, five steps, ten steps
4. Mark and treat for maintaining position (head roughly at your knee)
5. If the dog pulls ahead, stop walking. Resume when the leash is loose.
→ Each cmd reliable in low-distraction env w/ treats.
If err: Cmd no progress after 3 sessions → break into smaller steps. Intermediate behavior (e.g., "down" → reward head-lowering before full elbows-on-ground).
Step 3: Session Structure
Session Guidelines:
+--------------------+------------------------------------------+
| Parameter | Guideline |
+--------------------+------------------------------------------+
| Duration | 5-10 minutes (puppies: 3-5 minutes) |
| Frequency | 2-3 sessions per day |
| End on success | Always end after a successful rep, not |
| | after a failure |
| Reward rate | Initially: every correct rep |
| | Later: intermittent (variable schedule) |
| Energy management | High-energy dog? Exercise BEFORE training|
| | Low-energy dog? Train when most alert |
| Session structure | Warm-up (easy known command) → new |
| | material → cool-down (easy command) |
+--------------------+------------------------------------------+
The 80/20 Rule:
- 80% of reps should succeed (dog is getting it right)
- If success rate drops below 80%, the criteria is too high — go easier
- 20% challenge keeps the dog engaged without frustrating
→ Short, successful sessions. Dog wants more.
If err: Dog disengages (sniff, look away, lie down) → session too long/hard or rewards weak. End, reassess.
Step 4: Distraction-Proof
Reliable quiet env → add distractions systematically.
Distraction Ladder (work through sequentially):
1. Quiet room, no distractions (starting point)
2. Room with a family member present
3. Backyard or garden
4. Front yard with street noise
5. Quiet park or trail
6. Busy park with other dogs at a distance
7. Busy park with other dogs nearby
8. Novel environments (pet store, cafe patio)
At each new level:
- Expect performance to decrease — this is normal
- Increase reward rate back to every correct rep
- Do not add more distraction until the current level is reliable
- If the dog fails 3 reps in a row, you moved up too fast — go back one level
→ Cmds reliable in progressively more distracting envs.
If err: Specific distraction (other dogs, squirrels) consistently breaks training → needs separate counter-conditioning (see behavioral-modification).
Check
- Marker charged, dog responds reliably
- All 5 cmds work in low-distraction env
- Sessions 5-10 min, end on success
- Success rate ≥80% per cmd
- Cmds generalizing via distraction ladder
- Handler timing (marker within 1s) consistent
Traps
- Repeat cue: "sit, sit, SIT" → teaches first "sit" optional. Say once, wait
- Treat late: Treat follows marker within 2-3s. Late → breaks assoc
- Lure forever: Hand motion w/ treat fades in 10-20 reps. Else dog only responds when food visible
- Punish failed recall: Call "come" then scold → poisons recall cue permanently
- Train too long: Fatigued dog learns nothing. Quit ahead
- Inconsistent cues: All household uses same words + gestures
→
behavioral-modification— unwanted behaviors that interfere w/ basic obedience
GitHub リポジトリ
Frequently asked questions
What is the basic-obedience skill?
basic-obedience is a Claude Skill by pjt222. Skills package instructions and resources that Claude loads on demand, so Claude can perform basic-obedience-related tasks without extra prompting.
How do I install basic-obedience?
Use the install commands on this page: add basic-obedience to Claude Code as a plugin, or clone its repository into your skills directory, then restart Claude so it picks up the skill.
What category does basic-obedience belong to?
basic-obedience is in the Other category, tagged ai.
Is basic-obedience free to use?
Yes. basic-obedience is listed on AIMCP and free to install. It runs inside Claude, so no separate service account is required to use the skill itself.
関連スキル
LlamaGuardは、暴力やヘイトスピーチなど6つの安全性カテゴリーにおいて、LLMの入力と出力をモデレートするMetaの70-80億パラメータモデルです。94〜95%の精度を提供し、vLLM、Hugging Face、Amazon SageMakerを使用してデプロイ可能です。このスキルを使用して、AIアプリケーションにコンテンツフィルタリングと安全策を簡単に統合できます。
このClaudeスキルは、リソースの適正サイジング、タグ付け戦略、支出分析を通じて、開発者がクラウドコストを最適化することを支援します。AWS、Azure、GCPにわたるクラウド支出の削減とコストガバナンスの実施のためのフレームワークを提供します。インフラコストの分析、リソースの適正サイジング、または予算制約への対応が必要な際にご利用ください。
このClaudeスキルは、スポーツベッティング市場(スプレッド、オーバー/アンダー、プロップベットなど)を分析し、過去の傾向や状況統計を検証することでバリューベットを特定します。教育目的のための実践的な提案を構造化されたマークダウン形式で出力します。開発者はスポーツベッティング分析ツールとして本機能を活用できますが、娯楽および教育目的に限定されている点に留意してください。
このスキルは、bitsandbytesを使用してLLMを8ビットまたは4ビット精度に量子化し、精度の低下を最小限に抑えつつ50〜75%のメモリ削減を実現します。限られたGPUメモリでより大規模なモデルを実行したり、推論を高速化するのに理想的で、INT8、NF4、FP4などのフォーマットをサポートしています。HuggingFace Transformersと統合され、QLoRAトレーニングや8ビットオプティマイザーを可能にします。
