tool-design-sprint-map-and-target
关于
This Claude Skill facilitates the critical first day (Monday) of a Design Sprint, guiding teams to define a long-term goal, map a customer journey, and identify key risks and opportunities. It consolidates expert input into a structured artifact, culminating in a Decider-chosen target moment for the sprint. This output directly sets the design focus for the subsequent sketching and storyboarding phases.
快速安装
Claude Code
推荐npx skills add product-on-purpose/pm-skills -a claude-code/plugin add https://github.com/product-on-purpose/pm-skillsgit clone https://github.com/product-on-purpose/pm-skills.git ~/.claude/skills/tool-design-sprint-map-and-target在 Claude Code 中复制并粘贴此命令以安装该技能
技能文档
Design Sprint Map and Target (Monday)
Produce Monday's bundled artifact: the long-term goal that names success in 1-5 years; 3-7 sprint questions converting team fears into testable risks; a 5-15 step customer or system map from key player to outcome; expert interview notes from cameo experts run in parallel; HMW (How Might We) clusters synthesized from the team; and the Decider's chosen target moment. Monday's output becomes Tuesday's design target.
Family contract: docs/reference/skill-families/design-sprint-skills-contract.md. This skill is a member of design-sprint-skills.
When to Use
- It is Day 1 of the Design Sprint and the brief is locked (via
tool-design-sprint-brief). - The team is together (in-person, remote, or hybrid) for the full Monday workshop.
- Expert interviews are scheduled for Monday afternoon (cameo role; 15-30 minutes each).
- The team needs to converge from "five days of work ahead" to "this specific target moment is what we're prototyping."
When NOT to Use
- The brief is not locked. Return to
tool-design-sprint-brief; without sprint questions, this skill has nothing to converge toward. - The challenge is so broad that "long-term goal" would be longer than 5 years. Return to problem framing.
- The team is missing the Decider. The target-moment selection at the end of Monday is the Decider's call; without that call the team disperses Tuesday with no agreed direction.
- The team has already pre-decided the target moment. Monday's value is in the convergence; if it's been pre-decided, Monday becomes ratification theater.
What This Skill Produces
A single bundled artifact with six sections:
- Long-term goal: one sentence naming success in 1-5 years. Aspirational; cannot be hit in this sprint, but should be visible from the target moment.
- Sprint questions: 3-7 questions converting team fears into testable risks. Phrased as "Can we... ?" or "Will... ?" or "How... ?"; NOT phrased as solutions.
- Customer or system map: 5-15 step flow from key player(s) at the left to outcome (long-term goal) at the right. Includes major actors, decision points, and current alternatives.
- Expert interview notes: synthesized observations from 2-4 cameo experts interviewed Monday afternoon. Surfaced as HMW candidates for the cluster board.
- HMW cluster board: 30-100+ How Might We notes from the team, clustered into 4-8 themes; voted with
tool-note-and-voteheat-map mechanic to surface top clusters. - Target moment: the single point on the map (or a tight cluster of points) the Decider picks as the prototyping target. Wednesday's storyboard begins from here.
See references/TEMPLATE.md for the canonical structure and references/EXAMPLE.md for the Brainshelf book-catalog Monday artifact.
Inference Inputs
| Input | What the skill does with it |
|---|---|
Sprint brief (from tool-design-sprint-brief) | Pulls the locked sprint questions as seed for refinement; pulls the challenge statement as the long-term goal seed; pulls the team roster for role assignments in note-and-vote |
| Existing research | Used to draft the customer or system map; researcher walks the team through key findings during the map step |
| Analytics | Quantitative grounding for the map's decision-point branch points and abandonment moments |
| Customer examples | Concrete stories used to validate the map's key player and surface map-step gaps |
| Expert interview transcripts (run during Monday) | Synthesized into HMW candidates by the moderator (typically PM or researcher) during the afternoon |
Monday Time Structure
The full Monday workshop is approximately 7 hours (09:00-12:30 + 13:30-17:00). The skill's bundled artifact emerges across the day:
- 09:00-09:30: Welcome + brief recap + introductions (does not produce artifact content)
- 09:30-10:30: Long-term goal (one sentence) + draft sprint questions (3-7)
- 10:30-12:30: Customer or system map draft (continuous-flow whiteboard work; team builds together)
- 12:30-13:30: Lunch + first expert interview slot (cameo)
- 13:30-15:30: Remaining expert interviews (3 slots; 25 min each); team captures HMWs continuously during interviews
- 15:30-16:30: HMW cluster board synthesis; team adds final HMWs; Facilitator clusters; team heat-map votes via
tool-note-and-vote - 16:30-17:00: Decider picks target moment; signs off; team disperses for Tuesday sketches
This skill's 105-minute timebox covers the facilitated synthesis sections (long-term goal + sprint questions + map draft + HMW clustering + target selection). Expert interviews and silent map-extension work happen in parallel and are not counted in the timebox.
Common Pitfalls
- Long-term goal too short. "Ship Brainshelf MVP by Q3" is a roadmap goal, not a long-term goal. The long-term goal is 1-5 years out and aspirational ("Become the default way 25+/year readers remember and recall books").
- Sprint questions phrased as solutions. "Build the camera-capture flow" is a solution; "Can we get sub-3-second capture without abandonment?" is a sprint question. The team must convert fears into questions, not predetermined answers.
- Map too detailed. 5-15 steps, not 50. The map is for Decider orientation, not engineering documentation. If the map balloons, the Facilitator forces compression.
- Skipping HMW because "we already know the opportunities." HMW's value is divergent surfacing followed by convergent voting. Pre-deciding the opportunities skips both halves.
- Decider absent at target-moment selection. The whole point of Monday is the Decider's target choice. If the Decider must leave early, target selection must happen before they leave, even if HMW clustering compresses.
- Expert interviews skipped or run by the wrong person. Experts bring outside context the team can't generate internally. Skipping them produces an inward-looking Monday. Running them as group calls (instead of small cameo conversations) wastes expert time and produces less useful HMW input.
Cross-Skill Usage
Prerequisites: tool-design-sprint-brief. Map-and-Target consumes the locked sprint brief and refines the sprint questions during the morning. Without a brief, this skill has no convergence target.
This skill invokes tool-note-and-vote twice during the day: once for HMW cluster heat-map voting (anonymous dot-voting to surface top 4-8 clusters) and optionally once for target-moment supervote when the Decider wants team input before deciding. The Decider's call is final regardless of team vote distribution.
Next invocation in the sprint: tool-design-sprint-sketch Tuesday morning.
Canonical Sources
- Knapp, J., Zeratsky, J., and Kowitz, B. Sprint. Simon and Schuster, 2016. Monday chapter (Chapters 4-7).
- GV Design Sprint Guide. "Sprint Week Monday." https://www.gv.com/sprint/
- Character Capital. "Design Sprint Day 1." https://www.character.vc
- Google Design Sprint Kit. "Monday agenda template." https://designsprintkit.withgoogle.com/
Decider Checkpoint
This skill ends with a Decider Checkpoint in references/TEMPLATE.md. The Decider's call at the end of Monday is target-moment selection: a single point (or tight cluster of points) on the customer or system map that becomes Tuesday's design target. Without that selection, Tuesday's sketches diverge with no shared direction. The Decider also confirms the long-term goal, the sprint questions, and the top HMW clusters; these become Wednesday's heat-map orientation.
GitHub 仓库
相关推荐技能
evaluating-llms-harness
测试该Skill通过60+个学术基准测试(如MMLU、GSM8K等)评估大语言模型质量,适用于模型对比、学术研究及训练进度追踪。它支持HuggingFace、vLLM和API接口,被EleutherAI等行业领先机构广泛采用。开发者可通过简单命令行快速对模型进行多任务批量评估。
cloudflare-cron-triggers
测试这个Claude Skill提供了关于Cloudflare Cron Triggers的完整知识库,用于通过cron表达式定时执行Workers。它支持配置周期性任务、维护作业和自动化工作流,并能处理常见的cron触发错误。开发者可以用它来设置定时任务、测试cron处理器,并集成Workflows和Green Compute功能。
webapp-testing
测试该Skill为开发者提供了基于Playwright的本地Web应用测试工具集,支持自动化测试前端功能、调试UI行为、捕获屏幕截图和查看浏览器日志。它包含管理服务器生命周期的辅助脚本,可直接作为黑盒工具运行而无需阅读源码。适用于需要快速验证本地Web应用界面和交互功能的开发场景。
finishing-a-development-branch
测试这个Skill用于开发分支完成后的集成决策,当代码实现完成且测试通过时,它会引导开发者选择合适的工作流。它首先验证测试状态,然后提供合并、创建PR或清理等结构化选项。核心价值在于确保代码质量的同时,标准化分支收尾流程。
